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T U R N 4
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Now to find someone to help her!
Find an entrance into the castle proper.
Oh. Theta's a girl wolf. My bad.
[2] The wolf skirts the wall for a while, staying within brush when possible and crawling low when there's only tall grass. Eventually, she comes to what looks like another drainage grate, but this one is set into the castle wall itself. A draft of warmer air comes from it, but inside it's dark enough that it doesn't seem to be currently inhabited by humans. A basement? Either way, the bars on this one are thankfully spaced a little more widely, and Theta can hear what sounds like the distant clash of metal serving trays and shouts of merriment issuing forth. Even sizzling and the smelling of roasting meat! Maybe it's a peripheral hallway that leads to the main feasting hall! Humans love feasting halls, Theta remembers this being a big thing with them a millennium ago.
((Agh. Sorry.))
Revelling in bloodshed, whirl my blades around like a dervish while letting loose a battlecry.
Akashir screams and loses himself in his bloodlust, [4+1 vs 4 AC] clearly terrifying the already alarmed underhumans and slicing a deep gouge into closest's face! [1 damage vs 5/6 HP: 4/6 HP]
((You played my character exactly like I'd want.))
Charge the bloodied underhuman, and throw him upon the imbeded javelin.
(unless my javelins are not pointed on both ends, in that case, just throw another one)
(Your roleplaying made it easy.)
Fath grunts and charges, scooping the bloodied troglodyte up and sprinting towards the javelin stuck in the wall! [3 vs 4 (Strength test)] The underhuman lets out a guttural cry and kicks his feet loose, bracing them against the floor and shouldering the dwarf to the ground! It looms over him, fanged mouth frozen in a rictus of fear and anger as it reaches for a burning brand from the fire! The creature lifts it, glowing embers showering sparks down, and presses it towards the dwarf's face!
*sigh* Carp. That was not what I wanted to happen.
Welp, no point in switching to the hand crossbow now. Would the parrying dagger make sense for defending against our opponents' weapons? If not, I switch to my buckler.
Anyway, I try to disarm as many of our opponents as is possible.
Also, I'd like for my character to be more careful about going in to battle. Don't just rush in blade first; pull out the hand crossbow and start firing that, instead, if combat starts and I'm not in the middle of it. And don't start combat unless it's inevitable.
EDIT: Hey. Hey Inaluct. Hey.
For future reference, I want a fogging shovel.
Just in the nick of time, Jacob darts in and deftly hooks his sword around the burning wood. [1 vs 6 (Strength test)] The snow elf and the antihuman strain against each other for a long moment, and then the beast grunts and forces all his weight upon the brand,
forcing it into Fath's right eye socket. The dwarf screams, and a gout of hissing steam rises from his face.
-5 HP! Fath is unconscious and on the verge of death!((Godamnit Reith.))
Sir Lootington stands up, and proceeds to crush the skulls of the three creatures next to him with some pretty fancy cane fighting.
Like all of his line, Sir Lootington's quixotic estimation of his own ability was sure to emerge sooner rather than later. With a horrified shout, he runs forward and two-hands his cane into the back of the head of the subhuman burning out the dwarven mercenary's eye. [2-1 vs 4-1 AC (target is grappling)] Unfortunately, he whiffs it completely.
Quack-Quack stares at the mace he's pilfered, running his wingtips over the spikes and knob, head nodding over and over again. The duck smiles as much as a duck can smile and swings the mace above his head with an infectious enthusiasm.
*In Quack* "Such a fine weapon, a sight better than my Lamp to be sure. Combining both aesthetic and function so... That it's still serviceable today speaks volumes of the smith's talent... Smith, if you're listening, whoever you were, I'd like you to know I'll be sure to put your mace to good use the first chance I get."
Quack-Quack hears the sounds of battle, and clashing of steel.
*In Quack* "Speaking of chances..."
*In Common with a heavy accent* "TALLY-HO YE DAMNED SIM'IAN CARPETBAGGERS!"
Quack-Quack charges into the melee with the old, but new to him mace, howling insults, and slurred traditional duck battle-cries.
You can almost hear Dixie play as Quack Quack waddles forward at a good clip and [2+1 vs 4-1 AC] smashes the simi-man with the burning stick across the back of his degenerately sloped skull. CRAAACK! [5+1 vs 4/6 HP; -2 HP]
The beast's head dislocates from his neck and sticks on Quack Quack's spiked mace.Hehe...
Deikos stumbles around and grins stupidly. This is the life of a knight!
Deikos kicks the fire at the nearest ape-man before drunkenly trying to murder the bloodied one.
It took a while for Deikos to react, and the bloodied one is already dead, but such is the life of a knight! Hah! He rears back and boots the fire across the crowd of surviving hominids! [5 vs 4, 6, 2, 2] One manages to turn away just in time. Another hisses in pain but covers his eyes. The final two scream and cover their eyes a split second too late! Sir Deikos presses his chivalric initiative, [5+1 vs 4-1 AC (opponent blinded)] running the closest blinded one through! Through a thin layer of skin pulled tight over its emaciated ribcage. Oh well, you can't have everything. [1 vs 5 HP: 4/5 HP]
The ashen beasts finally manage to scramble out of the fray long enough to gather their wits... and their weapons. The creature that Deikos just skewered screeches and raises a sharpened bone, plunging the chisel like tip against the knight's visor! [2-1 vs 6 AC (assailant blinded)] Small chips of bone break away and a few slide inside to flick onto his sweaty drunken face, but he takes no damage at all from the feeble onslaught.
Another grabs a heavy stone and hurls it at Akashir! [4 vs 5 AC] The berserk warrior dodges to the side just in time to avoid it!
One of the blinded creatures seizes upon a short corroded blade, the remnants of an old snapped two-handed sword, and staggers into Jacob, swinging wildly! [4-1 vs 6 (assailant blinded)] The snow elf easily avoids the blows, blocking with his parrying dagger and then hooking his hooked-blade and [1 vs 2 (Strength test)] attempting to disarm. Unfortunately, the beast keeps his grip.
The final troglodyte reaches up and grabs Fath's javelin, [1] pulling hard and straining to remove it from the wall, but failing.
Note: The snow elf is a thief and has a once per delve ability to reroll a single die roll, regardless of whether it has anything to do with him or not. He can use it, and something here can get retconned. Or he can not use it yet and wait for something even worse to happen.