Name: Deikos of High Rock
Race: Human
Level: 1
Class: Fighter
HP: 6/6
STR: 5
DEX: 4
CON: 6
INT: 2
WIS: 2
CHA: 2
Money: Not a cent
Equipment: Equipped items are in [brackets.]
[Orichalcum Long Sword] (Medium sword) - 1d6 Damage
[Orichalcum Greatshield] (Shield) - 1 AC
[Knight's Helm] (Helmet) - 1 AC
[Knight's Armor] (Heavy Armor) - 3 DR
Healing Potion x 5 - Heals the user (0 used today)
Estoc (Small Dagger) - 1d6 Damage
Backstory: Deikos is a knight. He does knightly things.
May I suggest a marksman class?
Absolutely, shoot. Keep in mind that the Fighter already gets some fairly significant bonuses to missile combat, so the Marksman will need a little differentiation.
Healing potions are not actually mundane items in this game. They cost 250gp, which is a fairly gigantic amount considering that 1000gp worth of training/carousing/charity/research will get you to level 2. However, because I didn't actually say this explicitly and it makes sense for your character to have sold a bunch of things Don Quixote style and bought some healing potions, you can have five healing potions of somewhat dubious provenance. This is also, of course, a game that includes PVP and allows you to loot other players for their expensive healing potions.
Also, I'm rolling with orichalcum being more like the historical orichalcum because it's cooler than some video game thing, and because it suggests a lot of cool ways it might be different than iron or steel.
I do not have DF.
Shocking, I know.
It's fun, try it some time.
Name: Fath Allosoltar
Race: Dwarf
Class: Myrmidon
Stats: GM rolled
Spell: GM rolled (I live on the wild side)
Equipment: Medium armor, a bronze helmet with a large, purple plume atop, and however many javelins the GM lets me get away with.
Backstory: A former militia captain who has come out of retirement for fame and fortune. Mostly fortune.
You're in!
STR 2
DEX 5-1=4
CON 5
INT 1
WIS 3
CHA 2-1=1
Spell: Mirror Image
Let's just ballpark a javelin as weighing a couple pounds. Dwarves can carry a lot. Fath hasn't actually sat down and counted how many he has, but it's a huge amount in a broad array of styles and makes. He has a quiver of them that looks like an oversized golf bag and also has little pouches on the side for things like whetstones, javelin chalk, handle wax, golf tees, etc.
K, fixed my character so that they now have one less point in wisdom...
Two things.
1: 4 health?
2: Detection and Sleep.
I'm kinda wishing I went with Crazy Sir Lootington instead of Mysterious Sir Lootington now... ah well, screw it.
1. 4 health.
2. I'm sure you'll probably get a chance to roll up yet another member of the esteemed Lootington family at some point. They are quite prolific by this point, being one of the few families who can trace their lineage all the way back to the reign of the God-Lich.
2: Detection and Sleep.
我喜欢。我很喜欢。
I like this a good deal. (That is also a rough translation of what I just said in Chinese.)
They're both actually pretty useful. And there are totally bonuses to be had for translating things or making multilingual puns. Or even just for cool descriptions of things.
Name: Quack-Quack The Token
Race: Duck
Class: Wizard
Starting Spell: Charm Person
HP:
As a veteran grognard and fanatical purist, I cannot point-buy in a good conscience. inaluct, I would be forever grateful if you rolled for my stats.
STR:
DEX:
CON:
INT:
WIS:
CHA:
Money: (Starts at nothing)
Equipment: A dapper hat and heavy lantern, (medium weapon)
Backstory: Quack-Quack The Token is a particularly dapper duck who joined the party for the fun of it.
Excellent. Every group of adventurers needs a plucky racial token.
STR 5-2=3
DEX 2
CON 2
INT 3
WIS 6
CHA 1
Charm Person and
Illusion.Ooh, didn't notice this at first. Hmm...
Name: Theta Alpine
Race: Immortal wolf (Immortal as in: doesn't age. But anyways: Can't use weapons unless custom-fitted (In which case it would basically be armor that could be used as a weapon), can't use armor unless specifically made for her, can't really manipulate items except by magic)
Class: Mystic (Magic focused more on long incantations instead of quick spells. Incantations take more than one round to prepare, but require only the ability to speak.)
HP: | 3 |
STR | 5 |
DEX | 3 |
CON | 2 |
INT | 1 |
WIS | 6 |
CHA | 3 |
Money: (Starts at nothing)
Equipment:
Backstory: An ancient elf who gained immortality at the cost of being a wolf. Maintained the prophecies surrounding Tim the God-Lich.
This will be a bit of a work in progress as the exact details of the race and class get hashed out.
I like these ideas. I'm envisioning biting as a natural weapon, good AC, and an ability to just know some fact or identify a thing based on having seen something like it before. Every class can attempt to roll to recognize or piece together what something is, Wizards and to a lesser extent Myrmidons can do it better. An immortal being from thousands of years ago can do it well and with a broader scope. Incantations are cool, too. Any ideas for those, from anybody? I'll add Theta in as soon as we decide on what this consists of.
A thought regarding HP: maybe it could be a roll, but one that ranges from either 3 to Con+2 or from Con to Con+2 (depending on if Con or 3 is higher). This would limit people with a Con of 1 to 3 hp, but reward people for having more Con than that.
I'm thinking rolling a d4 for it; 1 and 2 give plus that many on top of your Con, while 3 and 4 do nothing (or, if you're less than three, give you a 3).
It's just a thought, nothing more. You are free to make of it what you will, or disregard it in its entirety. I just thought that it would be a good way to reward Con while still having a somewhat randomized hp.
CON will still have an effect outside of HP, with having 1 or less CON having a fairly significant negative. I do like the idea, though, and I'll consider implementing it if it looks like the game would be funner if people started with more HP.
Excuse me, what would it take to get a "cat" race that only speaks it's own language, but has extremely good CHA (because of cuteness) and DEX, but has bad WIS and CON? We need more silly races, and I feel like taking a spot as "funnyface" the cat, a thief of questionable renown.
I'm amenable to the idea! Things that always help regardless of the concept:
1. Cool descriptions.
2. Literary references. These cats have low WIS, so I guess they aren't as wise as their cousins in Ulthar.
3. Abilities and disabilities that differentiate them that are not stat bonuses and penalties. Like, maybe the pygmy throon is really good at unarmed combat and using a bolas? That sort of thing, that's better than +2 STR.