You commit to a change of plans. For now, at least. It's not like you can't change your mind again in the future.
You walk next to the storming noble as he navigates the mazes of tents and begin asking him various questions. Specifically about acceptable damage and battle-plans.
"What? Just-- Just don't burn the city down." He mumbles.
The noble continues walking ahead, distracted, without answering the rest of your questions. Another human that you can only assume to be his general walks up next to you and begins speaking as you both move toward an undetermined destination within the camp.
"We're moving in through the main gate; it's heavily fortified but if all goes well, they shall be expecting us in a breach in the wall on another side of the city. I've acquired the means to open the gate for the assault. Any questions before we launch the assault?"The general continues walking beside you as you watch the noble find a tall point, stand on it, give a standard speech, and send the soldiers out. It's all a rather quick affair, and the city is about an hour away. Are you going to do anything before the assault begins?
Cazot BobokundinLocation: Silverhall
Mana: 9/11.
(A general measure of endurance that is restored primarily with rest and "used" by magical exertion.)School Proficiencies (Your talent at magic of the various schools and types in existence.)- Pyromancy: 1
(The art of manipulating fire.)Spells & AbilitiesGeneral- Manipulation [0m]
(The use of magic to manipulate your surroundings via levitation and minor transfers of energy. Generally takes no mana to perform unless extreme feats are undertaken.)Pyromancy- Flame Tongue [3m]
(For 5 seconds, extend a flaming tongue up to 3 inches from your hand and manipulate it to a limited extent.)- Basic Sense Inner Flame [5m]
(For five minutes, attune yourself to your surroundings and sense the inner fires of those in your proximity.)- Absorb Inner Flame [1/1 uses]
(Absorb the inner flame of another being. If they cannot resist, they will be made a flameless without emotionless and you will gain mana depending on the person. Can only be used once between meditation sessions.)- Flame Absorption [0m]
(You can "absorb" nearby flames for varying amounts of mana depending on the size, heat, and intensity of the flames.)Inventory- Robes
Assets- Noble Family Home in Silverhall
- Lower Family Home in Silverhall
- 1 Death-sentence Convict
- 1 Flameless Death-sentence Convict
To make the "interface" a bit easier to interpret, I changed the [0m] (mana usage) next to Flame Absorption to [1/1 uses], which should be obvious in its meaning. Nothing has changed in terms of mechanics. Just being more obvious in how you're limited in using it.