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Author Topic: Dwarfopoly: Year 26 Aaaaargh! So messed up! (Game over)  (Read 26702 times)

Timeless Bob

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Year 23, Age of Ano
« Reply #150 on: June 15, 2017, 04:21:58 pm »

New Births in the Bridge of Hailing: 1
Spoiler (click to show/hide)

New Artifacts in The Bridge of Hailing: 2
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New Clans in The Bridge of Hailing: 2
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Near Tradgedy in The Bridge of Hailing:
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Updated pictures of The Bridge of Hailing
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New Marriage in The Bright Bridge: 1
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« Last Edit: June 15, 2017, 04:35:17 pm by Timeless Bob »
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Dwarfopoly
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Timeless Bob

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Amethystpracticing Clan: 2 Prestige, Gentry
« Reply #151 on: June 15, 2017, 04:25:51 pm »

Artifact Creation (New Clan) +0, Living members +2
Zuglaria of The Bridge of Sounding
   Doren, consort of Zuglaria of The Bridge of Sounding
« Last Edit: June 29, 2017, 12:07:20 pm by Timeless Bob »
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Dwarfopoly
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Timeless Bob

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Orderbores Clan: 8 Prestige, Gentry
« Reply #152 on: June 15, 2017, 04:27:14 pm »

Artifact Creation (New Clan) +0, Captain of the Guard +7p, Living members +1
Captain Tuno, Captain of the Guard of The Bridge of Sounding
« Last Edit: June 29, 2017, 12:50:05 pm by Timeless Bob »
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Dwarfopoly
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mate888

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Re: Dwarfopoly: Year 23 "The Bridge of Hailing" New Clans + Goo-stopper!
« Reply #153 on: June 17, 2017, 03:22:06 pm »

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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

Timeless Bob

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Re: Dwarfopoly: Year 22 "The Bridge of Hailing" 1 new clan!
« Reply #154 on: June 17, 2017, 04:47:13 pm »

Anyway U can use dfhack to make him her son after he becomes a necromancer?

Don't know that one either.  Can you explain the process?
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Dwarfopoly
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Timeless Bob

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Year 24, Age of Ano
« Reply #155 on: June 17, 2017, 07:40:17 pm »

New Births in The Bridge of Sounding: 7
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Migrants to The Bridge of Sounding: 8
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New positions in The Bridge of Sounding: 3
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Deaths in The Bridge of Sounding: 2
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New Prophecy in The Bridge of Sounding:
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Pictures of The Bridge of Sounding
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Marriages in The Bridge of Hailing: 4
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New Clans created in The Bridge of Hailing: 1
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New positions in Fort Lashtrance: 3
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New Marriage in Fort Lashtrance: 1
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« Last Edit: June 29, 2017, 11:41:21 am by Timeless Bob »
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Dwarfopoly
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Timeless Bob

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What's in it for the Clans?
« Reply #156 on: June 19, 2017, 09:31:18 am »

It occurred to me this morning that while the individuals in any Clan will "marry up" by taking on the surnames of the Clan that has the greatest Prestige at the time, I failed to consider how that would affect the Clan that lost that member.  Considering that all the Clans are members of Dwarven Gentry at least, I consider the families joining as formal allies by marrying off their available sons and daughters to "seal the deal". As it stands, one member of a less prestigious Clan basically skips off to marry into the more prestigious Clan, but his/her original Clan gets nothing out of that deal - so why would they want to let their "free" sons or daughters go at all?

To make up for this lack, I'm adding in the "fealty" system: Whenever two Clans intermarry, the less Prestigious Clan will "swear fealty" to the more prestigious Clan. The more prestigious Clan will still get the +1 Living member bump in Prestige that they usually do, but the less prestigious Clan will gain half the the Prestige of the Clan they've sworn fealty to.  Of course, this will be cumulative with each Clan intermarriage, until there are no more dwarves alive with that Clan name.  The "fealty" system introduces one more item: when it comes to picking a position, if a Clan with less Prestige has the "fealty" of a Clan with more Prestige, that fealty will allow them to take the position first.  This little wrinkle will allow us to have the "last scion of an old and noble family, much respected but fallen on hard times" thing in the game too.

As time goes on and the RNG intermarries more and more Clans, it will be interesting to see which Clans will use the ally system to rise to prominence themselves, and which will fall into obscurity as all of their children take on other Clan names, leaving only the originators of the name to carry on.
...

OK, after a bit of back-editing and a bunch of minor tweaks, I've finished making the changes required by the "fealty" system.  It really is sort of cool to be able to flip forward and backward through time, making little changes here and there that cumulatively change the shape of the game altogether.  OK, on to year 25.
« Last Edit: June 19, 2017, 12:11:01 pm by Timeless Bob »
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Dwarfopoly
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Timeless Bob

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Year 25, Age of Ano
« Reply #157 on: June 19, 2017, 12:34:07 pm »

Births in The Bridge of Sounding: 1
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Marriages in The Bridge of Sounds: 1
Spoiler (click to show/hide)

New Clans Created in The Bridge of Sounds: 1
Spoiler (click to show/hide)

New positions in The Bridge of Sounding: 4
Spoiler (click to show/hide)

Updated pictures of The Bridge of Sounding
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Marriage in The Bridge of Dreams: 1
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Marriage in The Bridge of Hailing: 1
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« Last Edit: June 19, 2017, 04:09:38 pm by Timeless Bob »
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Dwarfopoly
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Timeless Bob

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Cloakrelic Clan: 8 Prestige, Gentry
« Reply #158 on: June 19, 2017, 03:56:32 pm »

Manager +3p, Militia Commander +3p, Living members +2p
Rakust, Manager of The Bridge of Sounding
Commander Monomia, Militia Commander of The Bridge of Sounding
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Timeless Bob

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Cloutedcraft Clan: 2 Prestige, Gentry
« Reply #159 on: June 19, 2017, 05:02:03 pm »

Living members +2p
Thikut of The Bridge of Hailing
Ingishia of The Bridge of Hailing
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pikachu17

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Re: Dwarfopoly: Year 25 "The Bridge of Sounding" (2 New Clans!)
« Reply #160 on: June 26, 2017, 02:07:40 pm »

I know how make what's-her-name's son a necromancer. Just get a book containing the secrets of life and death, via adventurer. Un-retire fort, put the book in a library, lock the son in the library until he reads it.
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Lord_lemonpie

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Re: Dwarfopoly: Year 25 "The Bridge of Sounding" (2 New Clans!)
« Reply #161 on: June 26, 2017, 02:19:58 pm »

I know how make what's-her-name's son a necromancer. Just get a book containing the secrets of life and death, via adventurer. Un-retire fort, put the book in a library, lock the son in the library until he reads it.
This does risk others becoming necromancers too though
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Timeless Bob

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Re: Dwarfopoly: Year 25 "The Bridge of Sounding" (2 New Clans!)
« Reply #162 on: June 27, 2017, 03:12:07 am »

I know how make what's-her-name's son a necromancer. Just get a book containing the secrets of life and death, via adventurer. Un-retire fort, put the book in a library, lock the son in the library until he reads it.

Interesting idea, thanks for that - there aren't any books about life and death yet.  I started playing the game in Year 2.  There haven't been any necromancer towers popping up in Legends mode that I can see either, so we'll first have to create a necromancer and maybe make an embark just for him.  (Using one of the other civs, perhaps, so we don't get any of our other Clans migrating in.  There's a handy civ just a few islands away that are being decimated by goblins led by a demon, so it would fit that their desperate last members might try something extreme like becoming a necromancer in order to keep the invaders from wiping their civ off the face of the world.  A nice stone tower over some catacombs should do the trick.  Even better if I use Embark Everywhere and place the tower squarely inside the goblin civilization where the Demon's Vault is supposed to be - a last-ditch infiltration team hoping to find the Demon's slab and use it to gain that Demon's powers... hmm  If they're successful and relocate the slab to their library at the top of the tower, then an adventurer can visit it, read the slab and gain the powers becoming a default necromancer.  We retire the adventurer at the tower site and just let it simmer for a few years to see what happens - maybe the tower will get all zombified and the retired adventurer might actually start writing some books, especially since the retired site already has a library...  That could work.

Young Dimoro, (son of Olina the Lucky and Libash the Prophet), has made it to childhood, so I've given him an iron toy axe to play with just to get things started.  After the year 26 update, you'll be able to see that the iron and gypsum mines in The Bridge of Sounding are starting to not only produce lots of gypsum and limonite, but also a lot of chalk.  You know what that means: Steel!  I'll probably hang out at The BoS for a few years and try to buy one of our Gentry a Barony with bribes to the Mountainhome using bags of gypsum and steel goods such as armor or weapons or the like.  I've got the glass works going too, so I'll probably start adding in jeweled windows as part of the bribes as well.  Get The Bridge of Sounding to become a Barony and do the same for a few other Bridges on around the islands and we might start seeing King Zanego appoint Earls, Counts and ect...
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pikachu17

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Re: Dwarfopoly: Year 25 "The Bridge of Sounding" (2 New Clans!)
« Reply #163 on: June 28, 2017, 09:11:03 am »

A demon's slab creates necromancers? Really? I though it just let you exile the demon. The Vault is not always near the goblins spire. I once( in fact, the only time I found a vault) found a vault over four rivers away from the Spire.
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Timeless Bob

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Dwarfopoly: Year 25 "The Bridge of Sounding"
« Reply #164 on: June 28, 2017, 11:52:45 am »

A demon's slab creates necromancers? Really? I though it just let you exile the demon. The Vault is not always near the goblins spire. I once( in fact, the only time I found a vault) found a vault over four rivers away from the Spire.

Hmm...  If a demon's slab doesn't make necromancers, then I'm not sure what will make a necromancer after world creation.  We may just have to set up a "Necromancer's Tower" site with an appropriate sounding name and stock it with were-creatures or vampires.  If we retire Dimor, (because he'll have to have been married and have a kid or two by the time I recruit him to be a companion, if we want him to be named "Dimor"), at the were-creature/vampire site with enough armor and skill not to be killed by those beings, then he should also become turned himself eventually without also dying in the process.  It will be one of his kids growing up and marrying that eventually takes on the "Family Name" of Rosywander, whose descendants may possibly have to deal with good ol' Dimor the Axe as a Quest.

Regardless, this should make for some interesting world history as the RNG gets involved.
« Last Edit: June 29, 2017, 02:07:45 pm by Timeless Bob »
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