I guess I can work on stealth now.
DM. First off, roll a d6 for the perceptiveness of each enemy goblin, and a d8 for the scorpion.
Next roseheart, if you would be so kind, could you assign the sneakiness levels of each character based on their abilities. As in, smaller people. (Thief) is a d8+2. Normal sized people, (cleric and jester) are a d8+1. The barbarian is a d8. Then, when the team attempts to sneak by, it is their sneakiness + a d6 roll, minus the enemy they are sneaking pasts' perceptiveness + a d6 roll. If the number is one or higher, they successfully sneak. If it is 0, they will be spotted immediately starting next turn. Lower than that is a fail and they are spotted.
How does this look?
The only problem I see in your system is that what if the Cleric is wearing chain mail?, I think for their 1d8 roll they should get a -2 penalty if wearing chain mail/whatever, and a -3 penalty if it's like plate mail.
I'm also going to give an example to the HP and Pride System mechanic
As you guys have seen, the Barbarian is quite injured, and so now I am now going to talk about Injury Tokens. Each character has a maximum value of damage they can take before they fall in combat, in combat for every whole number below a successful attack taken by a creature/monster, it takes a respective amount of injury tokens. Once a character reaches enough injury tokens they are at Death's Door, if a character is at deaths door and takes another point of damage/ take an extra injured token, they are finally dead. Enemy creatures don't have Deaths Door, once they take enough damage they die, except enemy bosses will instead once reaching maximum points of damage, will have a Comeback mechanic, this will be explained later. Let's now explain your constitution and the maximum amount of each injuries you can take
5/6 Barbarian, you are a healthy figure and tanky person, you are designed to take lots of damage. You get a lot of constitution
4/4 Cleric, you wear defensive chainmail armor I think? But your character is a jack of all trades with healing magic, you are at average health
4/4 Jester, a Jester doesn't seem particularly healthy, but I'm giving you the average amount of health. Be happy with me, okay? Also who the heck throws bombs as a weapon, that is the most niche weapon I have ever seen
3/3, Rogue you are designed to dodge hits, not take them. Better be careful fam
Also roseheart, I'm going to edit this for my Pride Mechanic house rule, a moment please...
Thief you know I would of given you a Pride Token if you didn't tell the other heroes about the trap, they are very valuable. They allow you to level up faster, get more money, or do power actions.
HOW TO ACQUIRE PRIDE TOKENS: I as the DM whenever you are a general scumbag, and don't tell the other heroes their a trap, ignore them in combat to get first grabs at the loot of a particular room, or don't give them pivotal information with a puzzles I might give, than you get a Pride Token
How to Use Pride Tokens: You can use a Pride Token for many things, first you can trade your Pride Tokens for extra money and wealth, trade them in for extra XP to level up faster, allow an reroll of dice, or get a +1 modifier to any roll when you use a Pride token (they stack!)
Y'see fellow heroes, being scumbag, like you thief, is actually a good thing and even allow you to help your fellow adventures because you get dice re-rolls and such. So think before you help your team, you may actually be losing a Pride Token.
GM, would you politely give me a combat system, remember range attacks and armor. As the Cleric is wearing chainmail I'd assume, and the scorpion has large thick scaled armor. Also a sneak attack mechanic, let's say the thief is the only one who wants to get a sneak attack, because the other members like the Cleric and Barbarian might risk getting spotted, so they only allow him to get a sneak attack.
Edit: Also could you explain healing magic for the Cleric, it would be helpful. Also any of these system I introduce,
like the health system, is effectively a house rule and can be voted against by he players and GM