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Author Topic: DM VS GM  (Read 2976 times)

crazyabe

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Re: DM VS GM
« Reply #45 on: April 08, 2017, 08:14:40 pm »

PTW
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Shadowclaw777

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Re: DM VS GM
« Reply #46 on: April 08, 2017, 08:26:50 pm »

Okay fine I will make a compromise, +1 bonus to Spot Check Roll for the Barbarian and +2 Bonus for the Thief Trap evasion roll, effectively the same roll sheet as everyone else. Happy? Let's move on from this simple beginning room and go into the more important rooms, that also contain money...
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RoseHeart

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Re: DM VS GM
« Reply #47 on: April 08, 2017, 10:15:59 pm »

Okay fine I will make a compromise, +1 bonus to Spot Check Roll for the Barbarian and +2 Bonus for the Thief Trap evasion roll, effectively the same roll sheet as everyone else. Happy? Let's move on from this simple beginning room and go into the more important rooms, that also contain money...
"Hmm, interesting point."

The group accepts the rules without further GM info.

*blow for luck*

Spot Check (everyone roll your 1d6, people!)
Roll1;Thief's spot check: 1d6 (If 5 or higher, +2 to Roll 5)
4+1=5

Beware! A trap yonder. Heed carefully.


Trap Roll, roll a 1d6, for every whole number below 4, take 1 injury damage token, this will be explained later. It has already been explain, but I don't want to repeat myself)

Roll 5; Thief's trap dodge roll (1d6, +2 modifier for inherent trap specialization and agility, (another +2 if succeeded Roll 1)
4+4=8

Roll 6; Cleric's trap dodge roll (1d6, (another +2 if succeeded Roll 2)
4+2

Roll 7; Barbarian's trap dodge roll (1d6, another +2 if succeeded Roll 1)
1+2=3 Fail (-1)

Ack! By CROM that smarts!


Roll 8; Jesters trap dodge roll (1d6, another +2 if succeeded Roll 1)
5+2=7

The party moves to enter the next room.
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RoseHeart

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Re: DM VS GM
« Reply #48 on: April 08, 2017, 10:22:19 pm »

(one moment)
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RoseHeart

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Re: DM VS GM
« Reply #49 on: April 08, 2017, 11:12:01 pm »

Quote from: notes
Barbarian is "injured".

DM: Please describe the second room the party enters.

You have these cards(your eyes only).
Spoiler (click to show/hide)

GM, you now have cards too (your eyes only)
Spoiler (click to show/hide)

Playing cards for DM and GM should be done in a private spoiler, DM may also put hidden aspects of a room in a spoiler. Pretty much anything else should not be made private.

GM, please standby.
« Last Edit: April 08, 2017, 11:14:22 pm by roseheart »
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Shadowclaw777

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Re: DM VS GM
« Reply #50 on: April 09, 2017, 12:46:31 am »

I said a +2 bonus to evading the trap, not spotting it for the thief, should of been more specific. Also, what the heck!, thief why did you just go on and tell them? You know their is a Pride Mechanic, where if you don't give your allies helpful information or ignore them for wealth, than you get even more money. Don't you want some pride points, scoundrel?
Spoiler: Players Can See This (click to show/hide)

-I will introduce a stealth, combat, and pride mechanic system in the morning. I think this is enough.
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RoseHeart

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Re: DM VS GM
« Reply #51 on: April 09, 2017, 04:03:17 am »

-I will introduce a stealth, combat, and pride mechanic system in the morning. I think this is enough.

Very ambitious, but no.

When an event calls on a system, the GM(also read as "Game Manual") is the prime source. You then may offer house rules.
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johiah

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Re: DM VS GM
« Reply #52 on: April 09, 2017, 10:19:52 am »

I guess I can work on stealth now.
DM. First off, roll a d6 for the perceptiveness of each enemy goblin, and a d8 for the scorpion.
Next roseheart, if you would be so kind, could you assign the sneakiness levels of each character based on their abilities. As in, smaller people. (Thief) is a d8+2. Normal sized people, (cleric and jester) are a d8+1. The barbarian is a d8. Then, when the team attempts to sneak by, it is their sneakiness + a d6 roll, minus the enemy they are sneaking pasts' perceptiveness + a d6 roll. If the number is one or higher, they successfully sneak. If it is 0, they will be spotted immediately starting next turn. Lower than that is a fail and they are spotted.
How does this look?
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RoseHeart

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Re: DM VS GM
« Reply #53 on: April 09, 2017, 05:42:03 pm »

Woops
« Last Edit: April 09, 2017, 05:44:49 pm by roseheart »
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RoseHeart

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Re: DM VS GM
« Reply #54 on: April 09, 2017, 05:44:33 pm »

Quote from: Game Manual: Stealth
I guess I can work on stealth now.
DM. First off, roll a d6 for the perceptiveness of each enemy goblin, and a d8 for the scorpion.
Next roseheart, if you would be so kind, could you assign the sneakiness levels of each character based on their abilities. As in, smaller people. (Thief) is a d8+2. Normal sized people, (cleric and jester) are a d8+1. The barbarian is a d8. Then, when the team attempts to sneak by, it is their sneakiness + a d6 roll, minus the enemy they are sneaking pasts' perceptiveness + a d6 roll. If the number is one or higher, they successfully sneak. If it is 0, they will be spotted immediately starting next turn. Lower than that is a fail and they are spotted.
How does this look?


DM, would you attempt to push any house rules before I do?
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Shadowclaw777

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Re: DM VS GM
« Reply #55 on: April 09, 2017, 05:53:42 pm »

I guess I can work on stealth now.
DM. First off, roll a d6 for the perceptiveness of each enemy goblin, and a d8 for the scorpion.
Next roseheart, if you would be so kind, could you assign the sneakiness levels of each character based on their abilities. As in, smaller people. (Thief) is a d8+2. Normal sized people, (cleric and jester) are a d8+1. The barbarian is a d8. Then, when the team attempts to sneak by, it is their sneakiness + a d6 roll, minus the enemy they are sneaking pasts' perceptiveness + a d6 roll. If the number is one or higher, they successfully sneak. If it is 0, they will be spotted immediately starting next turn. Lower than that is a fail and they are spotted.
How does this look?
The only problem I see in your system is that what if the Cleric is wearing chain mail?, I think for their 1d8 roll they should get a -2 penalty if wearing chain mail/whatever, and a -3 penalty if it's like plate mail.
I'm also going to give an example to the HP and Pride System mechanic
Spoiler: Health System (click to show/hide)

Also roseheart, I'm going to edit this for my Pride Mechanic house rule, a moment please...

GM, would you politely give me a combat system, remember range attacks and armor. As the Cleric is wearing chainmail I'd assume, and the scorpion has large thick scaled armor. Also a sneak attack mechanic, let's say the thief is the only one who wants to get a sneak attack, because the other members like the Cleric and Barbarian might risk getting spotted, so they only allow him to get a sneak attack.
Edit: Also could you explain healing magic for the Cleric, it would be helpful. Also any of these system I introduce,like the health system, is effectively a house rule and can be voted against by he players and GM
« Last Edit: April 09, 2017, 06:09:16 pm by Shadowclaw777 »
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RoseHeart

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Re: DM VS GM
« Reply #56 on: April 09, 2017, 06:21:25 pm »

I am neglecting this a little bit while I update D R, may wish to wait for my next post.
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RoseHeart

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Re: DM VS GM
« Reply #57 on: April 11, 2017, 01:26:18 am »

Quote
I said a +2 bonus to evading the trap, not spotting it for the thief, should of been more specific. Also, what the heck!

The thief player looks embarrassed, but as you move to proceed the issue is dropped with the assumption to just do it your way next time.

Quote
thief why did you just go on and tell them? You know their is a Pride Mechanic, where if you don't give your allies helpful information or ignore them for wealth, than you get even more money. Don't you want some pride points, scoundrel?

No one has any idea what you are talking about. But before anyone can ask, you proceed, and it is assumed you are teasing a house rule you'll explain later.

Quote from: ROOM 2
The next you room you encounter is a gruesome sight, that any of you with a sense of humanity should look away.

Their is still some dim light covering the place as crevices to the holes of the ceiling of the dungeon still gives light, but very little of it. You expect that if none of you brought torches or other means of light (holy magic?), than you will be walking in complete darkness for the next room.

Anyways what's so appalling is at the center of the room you see what looks to be a large... anthropoid!, at least the size of a cow, it resembles the shape of a scorpion. This creature is occupied by this orange looking humanoid with long stubby ears, that seems to be chewing on human flesh, wait that's a Arm!, disgusting.

Their seems to be a whole pile of human corpses alongside the small-to-medium sized orange humanoid and cow-sized scorpion, also their is a small campfire aside them as well. They probably used that to cook/roast the "meat". A few meters away you see two small green humanoid both sitting around a small wooden table, feasting on much more "refined" meat than just raw, you think it's not human. Your general sense is that these guys are the common goblins you adventures often encounter, and than you overhear a chat from them.

Goblin Lackey 1: I don't know how Mr. Feral over here can eat raw flesh, I mean we killed a couple of peasants, but eating them is a little too crazy for my taste
Goblin Lackey 2: Yeah, me too. I mean this horse meat we are eating is a lot more tastier than that stuff. Maybe the bawss will allows us to take down a pastry for them pies and cakes, Mmmmm.
Goblin Lackey 3: Good Joke

Their also seems to be a couple of bags of coins on the table, where the goblins are eating horse venison. It seems like you guys might be able to do a sneak attack on these guys, along as you won't vomit at the smell of human corpses.

Quote from: Don't Look At This Players
Enemy List:
Two Reds are Used and 1 Yellow is used.
-A giant scorpion, around the size of a cow, it is tamed by the Feral Goblin Beastmaster. It scales are quite thick and armored. Also has a poisonous sting.
-A Feral Goblin Beastmaster, seems to like the the taste of flesh. It is larger than the green goblins. Equipped with a improvised wooden short bow, small hide armor, two iron daggers
-2 Goblin Lackeys, small green goblins, their I.Q has much to be desired from. Equipped with a Blowpipe, small leather armor, and an iron dagger

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RoseHeart

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Re: DM VS GM
« Reply #58 on: April 11, 2017, 01:32:09 am »

Tempted to reboot this.

With human players. Seems like it would play like mafia. You could both keep your roles, if you want, and reuse as much as desired.

Those playing the heroes would have roles too. What kind of house rules they can agree with, and when they can disagree.

What do you think? (right now it is a little exhausting to pretend to be four people)

Edit: also, it seems a little wasteful. You two are actually making a game, which I suppose was inevitable but I didn't expect this much. That's a compliment.

So would be a waste not to have players actually be playing... the players.

Edit: Actually if ppl jst want to take over we can just do that.
« Last Edit: April 11, 2017, 01:46:12 am by roseheart »
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RoseHeart

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Re: Dungeon Nomic [2/6]
« Reply #59 on: April 11, 2017, 02:15:53 am »

Ok. I NEED to make a new thread. I need more OPs to stick rules and dungeon info/beastiary ect ect.

I have decided I will not continue playing the players. It's too much work and it's a waste of what this is end up making.

I'll let you guys tell me if you want to keep the same roles. And hey you can reuse pretty much any of this as the game progresses. Let me know if you want to be in again or if you had enough.
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