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Author Topic: DM VS GM  (Read 2974 times)

RoseHeart

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Re: DM VS GM
« Reply #30 on: April 08, 2017, 03:19:55 pm »

DM

Since your house rule was vetoed, you can do one of the following.

>Ask the GM for an alternate rule(or to support your house rule officially).
>Bribe the players with food(less effective each time).
>Accept GM rule.
>Offer a modified rule, with more critical player voting.
« Last Edit: April 08, 2017, 03:32:08 pm by roseheart »
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johiah

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Re: DM VS GM
« Reply #31 on: April 08, 2017, 03:38:50 pm »

DM, you can use this or create a "house rule".

The players of the Heroes will vote on it. But if you decide to go with the GM's rule they can't disagree.
Yep the trap mechanic seems fine but I want a minor adjustment. Some traps are more difficult to "evade" or resists. Some shoot magical projectiles or whatever else in your imagination gives you. More difficult traps will add a +1 to their (DC) roll for each level of difficulty and complicated the trap is, at the discretion of the GM and DM.
Spoiler (click to show/hide)
Yeah that is why I said this particular trap is a 4 to succeed. Different traps can have different difficulty. I approve of your specification.

Edit: Ah, just to make clear, he didn't actually ask me yet.
« Last Edit: April 08, 2017, 03:44:38 pm by johiah »
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RoseHeart

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Re: DM VS GM
« Reply #32 on: April 08, 2017, 03:43:46 pm »

Quote
Yeah that is why I said this particular trap is a 4 to succeed. Different traps can have different difficulty. I approve of your specification.
Alright. With the modification actually being an approved alternate play(or basically the official rule), there is no more debate.

I will roll any numbers. Tell me, DM and GM, all that I must roll.

Ex.
Roll 1: d6 for thief.
Roll 2: d6 for barbarian.
... Ect.

Quote
Edit: Ah, just to make clear, he didn't actually ask me yet.
Doesnt matter, since you clarified it was basically what you had.
« Last Edit: April 08, 2017, 04:19:06 pm by roseheart »
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johiah

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Re: DM VS GM
« Reply #33 on: April 08, 2017, 03:48:09 pm »

Alright. With the modification actually being an approved alternate play(or basically the official rule), there is no more debate.

I will roll any numbers. Tell me, DM and GM, all that I must roll.
How exactly does this part work? I thought you controlled the NPCs and what they did.

EDIT: Shadow did it for me. Thx.
« Last Edit: April 08, 2017, 03:49:43 pm by johiah »
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Shadowclaw777

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Re: DM VS GM
« Reply #34 on: April 08, 2017, 03:48:19 pm »

DM, you can use this or create a "house rule".

The players of the Heroes will vote on it. But if you decide to go with the GM's rule they can't disagree.
Yep the trap mechanic seems fine but I want a minor adjustment. Some traps are more difficult to "evade" or resists. Some shoot magical projectiles or whatever else in your imagination gives you. More difficult traps will add a +1 to their (DC) roll for each level of difficulty and complicated the trap is, at the discretion of the GM and DM.
Spoiler (click to show/hide)
Yeah that is why I said this particular trap is a 4 to succeed. Different traps can have different difficulty. I approve of your specification
Players my house rule was just a clarification and it's also accepted by the GM, you just got out-ruled.
Alright. With the modification actually being an approved alternate play(or basically the official rule), there is no more debate.

I will roll any numbers. Tell me, DM and GM, all that I must roll.
You have to a roll a 1d6 for each player to see if they spot the trap, if they do spot it (they respectively need to get a 5 or higher), they get a +2 bonus to moving past it, since they get a +2 bonus to the actually dodging the trap roll. They must roll a 1d6 for each hero moving through the room to see if they actually evade the trap. They all have to get a 4 or higher (if they succeeded on the spot check, than 1d6+2), the thief also gets an extra +2 bonus due to his specialization with traps and extra agility.
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RoseHeart

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Re: DM VS GM
« Reply #35 on: April 08, 2017, 03:49:48 pm »

I will use a site like random.com

If why am I rolling, ironically because, in this one instance, the players are the neutral party, not the GM/DM.
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RoseHeart

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Re: DM VS GM
« Reply #36 on: April 08, 2017, 03:56:52 pm »

Make it super obvious.

Roll 1 is d# and determines what.
Roll 2 is d# and determines what.
Ect. Ect.

However tedius this seems, keep that in mind when making rules!

If there are any stats the characters need before these results can be devined, be sure to say so.
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Shadowclaw777

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Re: DM VS GM
« Reply #37 on: April 08, 2017, 04:12:18 pm »

Spoiler (click to show/hide)
This will be clear enough for you?
« Last Edit: April 08, 2017, 04:23:26 pm by Shadowclaw777 »
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RoseHeart

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Re: DM VS GM
« Reply #38 on: April 08, 2017, 04:47:53 pm »

"Hey, the thief is good at avoiding traps! Where's my roll bonus!?"

"The barbarian has sharp instincts, I think I should get something too."


Edit: "Ok I see my thief gets one."
« Last Edit: April 08, 2017, 05:09:18 pm by roseheart »
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Shadowclaw777

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Re: DM VS GM
« Reply #39 on: April 08, 2017, 05:06:30 pm »

What you uncivilized fool!, you expect me to give you bonus to dodging a trap?!, Your lucky I'm not getting you negative modifier with such a low intelligence stat you contain, and don't tell me gut-sense is an attribute because it's not. Your bulky physique just doesn't led to being an evasive one and your general perception is quite low because of your low thinking ability.

Also yes, you, unnoticeable scoundrel, your gut-sense skill is way greater than him
« Last Edit: April 08, 2017, 05:08:28 pm by Shadowclaw777 »
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RoseHeart

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Re: DM VS GM
« Reply #40 on: April 08, 2017, 05:08:39 pm »

GM, your say?
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RoseHeart

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Re: DM VS GM
« Reply #41 on: April 08, 2017, 05:18:25 pm »

"I atleast want a spotting bonus! It is instinct! What ELSE is it good for!?"
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johiah

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Re: DM VS GM
« Reply #42 on: April 08, 2017, 05:31:32 pm »

That is what I meant by perception. You puny axe man get a bonus to spotting for your instinct, and you slinking thief get a bonus since you have skill with traps.
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RoseHeart

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Re: DM VS GM
« Reply #43 on: April 08, 2017, 07:31:56 pm »

Quote from: Game Manual 1.0
That is what I meant by perception. You puny axe man get a bonus to spotting for your instinct, and you slinking thief get a bonus since you have skill with traps.

Edit: woops, read that as DM, one sec...

I will roll once we know what the bonuses are. And if the DM doesn't agree we can take a moment to look at that.

Since this seems to be a set up for ALL traps, it will be easy to reference next time.


(...but I have something planned...later)
« Last Edit: April 08, 2017, 07:42:06 pm by roseheart »
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RoseHeart

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Re: DM VS GM
« Reply #44 on: April 08, 2017, 07:44:19 pm »

So GM clarify how much each gets.
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