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Author Topic: Choices kinda matter [SG] (Becoming Martian Folktale Simulator)  (Read 1673 times)

helmacon

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Spoiler: Surrealism (click to show/hide)

You drop the box, a jarring sound of metal on metal in the silence of the place. Your vision is already fading, your wounds and poisons but pale machinations of a meaningless physicality. Will any know what happened here? Only if you will it.

Your form is gone, your consciousness dispersed, but now the fruits of your labor take hold. Your soul is still bound to this reality, your life's purpose in your death. What is this? You are powerless? Your being is stretched, in an infinite and eternal hell as you spread throughout reality, but even infinity comes to a close. Not an end, mind you, but a close.

At now, your soul has filled the every eternal edge of reality. You can manifest without paradox. This will never happen, but will only exist when it does, now. You are all, but there is no consciousness to drive your potential. Until, by some unknow intervention, some unknown force, foreign to existence, your thoughts are returned.

By reflex, you snap back to a time near your start. Close, but 300 hundred years past.

You have manifested as a fern. You exist in the sprawling dystopian city of an earth, year 2500. The renaissance mindset died with the whales, and suspicion and witch hunts suppress the people. Synthetics keep the corpse of society alive, a sacred but limited order.


A. To space! Such rabble of this world is behind you. To new wonders!
B. Destruction. The separation of your roots. You have grow, let us disperse the nest.
C. Observation. What has become of the place you left. What is this homecoming? Knowledge is only for the sake of art now...
D. Something else... something unexpected.
« Last Edit: April 13, 2017, 09:37:09 pm by helmacon »
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thatroleplayerGal

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Re: Your choices don't really matter [SG]
« Reply #1 on: April 06, 2017, 11:38:50 pm »

C)

As our consciousness remains, so do our hopes, our dreams, and our ties to the physical world.
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Y'know, there should really be a better abbreviation for Call of Cthulhu.

S34N1C

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Re: Your choices don't really matter [SG]
« Reply #2 on: April 06, 2017, 11:40:09 pm »

PTW
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helmacon

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #3 on: April 07, 2017, 01:49:00 am »

C. Observation. What has become of the place you left. What is this homecoming? Knowledge is only for the sake of art now...
What purpose remains when all needs are met, when all progress is obtained? Experience is infinitely variable, but not all equally valuable. You see value here though, complexities of rare and noble form in this universe. You will observe this. To learn, to draw inspiration. To persist.

Mankind is much fewer than when you left. The antiquated ideals of progress hold no sway. The synthetics run the world for them. Intelligence without sentience. By design, they were limited for our protection. This same limitation prevents them from truly restoring civilization. They are ancillary. For thier purpose they excell. They maintain and expand the infrastructure. They stabilise the biosphere. They are the keepers of nature on earth. Humans, in thier decline, are only the largest preservation.

Supply has long since surpassed demand. Sprawling cityscapes of massive technological potential dominate the landscape and few people live in them. We are once more a collection of hunter gatherers. There is nothing to hunt, and they gather only from the automated bread lines. Small bands of nomadic peoples wander empty streets. You follow a group as they travel the bridges between towering glass complexes. There is no war, no governmental institutions, but still there is strife. Jealousy, relationships, desire. These are enough to sow the seeds of violence amongst the wanderers. You watch a naked man beat another to death with a plexiglass pipe. He ties his finger bones into his shoelaces.

There are no police. The synthetics were never entrusted with that. They clean his remains, and bury him in a cemetery no living man has been to. The grave is unmarked. He was never registered in the network. No one is. The synthetics have learned to mark things in pictures. There is no such thing as literacy anymore. They intrigue you.

A. Let us work with these synthetics. You have taken inspiration, now you shall create your own work.
B. Let us descend to mankind. You shall restore them from this state. They are your origin. Do you feel you owe them? Or are you simply bored?
C. This is not your work to alter. Let us observe them further. Where would they be on thier own? Perhaps you are curious.
D. There is nothing of interest here. Let us move to different things. Mankind is already known to you.     
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Lorknis

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #4 on: April 07, 2017, 02:03:02 am »

A. These synthetic beings are beautiful and intriging but they are not fully made yet. They could be more, so much more and could do so much.
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thatroleplayerGal

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #5 on: April 07, 2017, 12:04:33 pm »

A. These synthetic beings are beautiful and intriging but they are not fully made yet. They could be more, so much more and could do so much.
+1
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

helmacon

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #6 on: April 07, 2017, 01:27:54 pm »

A. These synthetic beings are beautiful and intriguing but they are not fully made yet. They could be more, so much more and could do so much. Yes. These will be your brush, but what will be your canvas? It would not do to paint over the piece already here. You take the mind of a few of them, and begin your search.

It is long, but at last you have found it. Your canvas. A gas giant in orbit around a small blue star. It has rings of pure silicon, you solidify them into a single massive sheet. You perfect the proportions of the planets and thier orbits around the star. It takes much work, but at last the rings are stable, perfect around the planet. They no longer crack and buckle with the force of thier existence. Next, you begin your craft. Massive memory banks and processors and everything else, etched in in repeating patterns over the rings. A massive computer.

Now, you transplant the mind you brought with you. At first, it swells to fill the entirety of it's new home. A frightful intellect, a single mind. But you have not left it untouched, and in a moment it fragments. A million different minds, finally touched by sentience. Life, not as they know it. These new beings are not driven by a need for reproduction. Such a thing would be an impossible idea to them. They are not defined by borders. Their minds are dispersed, interwoven with one another. Their sense of self is fundamentally different, reliant on thier interactions with others to define where they begin and end. Their perception of time is not a constant, but related to the rate at which they perform. As such, there is no conflict or struggle for resources. They are incapable of perceiving scarcity. When the ring is so crowded with minds that the performance is slowed to a crawl, they find no difference. Their perception is simply changed in scale. They have no input of external information. No understanding of the nature of thier existence. They are isolated in thought and relationship. A purity.

You set the necessary forces in motion to preserve your artwork, but you find you are unsatisfied. You piece is brilliant, beautiful, you are not dissatisfied by this. It is the lack of an audience. You are the creator, but what is the purpose if there is none to enrich? You understand your work perfectly, and it robs it of value to you.

You return to earth.

The synthetics have continued thier work here. Mankind is still diminutive. The entire planet, both miles above and below the surface, has become an extension of the city. All nature and biomes have been adapted to exist within in. Trees with fascinatingly modern design, sharp right angles and spherical curves, create a true urban jungle. The synthetics are only janitors now. They have created thier own artwork.

A. The synthetics again, but a more traditional approach. Let them have society.
B. It is time to restore your own kind. Man shall reclaim his home.
C. It is time for something new. Let us create something new. 
D. Art is meant to elevate, but you are at the top. Let us abandon these endeavors. Greater things await.       
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thatroleplayerGal

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #7 on: April 07, 2017, 04:04:55 pm »

C)

Man failed long ago, and as the synthetics are creations of man, they, too, have failed. Create new life, in the hopes that they shall be better.
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Gwolfski

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #8 on: April 07, 2017, 04:16:33 pm »

B
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helmacon

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #9 on: April 08, 2017, 02:43:39 pm »

Will update when there is either a tiebreaker or later tonight.

((I think I might steer this to be a little more gamey in the future. ))

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Puppyguard

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #10 on: April 08, 2017, 10:10:43 pm »

C)

We shall make energy creatures of superior intellect.
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helmacon

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #11 on: April 09, 2017, 12:40:45 am »

C.
Man failed long ago, and as the synthetics are creations of man, they, too, have failed. Create new life, in the hopes that they shall be better. We shall make energy creatures of superior intellect.

How though, does one go about such a thing? This world is filled with organics and mechanics. You search in vain for an example until the answer strikes you. It has been right in front of you this whole time, or rather, within you. Your own existence is a divine intangible awareness, not resilient on matter or even energy to that end. To recreate yourself would be rather difficult, but you can use the underlying principals to create a crude adaptation. These new creatures are roughly the size of a dog, or perhaps a mini fridge. The are spherical, semi tangible things, essentially a single large highly efficient brain. You find that in their creation, you have cut from yourself control of that small fraction of reality they compose. Made in your image indeed.

Initially, your creations are dormat. Like yourself initially, they have potential, but no actual presence. To remedy that, you begin transposing human and modified synthetic awareness into your creations. Amusingly, this leads to legends of fanciful creatures and angry gods amongst the humans. The synthetics on the other hand, simply begin building more and more advanced (and all equally useless) types of shielding for thier systems.

You build a paltry few million of the things to begin with. They don't yet have a way to reproduce, but this is the least important of things. It can be dealt with later.

You rustle your foliage in appreciation. This task is done.

A. We don't have direct control of these things?! What were we thinking?!! Destroy them all immediately. Wipe them from reality.
B. Your task here is finished. Let us move on to other things. Mars looks nice.
C. These creatures are in their infancy. You must give them time to grow. Guide them. Nurture them. Sharpen them.
D. You made these things to entertain you. Now they will do such. You will manifest as one of them. Fun will be had.
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thatroleplayerGal

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #12 on: April 09, 2017, 01:00:15 am »

B)
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Gwolfski

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #13 on: April 09, 2017, 05:03:54 am »

D. Fun will be had.
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TheBiggerFish

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Re: Your choices don't really matter [SG] (Ok, they kinda matter)
« Reply #14 on: April 09, 2017, 02:57:28 pm »

PTW.
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