Continue the Attack in direction to Sir Chuck I am his squire. I should have been there early but I got distracted.
"DEUS VULT"
[6]
Swinging wildly, you bring down several disoriented pikemen, cutting through to Sir Chuck, felling more than usual, but in your swinging, a lucky slash by a man wielding a short sword knocks your weapon out of your hand, wounding your sword-arm.
-6 SOLDIERS-----
As Chuck lances the musketeers, shake off accumulated blood and viscera on antlers, blinding enemies.
[1]
The shaking frees a chunk of unidentifiable meat, which flies right at the eye holes in Chuck's helmet, coating his eyes in blood. Temporarily blinded, he trips over a fallen enemy soldier, and is at the mercy of pikemen, who take a moment to bring their arms to bear.
The shaking, otherwise, does little more than to bloody armor and your face.
-----
In addition, the castle's Quartermaster is very annoyed that you used a large portion of the firewood supply to make possibly-homicidal robots for a task that would be better suited to a gravity-fed hopper and a spring loaded trigger.
Ah. Erm. Yes, that would make sense. *facepalms for not thinking of this*
Okay, so. Let's actually do that, in fact: set it up so that the crossbows have gravity-fed hoppers of bolts and spring-loaded triggers. The robots can be sent to go man our cannons.
EDIT: 48 kills this turn. The expected increase in killing power has already started, and at a pace that I hadn't expected. Quite nice.
Also, despite the several issues that my system has, it is still one of our more effective weapons. It's killed 18 soldiers so far!
[5]
Much to the relief of the Quartermaster, the crossbows are automated much more efficiently, with the adaptations required being quick and easy. The automata are repurposed for the more complicated job of washing, loading, and firing cannons. These two defensive structures rack up an impressive killcount!
-15 SOLDIERS-----
Shake off accumulated blood and viscera on antlers, blinding enemies.
I, Sir Chuck The Valorous, mount this noble Elk, ready my lance, and skewer the enemy musketeers upon it!
Continue the Attack in direction to Sir Chuck I am his squire. I should have been there early but I got distracted.
"DEUS VULT"
"Hurry Squire! The heathens vastly outnumber me and I am desperate need of assistance! Lift your blade, and cut them down like the chaff they are! DEUS VULT!"
[3]
Disoriented though you are, you manage to roll away from the stabbing pikemen, grab your sword, and stand up.
-----
If our poison will not work, then a different poison sleeping-potion will! Coat arrowheads with the stuff, and watch our enemy raid Dreamland!
[4]
Your potion seems to work, and for one more turn, there will be several dozen men off to sleep, vulnerable to your attack. Interestingly, one out of the effected seems to have an allergic reaction, becomes covered with hives, and dies within several hours.
-1 SOLDIER-----
Respawn as the fort's rowdy black powder expert, and get busy with making some big ol' bombs!
[6]
Big 'ol bombs indeed. Now, starting off with some fragmenting hollow shells, you fill them with a recipe of powder involving several ingredients taken from the local alchemist. Upon testing one in the courtyard above your dungeon workshop, the explosion shakes the earth, sending several iron fragments bouncing with incredible speed! ...Incredible speed that pierces your wooden barrier, right into your head. Bad news, you died and the recipe for the explosive shells went with you. Good? There are still six left.
-----
Chuck vials of cultured smallpox into the enemy camps.
[5. Oh my god.]
Smallpox. Deadly. Untreatable. Horrific. You are called a madman by the Commander, and probably for good reason. Nevertheless, with a jar of disgusting red jellylike fluid, you sneak into the enemy camp in the garb of of a plague doctor. In the supply caravans, you take some fluid on a long pole and scratch it into the shoulder of a sleeping pack horse. Some is added to the food in the mess. You even smear some with a rag onto the seats of latrines. Everything you carry is then carefully removed. For fear of catching the disease, you sneak off in the nude. Next morning, the results are positively
devastating.
-24 SOLDIERS-----
Suicide Charge into the infantry attack afoot, dual-wield swords/rapiers and become a whirlwind of swords against the enemy
[4]
With skill, you stab soldiers all around you, killing many, and true to the name 'Suicide Charge', at the very end, a lucky stab to the heart kills you.
-5 SOLDIERS-----
With the refinement installed, it is time to deploy the Auto-Knight once more!!!
The Auto-Knight shall be deployed against the enemy to assist in the breaking of the Siege, equipped with a Tower Shield and a Falchion Sword.
[2]
Unfortunately, seeing as how they are doing an excellent job loading cannons, the castle Quartermaster denies your request.
-----
This is pretty sweet - reminds me of DND greentexts; haven't participated in anything like this before though.
I, On-Go the foreign medicine man, attempt to brew an elixir of ox's strength for the troops, using a combination of the extract of an Adjilian Dancing Frog, ground-up birch tree leaves, rose petals and kitten urine.
[6]
The... concoction is reluctantly taken by a few soldiers, and after several minutes of irregular breathing and general unresponsiveness, they awake. Tests reveal that they are indeed strong and hardy, capable of lifting hundreds of pounds, mentally, they are essentially oxen. Not particularly what you were going for.
----------
SOLDIERS LEFT: 874
TURNS LEFT: 17
BATTLEGROUND: MEDIEVAL CASTLE, PLAINS AROUND, RIVER CLEARED ITSELF.
OUTSTANDING THINGS: ARMY OF ROBOTS USED TO LOAD
CROSSBOWS CANNONS, MAGIC EXISTS, KIND OF.