TURN 1Sneak into enemy camp and place dead animals, crap, and waste material into the enemy's water supply.
[3]
You sneak in, and attempt to throw barrels and bags of various waste products upriver of the local stream. However, you only get halfway through before a sentry spots you and several men come running upriver. Leaving the rest of the waste behind, you flee back into the castle before they catch up with you or get a clear shot. Despite that you only got halfway through, several soldiers fall sick, and die.
-5 SOLDIERS-----
Do dragons, fairies, and magical arts exist here?
Figure out if this is fantasy medieval or realistic medieval.
[3]
Magic does in fact exist, but is incredibly finicky, dangerous, or just plain ineffective. Alchemy, potions, and even some fortune telling and conjuring related magic works, but no shooting fireballs, unless you want to sacrifice 100 virgins over a blood rune, with a dagger made of obsidian.
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If fantastic medieval, I am a Magitechnician, one who works the fabric of reality to create devices and artifacts made all the more powerful for their blending of the magical and mechanical.
I create clockwork snakes with razor-sharp hides, and enchant them with rudimentary instincts to seek out and attack enemy leadership.
OR
If realistic medieval, I am an Engineer, a builder and designer who can take just about any aspect of a worked object and figure out a way to make it better.
I start working out how to make mechanisms that will cause crossbows to fire automatically into our opponent's army, with plans to create it once I seem to have a working theory (likely including wind- or water-mills and something that looks like this:
Yes, crossbows use cranks to pull the bowstring taut and hold it firm.
[Coin Flip for Engineer or Magitech: Engineer]
[4]
Designs are drawn up, stores are opened, and a rope system is rigged up to wind crossbows with the power of oxen turning a wheel. However, it can only connect to so many crossbows, all of which have to be aimed and loaded with bolts manually. In a test firing at the enemy camp, a few soldiers in light armor are slain.
-6 SOLDIERS-----
Squire.
pull a crossbow and shoot important looking enemies
Picking up a light crossbow, you take aim at a tent that is the perfect mix of fairly large and close to to your firing line. After giving several shots through the canvas, you hear distant shouting that a commander has been killed. Fairly good, and should reduce organization, but in terms of numbers, only one down.
-1 SOLDIER-----
This is the renaissance era!, I'm the leader of the fine cavalry of this dandy fortress.
Lead the charge! of using horseback riding with musket guns, slaughter the main bulk of the infantry
[2]
Charging forth on horseback, the enemy force raises a squad of pikes in the path of your charges, with arquebusiers on either arm. This formidable wall causes many of your force to pause, jump off their horses, and exchange shots with the enemy. As a result of your force's shorter carbine muskets, you kill only a few.
-3 SOLDIERS-----
I am an Elite Knight, and leader of the knights of <castle name>.
I shall draw my blade, order my 30 knights to follow suit, and join the daring cavalry on their charge, defeating any enemies who may slip by the arquebusiers.
[5]
With the cavalry paused, and the enemy engaged in a firefight, your force manages to flank through the thick clouds of gunpowder smoke, and begin causing havoc in the enemy lines.
-8 SOLDIERS-----
I'm this elk, a trained War Elk of the castle guard.
I was commissioned shortly after some jester claimed that there were things the King could not command.
Bugle loudly and gore the enemy on my horns alongside the cavalry.
[4]
At first amused by this strange deer making noises at them, several of the pikemen at the rear exchange jokes about you. However, when a wild animal essentially shouts and charges at them, you skewer one, and as the pikes are brought to bear on you, their long length causes some incidents of 'friendly fire'.
-3 SOLDIERS-----
Within the Castle a resident Renaissance man gets to work.
He attempts the creation of an automaton encased within a suit of plate armor.
(For reference:https://en.wikipedia.org/wiki/Leonardo%27s_robot,
[6]
In a wonder of old timey genius, you create a knightly automata, driven by rope and a clockwork drive. In tests, it performs well against straw dummies, but when you face it in a spar with a squire, the machine goes on to violently behead the squire, and attacks several onlookers before being destroyed with a lucky shot by a longbowman, right into the clockwork spring.
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Fire the cannon at the invaders
[1]
Due to the lack of specification in what you do, the fickle laws of reality decide you ARE the cannon. However, you have no brain or consciousness, due to being a cannon.
RESPAWN?-----
This is the renaissance era!, I'm the leader of the fine cavalry of this dandy fortress.
Lead the charge! of using horseback riding with musket guns, slaughter the main bulk of the infantry
I am an Elite Knight, and leader of the knights of <castle name>.
I shall draw my blade, order my 30 knights to follow suit, and join the daring cavalry on their charge, defeating any enemies who may slip by the arquebusiers.
I, Chuck The Valorous, mount my noble steed, draw my blade, and join these noble gentlemen in their charge!
[2]
In a noble cavalry charge, your horse gallops through the musket smoke, and promptly is skewered onto a ten-foot pike, which due to the weight of the horse, causes the wielder to die as a strange result of the pike snapping in half, and potential energy making it whack himself in the face. Disoriented, you lay in the grass.
-1 SOLDIER-----------
ENEMY FORCES: 973
TURNS LEFT: 19
BATTLEGROUND: MEDIEVAL CASTLE, PLAINS AROUND, RIVER DIRTIED.
OUTSTANDING THINGS: MAGIC KIND OF EXISTS, AS DOES L. DA VINCI'S DREAMLAND.