Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Adventurers as visitors  (Read 1075 times)

Foxite

  • Bay Watcher
    • View Profile
Adventurers as visitors
« on: April 05, 2017, 12:28:12 pm »

Let's imagine I do this:

1) Choose a site to build a fort
2) Create an adventurer
3) Move him somewhere close by my chosen area
4) Retire him there
5) Build a fort on the chosen area
6) Start an inn.

Is there a chance that my adventurer will visit my fort? Do they have to have some sort of military status (warrior) or a performance skill (performer) for this to happen?
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Furious

  • Bay Watcher
    • View Profile
Re: Adventurers as visitors
« Reply #1 on: April 07, 2017, 07:45:51 am »

As far as I know it's entirely possible for a retired adventurer to visit your fort, even to petition for citizenship. However I don't know if they have a specific role based on the adventurers stats/skills.
Logged
Wait ? Your fort is not half green half red regardless of the stone it's built in ? I'm learning something new every day.

nuget102

  • Bay Watcher
    • View Profile
Re: Adventurers as visitors
« Reply #2 on: April 11, 2017, 10:06:35 am »

As far as I know it's entirely possible for a retired adventurer to visit your fort, even to petition for citizenship. However I don't know if they have a specific role based on the adventurers stats/skills.

So you're saying I could make a living legend adventurer with hundreds of kills and crazy stats... Then have him in my fort? That'd be awesome.

Also wouldn't it be easier to make the fort first?
Logged
The fort where filth melts your skin! (updated 4/9/15)

Curiosity killed the cat.
Satisfaction brought it back.

Foxite

  • Bay Watcher
    • View Profile
Re: Adventurers as visitors
« Reply #3 on: April 11, 2017, 10:07:43 am »

As far as I know it's entirely possible for a retired adventurer to visit your fort, even to petition for citizenship. However I don't know if they have a specific role based on the adventurers stats/skills.

So you're saying I could make a living legend adventurer with hundreds of kills and crazy stats... Then have him in my fort? That'd be awesome.

Also wouldn't it be easier to make the fort first?
My initial idea was to make a fort, retire it, make an adventurer, make him rich and famous, and then send him to the fort and unretire it... but you know how buggy site reclaims are.
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

mikekchar

  • Bay Watcher
    • View Profile
Re: Adventurers as visitors
« Reply #4 on: April 11, 2017, 07:40:03 pm »

The unretire is not so problematic.  The main issue is that all of the visitors will be "Hostile".  Easiest way to deal with them is to kill them.  Most of the rest of the effects are not bugs -- they are intentional: all your booze is dumped.  Animal/dwarfs in random locations. Work orders are all deleted.  Most things in bins and barrels are dumped.  Random items will be decorated and gems will often be used up.  Sometimes random dwarfs will leave or join your fortress.  I've even had goblins join my fortress.  There are a few more documented things in the wiki which I forget, but it's all pretty minor.  Absolutely make sure you have some plants around when you retire so that you can begin brewing immediately after untretiring.  After that it takes a couple of months to clean up.

The other kind of minor bugs that I've encountered are: If a caravan was scheduled to arrive, then usually the crew will join your fortress as residents (not citizens).  They will petition for citizenship as normal though.  It's just a pain because they hang around in the tavern all the time for the first 2 years.  If a dwarf was hauling something when you retired, sometimes the thing they will be hauling will be essentially untouchable.  The way to fix the problem is to build something where it is.  This will cause the dwarfs to move it.  Once it is moved, it will be normal again.

I think that's about it.  I once retired and unretired a fortress every year for 6 years running.  Really, no major problems.  Just annoyances.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Adventurers as visitors
« Reply #5 on: April 11, 2017, 10:03:03 pm »

And if your adventurer joins the fortress before retiring, he won't be a "hostile" marked visitor.
Logged