CALAMITY BEGIN
Ship Class: [1] = Derelict Mining Ship
Calamity Class: [2] = Space Beasts
For those of you who recall your last experience with a spaceship, that was months ago. Frank and Bracken, two fortunate survivors of the calamity that claimed the anonymous Imperial freighter that they served on, were able to escape their enlistment with the Empire due to the traumatic nature of their injuries, and elected to strike out on their own. With their extensive engineering and ship maintenance knowledge, they began a freelance scavenging company, trawling the depths of space for abandoned and wrecked ships to scavenge for useful parts. It's simple, lucrative work, with almost no risk of catastrophe... right? Their team of seasoned scavengers have made contact with a wrecked old mining ship orbiting inside a dense asteroid field, and have already made good progress in stripping its remaining pieces away to sell later. By the time anyone realises anything is amiss, they're already deep inside the wreck...
Frank is happy to play again. Well, he's not, but he has no goddamn choice.
[2] To be entirely frank - no pun intended - it hasn't been an easy start-up year for your new venture. Neither you nor Bracken managed to maintain much capital after the initial costs of starting your business, and Imperial-sponsored salvage crews and pirates already have many of the galaxy's great ship graveyards and abandoned colonies locked down for their own purposes. This ship that you're on sat curiously untouched well within Imperial space when you ran upon it, and you're depending on a big haul to prevent yourself from going bankrupt. Currently, you're deep inside what's left of the engine room, peering down rusty crevices in search of loot and trying to avoid tearing your cheap spacesuit up on the edges of the jagged metal surrounding you. You've little equipment to speak of, other than an incomplete set of engineering tools strapped to your belt. It's only when you hear the telltale vibrations of something scuttling along the hull below you that you realise how far you've managed to separate yourself from your team... which, after you remember the recent lay-offs, is actually just you and Bracken. Hopefully, your short-range radio still works.
Bracken is ready to play again.
[1] Honestly, you don't know what Frank has been griping about recently. Something about 'lack of funds' and 'going bankrupt' and 'watch out for that asteroid' - what does it matter? You're having a blast! You've been generously embezzling funds from your business partner's venture in order to treat yourself to all the premium space lager that you can get your hands on, and he doesn't suspect a thing, surprisingly enough. He could barely wake you from your bunk this morning after last night's celebratory bender (to celebrate buying another crate of Martian whiskey, obviously) and you barely had time to strap your gear on before he dragged you off the ship and into your latest mission. Your gear, such as it is, is extremely lacking. You mostly just tag along with Frank and annoy him while he does the heavy lifting, but you got separated from him when he took a weird turn down a half-vented corridor, and when you tried to follow him, your foot plunged straight through a loose tile and you dropped into the ship's maintenance shafts below. Currently, you're stuck, with your suit caught up on the dangling wires around you, and you forgot to bring the magnetic rope you'd normally use to extricate yourself from holes such as this one. Hope crops up in your mind, however, when a pair of ominous red eyes peer at you from further down the shaft. Frank has red eyes, right? Something like that.
Name: Verritagoon
Background: Verri is a Bounty hunter, and he was Sent to the spaceship to complete his first Real Hunt, He Knows the basics and Knows he took most of his "Tools" with him.
Special skill: Weapons master: Verri is a Natural Fighter with the majority of things considered Lethal weapons in the galaxy, and a Decent number of things which aren't.
[1] Your hunt was a success! Sure, you got caught by the trading ship's security staff almost as soon as your boots touched the outer hull, and yeah, you got thrown in the brig with all your gear stripped from you, and
sure, you had to overload the ship's reactor and destroy the entire thing to ensure the death of your target... but he's dead, and that's what matters. In any case, that was four days ago. Your escape pod is starting to run out of oxygen, and you're exceptionally hungry. You're about to slip into yet another boredom coma when your navigation panel lights up, indicating that there's a large, unknown object within a few kilometres. You allow yourself to get excited when a peek at the visualiser confirms that it's a ship of some sort, but your hopes are dashed when you realise that it's less of a ship and more like what's
left of a ship. Nevertheless, your pod is about to collide with the outer hull, so you pull on the provided emergency spacesuit and yank the door release lever when you feel your craft tap against the newly-discovered wreck. You step out with a whoosh of stale air, the suit's boots allowing you to cling to the hull handily... wait, what in the name of space are
those things over there, clinging to the hull nearby? And are they getting closer?
Name: Mark
Background: After decades of training on a remote island, Mark is now the best martial arts master in the galaxy. Too bad he's also the oldest.
Special skill: Elderly Kung Fu!
[3] Unlike the other three intruders stumbling around the derelict, their presence unknown to you, you know full well what you're up against. You've never quite managed to get a good look at the things infesting this ship, but there's a few things you know for sure: they're huge, they're ravenous, and they absolutely refuse to engage you in an honourable melee. You've been here for two days now, in search of a young apprentice who you last saw when you ordered her to 'search out the most dangerous creature you can, and defeat it with what I've taught you'. It was meant to be her final test, and indeed, after not hearing back from her for months, you began to think that it may have ended up being her final
anything. Never one to give up on your apprentices, you rented out a small shuttle and traced her FTL signature to this decrepit old mining vessel. You don't even want to know how she discovered its existence, and now that you've gotten little glimpses of what lives here, you're hoping that nobody else has discovered it either. Your equipment is sufficient to allow you to remove obstacles in your way, and you've enough supplies for another week of searching, but you have no weapons to your name - after all, you've never needed them until now. Presently, you're creeping around the ship's worker barracks... and you're certain you're not alone in the room.