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Author Topic: Urist's Law -- The Inevitabilities of Dwarf Fortress  (Read 15680 times)

Gigaz

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #45 on: June 10, 2017, 04:14:18 am »

1. Everything that you construct outside will end up costing you a few dwarfs due to cave-ins.

2. The fortress had at least one entrance which you're not aware of.

3. Whenever you pump water, a dwarf mother will manage to loose her baby on the pumped tile.
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MCreeper

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #46 on: June 10, 2017, 08:15:25 am »

If you not get killed on embark in terryfying biome by skeletal husking yaks, there will be nothing iactually terrifying. No zombie wildlife, no deadly dust, and dwarf blood instead deadly rain.
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Dunamisdeos

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #48 on: June 10, 2017, 10:16:10 am »

You medical staff is sleeping. All of them. At all times. Noone is available to save your injured military dwarves.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Spriggans

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #49 on: June 10, 2017, 11:23:46 am »

You will screw up in the military screen. And your marksdwarves will go fight the goblins with empty quivers.
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[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

Thisfox

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #50 on: June 10, 2017, 04:56:51 pm »

You will screw up in the military screen. And your marksdwarves will go fight the goblins with empty quivers.

And if they go into battle with full quivers, it will be mysteriously-created featherwood training ammo.
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Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Naryar

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #51 on: June 11, 2017, 10:06:16 am »

3. Whenever you pump water, a dwarf mother will manage to loose her baby on the pumped tile.

Addendum : Any filled water reservoir will have 1 one more rotting corpses, blood, or mud in it.

You will screw up in the military screen. And your marksdwarves will go fight the goblins with empty quivers.

And if they go into battle with full quivers, it will be mysteriously-created featherwood training ammo.

None of your dwarves will equip boots, and you *will* end up with foot injuries and prone dwarves.

 

Caponimoq

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #52 on: June 11, 2017, 02:10:33 pm »

Dwarves will die of dehydratation because they inexplicably got stuck on top of a tree.
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Urist McDM:"Roll a dwarven stupidity check"
*Urist McPlayer rolls 1
*Urist Mcplayer gets stucked in a hole
Urist McPlayer has been found death

Naryar

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #53 on: June 11, 2017, 03:27:30 pm »

Your most important craftsdwarf/metalsmith/stoneworker WILL go possessed instead of fey/secretive. No exceptions.

Your militia dwarves will all have infections before you have a soap industry.
« Last Edit: June 11, 2017, 03:32:34 pm by Naryar »
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jaxler

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #54 on: June 12, 2017, 02:48:52 am »

The fisher/hunter dwarves will always be out when the invasion hits.
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Dunamisdeos

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #55 on: June 12, 2017, 06:14:42 pm »

Do you have a single specific mat that you are unable to obtain in your fort by any means? Because that is the last item needed to finish your weaponsmith's 10-item mood.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

LordBrassroast

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #56 on: June 13, 2017, 08:17:59 am »

All seven start dwarves will be hungry/thirsty/sleepy/need to go on break when you desperately need to move shit inside the fort before the zombies and evil rains come.
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anewaname

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #57 on: June 13, 2017, 11:10:48 am »

You thought this would be a tolerable noble because he likes "steel" and "beds". Now he wants a steel bed in his room.
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Noel.se

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #58 on: June 14, 2017, 12:48:26 pm »

The alcohol will always run out in winter, when the water is frozen.
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Ggobs

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Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #59 on: June 14, 2017, 02:30:36 pm »

ptw
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Just popping in to say that if DF has taught me anything, it's that everything is doomed.
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