-1,0,1,2,3,4,5
A|P1|O|O|O|O|O|P3|
B|11|12|O|O|O| O|O|
C|O|O|P5|21w|W|31w|W|
D|O|P6!c|O|O|P2|O|O|
E|O|W|O|O|O|42|P4|
P1: Crazyabe: Level 1 (Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, +1 to creation and ascension rolls, and +1 to ascension cost)
Creatures:
11: Immaterial sword: Health: 1/1, Defense: -2, Attack: -2, Move Speed: 3 (This sword is so pointless)
12: Living Artillery: (Health: 2/2, Defense: 1, Attack: 4, Move Speed: 0, Range: 2)
(4+1=5 vs 8+1=9 needed)
You attempt to ascend, and power gathers, but it fails to work properly and disperses.
P2: (Glass) Aaron Blaez, Chroniqler: Level 1 (Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, +1 to creation and ascension rolls, and +1 to ascension cost)
Creatures:
21: DSK the Dovahkiin Khajiit: Health: 1/1, Defense: 0, Attack: 1, Move Speed: 3, Special Power: Fus (Knocks an enemy back one tile)
You plea for someone to reinforce the wall, but no one seems to hear you.
((medium body, so 6 needed)3+3=6)
Regardless, you back up some more and DSK climbs the nearby wall.
P3: OceanSoul: Level 2 (Health: 2/2, Defense: 2, Attack: 2, Move Speed: 2, +2 to creation and ascension rolls, and +2 to ascension cost)
Creatures:
31: Cat: Health: 2/2, Defense: 0, Attack: 2, Move Speed: 6, Special power: Box armor (creates one extra health point for one turn, only usable once every 5 turns), Equipped: Claws of Bastet: negates 3 enemy armor when attacking, and has a 30% chance of turning killed
enemies into 1/1/1/1 cats under your control(unless, if the enemy was a god, under their own control).
(6+2=8)
You significantly upgrade the claws of Bastet, ignoring Aaron’s pleas, since he is behind a wall and you can’t hear him.
P4: (Tankkit) Sir Lootington: Level 2 (Health: 2/2, Defense: 2, Attack: 2, Move Speed: 2, +2 to creation and ascension rolls, and +2 to ascension cost)
Creatures:
42: Sir Looty: Gentleman: Health: 3/3, Defense: 1, Attack: 3, Move Speed: 5, Special Abilities: Top hat cane: lasts for three turns, adds 2 attack to user (3/3 uses remaining), Pen laser (Blinds enemy for one turn, preventing it from attacking. It may still defend.)
Equipped creatures: (Immobile, unable to do anything as their stats are in another):
41: Hatty the Top hat monster (Equipped to Sir Looty): Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1
You fail to notice the GIANT ANGRY CREATURE TRAPPED IN A CAGE and mutter to yourself. “Hmmm…”
(9+1=10, 9 needed)
Power swirls around you as you ascend!
Sir Looty, your fellow gentlecreature, strikes up a conversation with Lord Plunderington as he disappears.
P5: star2war3: Level 1 (Health: Unconscious!/1, Defense: 1, Attack: 1, Move Speed: 1, +1 to creation and ascension rolls, and +1 to ascension cost)
Ability:
Lightning vision: User pinpoints a target and lightning leaps from your mind, frying the target. Target must be within eyesight. Attack: 1, Range: 3, Ignores armor, 3 turn cooldown
Creatures:
None
(10)
You sink deeper into unconsciousness, before being suddenly thrust awake. You find that you now have access to a new power.
P6: (Rethi-Eli) Lord Plunderington: Level 1 (Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, +1 to creation and ascension rolls, and +1 to ascension cost)
Creatures:
None
Equipped creatures: (Immobile, unable to do anything as their stats are in another):
Floating Monocle (Equipped to Sir Looty): Health: 1/1, Defense: 0, Attack: 1, Move Speed: 2, Special Ability: Pen laser (Blinds enemy for one turn, preventing it from attacking. It may still defend.)
(1+1=2 vs 8+1=9)
While Sir Looty attempts to strike up a conversation with you, you attempt to ascend. However, the power manifests weirdly, and you find yourself inside a cage. The other inhabitant buzzes angrily.
AI Monsters:
[i]!: Humanoid monster: Its form seems to shift slightly, as if it cannot make up its mind on what it is.
Health: 5/5, Defense: 4, Attack: 4, Move Speed: 6, Special ability: Absorption
Special Power: Inky spit (2 tile range, -1 to attack rolls)
Caged! Health: 1/3, Defense: 3[/i]
(2)
The monster attacks the cage again, denting it more.(3-4=-1)
It then turns around to greet the new inhabitant of the cage.