Updooted. Bippity boppity boo.
Well well well, things are getting interesting.
-1,0,1,2,3, 4,5
A|P1|O|O|O|O|O|P3|
B|11|O|O|O|O| O|O|
C|O|21|P5|W|W|31w|W|
D|O|!|O|O|O|41|P6|
E|O|W|P2|O|O|42|P4|P1: Crazyabe: Level 1 (Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, +1 to creation and ascension rolls, and +1 to ascension cost)Creatures:
11: Immaterial sword: Health: 1/1, Defense: -2, Attack: -2, Move Speed: 3Whatever possessed you fades away, you can control yourself again.
You attempt to create a sentient sword with negative defense and attack? (3+1=4 rolled, You succeed
P2: (Glass) Aaron Blaez, Chroniqler: Level 1 (Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, +1 to creation and ascension rolls, and +1 to ascension cost)Creatures:
21: DSK the Dovahkiin Khajiit: Health: 1/1, Defense: 0, Attack: 1, Move Speed: 3, Special Power: Fus (Knocks an enemy back one tile)You instruct DSK to move up a bit, ready to fight. (+1 to all combat rolls this turn)
You move Squid back a bit and he spits at the creature. (3+2(move speed)-7+3(move speed)=-5, misses)
The creature dodges and darts forwards diagonally, moving around the wall you just created.
It swings at the wolf! (5+3-3+2=3)
It hits the wolf and its now mostly solid claws rend the wolf through, killing it. A peculiar thing happens, with the wolf's abilities being absorbed into the beast. Fortunately, it doesn't gain the wolf's inherent defense, as that came from the wolf being nonsolid.
The wolf's body slides into the claws like jelly, and up the monster's veins.
DSK attacks! (9+1+1=11, monster rolls 1, so instantly fails)
He manages to hit the monster, even dealing extra damage since he was ready, but it still fails to cut the beast. It doesn't attack DSK, since it already attacked once.
The two dapper gentlemen babble all sophisticated-like while you get your godly arse handed to you. You manage to find the time to say, "Yes, an expansion to the alliance would be appreciated... although I must ask:
what were you thinking when you came up with that thing," as you gesture towards the shimmer.
He gives some bullcrap answer.
P3: OceanSoul: Level 2 (Health: 1/1+1=2/2, Defense: 1+1=2, Attack: 1+1=2, Move Speed: 1+1=2, +1+1=2 to creation and ascension rolls, and +1+1=2 to ascension cost)Creatures:
31: Cat: Health: 2/2, Defense: 0, Attack: 2, Move Speed: 6, Special power: Box armor (creates one extra health point for one turn, only usable once every 5 turns)You ascend! (8+1=9, 8+1=9 needed)
Power swirls into your fingers and your body now glows slightly!
With a 1/5 chance?? Second try, not bad.You then instruct your cat to climb the wall. (small body, so 5 needed. 3+6=9, success)
It does so, standing on top of the wall. What you see through its eyes is both terrifying and strange. Two Brits are discussing killign the monster with tea, while another frantically throws things at a creepy monster.
P4: (Tankkit) Sir Lootington: Level 1 (Health: 1/1, Defense: 1, Attack: 1+2=3, Move Speed: 1, +1 to creation and ascension rolls, and +1 to ascension cost)
Special Abilities:
Top hat cane: lasts for three turns, adds 2 attack to user (2/3 turns remaining)Creatures:
41: Hatty the Top hat monster: Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1
42: Gentleman: Health: 1/1, Defense: 0, Attack: 2, Move Speed: 2You order hatty to move closer, and attempt to make him a friend. (4+1=5, 5 needed. Success)
You create a gentleman!
You then notice Lord Plunderington, and greet him with "Ho ho, good show, good show, nice to have another gentleman on the field.
Hey, what say you to an alliance, or a truce? As you can see, some wee beastie's tryin to steal me tea."
He agrees to the truce, and compliments your clothing.
Suddenly you have a spiffing idea!
"Aah, 3 for the Gentleman Alliance, jolly good. Say, I have an idea. What do you jolly gentleman think about all of us combining our power into one single creature to destroy that shimmer? Ofcourse, we would need to make sure that the creature doesn't go beserk and kill us all...
hmmm, maybe we should give it a time limit of 5 turns?"
No one answers you.
P5: star2war3: Level 1 (Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, +1 to creation and ascension rolls, and +1 to ascension cost)Creatures:
NoneYou attempt to diplomance the air shimmer. (2)
You buzz at it.
Not entirely sure what you just said, but you think you MAY have just insulted the creature's entire family lineage, as well as any future children it may have.
Its head snaps around and glares as its body finishes solidifying.
Looks like you are the next thing on the menu.
P6: (Rethi-Eli) Lord Plunderington: Level 1 (Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, +1 to creation and ascension rolls, and +1 to ascension cost)Creatures:
NoneWith a gesture and a wave, you step onto the field, and adjust the positioning of your bowling cap. "Heard there was fun to be had, what-ho chaps!"
The man next to you asks for a temporary alliance, and you say, "It would be quite the pleasure, good sir! I must say, your tailor must make the finest vestments."
He nods.
Then the man blocking the creature from the two of you questions your life choices.
You respond somewhat awkwardly, "Err, that was not myself. That was a certain being by the name of
Count Baron Duke Pillage Von Monocle, my mortal enemy and an evil gent as there can be."
He snorts and turns away.
AI Monsters:
!: Air shimmer: A vaguely human form, that communicates via buzzing. It seems angry. You can now makes out dark claws and a swirling purple pulsing pattern on black, leathery skin. Its form seems to shift slightly, as if it cannot make up its mind on what it is.
Health: 3/3+1=4/4+1=5/5, Defense: 3+1=4, Attack: 3+1=4, Move Speed: 3+2=5+1=6, Special ability: Absorption
Special Power: Inky spit (2 tile range, -1 to combat rolls)Combat summarized above.The creature fights, and finishes solidifying.
It looks terrifying.
Picture the vein pattern from this but pulsing purple veins:
http://worldofvideogames.de/wp-content/uploads/2009/12/the-legend-of-zelda-twilight-princess-monster-worldofvideogames-de.pngBut on a humanoid form that vibrates with energy, and rapidly sheathing/unsheathing 6 inch claws.