Turn 3: Obsidian Hole
Peeved at the fact that he won't be able to cast one of his shiny new spells without an arcane weapon,
Ae-Hale loudly exclaims "...Seriously? A book of spells disappears after being read? How am I even supposed to ATTACK? None of our spells are a basic form of attack, and a majority of them are conditional. The only one that DOESN'T have a condition summons a weapon...that requires freakin' strength to use! Our only reliable spell casting magic requires an Arcane Weapon...where does one even FIND an Arcane Weapon? This isn't magic, it's a lottery! I didn't sign up for this!"
Almost as if some higher being has heard
Ae-Hale's outburst, a rugged merchant on a donkey arrives behind the group, calling out "Wands! Get'cher wands here! Get'ch-" unfortunately, he is interrupted by
Ae-Hale throwing a bag of gold coins at his face, which staggers him and causes him to tumble down the volcano. He drops a single wand on the rock face behind him, which
Ae-Hale quickly grabs.
[+Item: Wand]
[-100g]
Next,
Ardelion conjures himself up a [Magic: 1+2]... thing. One could eventually figure out that it is a shiv, but in reality it's just a shiv-shaped hunk of iron. It's not even sharp or anything.
[+Item: Shiv-shaped Hunk of Iron]
In the meantime,
Gary,
Jacob, and
Jerila, after discussing the magical, culinary, and strategic properties of molten bronze and giant asparagus, all make their way into the obsidian cavern, its walls slightly glowing from the light at the end. All three keep their eyes out for traps or unpleasant surprises, but they see nothing that seems particularly suspicious.
Finally, they enter the glowing room, lit up bright by streaks of glowing molten rock forming cracks in the pitch-black walls. A chipped and ragged spiral staircase lies in the center of the room, extending both upwards and downwards into the mountain. From below, the group can hear the sounds of bubbling magma, and from above they can hear the faint sound of heavy breathing.
I had this whole big essay typed out on the guidelines of spells, but I realized that I could condense it down to a single sentence: If you don't think I'd let it work, it probably won't. Just apply common sense and logic to your ideas and I'll let you pretty much do whatever with spells.