Turn 2: Magic, in a Gathering
First,
Ae-Hale leafs through his personal copy of Klodel's Guide to Magic, as he is suddenly filled with the knowledge to cast [INT: 3+1] four new spells.
Bolt of Infernal Bronze. Required Items: Arcane Weapon
Produces a high velocity ingot of bronze originating from the arcane weapon, towards where the caster is pointing with said weapon. This spell is less effective when cast on demonic creatures and more effective when cast on holy creatures.
Incantation of Seduce Elementals. Required Items: Target Elemental
Effect: Target elemental becomes enamored with the caster. Willingness of elemental to take commands from the caster is dependent on spell potency.
Melt Weapon. Required Items: Target Weapon
Effect: Target weapon melts into a red-hot liquid mass composed of the materials it is made of.
Spear Enlargement. Required Items: Target Spear.
Effect: Target spear grows dramatically in size. The final size of the spear is dependent on the power put behind the spell.
Suddenly,
Ae-Hale's copy of the Guide disappears in a puff of smoke.
[-Item: Klodel's Guide to Magic]
"
Wait! We're all squishy! We have no close combat fighters, nobody to absorb the blows so my beautiful face doesn't take them! Oh the humanity! What imbecile planned this?",
Gary loudly complains before also perusing his copy of the Guide, as [INT: 3-1], sadly, only two spells are learned.
Holes of Void. Required Items: Arcane Weapon
By channeling power through an arcane weapon, the caster is able to summon a hole to a separate reality of void. All items put in the void may be removed from the void if the caster so pleases, and creatures having been unwillingly placed in the void can escape through an open hole. Holes may be closed at any time.
Kill Bears. Required Items: Target Bear
Instantly kill target bear.
And in a puff of smoke,
Gary's copy of the guide vanishes.
[-Item: Klodel's Guide to Magic]
Finally,
Ardelion makes a pass at Klodel's guide, learning a grand total of [INT: 5] five spells!
Blast of Ice. Required Items: Arcane Weapon.
Direct a high speed chunk of ice originating from the arcane weapon towards a target.
Conjure Shiv. Required Items: None.
Summon a shiv. Quality and sharpness are dependent on spell potency.
Deflect Heat. Required Items: Target Heat.
Deflect some object or force causing heat away from an area dependent on the potency of the spell.
Mark Traps. Required Items: Target Trap.
Make target trap highly visible to all entities nearby. The trap will glow with green energy until the spell wears off, usually taking about an hour to do so.
Purify Axe. Required Items: Target Axe.
Instantly remove all negative status conditions from target axe.
Then his tome too vanishes.
[-Item: Klodel's Guide to Magic]
Jerila, after performing a spot check of her adventuremates and deciding that she's probably screwed, exclaims
"Well, anything in there shouldn't be able to hit us if we do this right."Quickly sliding up to the gaping obsidian hole, she peers inside while making sure that she doesn't actually enter. She notices that the source of the faint glow comes from a distant light deep inside the mountain, at a point slightly above her current elevation. Interesting.
Jacob Frost, meanwhile, makes a variety of helpful comments to his questmates, such as
"This is why we never let anyone close enough to reach us. Think with pragmatism, mate. Now, mages, either of your books got some light spells, or scrying, or invisibility, or some such stuff? ...and you too, Gary. The sooner you open those books, the sooner you can instantly increase your usefulness by three times or more, depending on how useful those spells are." and
"Anyway. Mages, what do you have? Haste? Flight? Webs? Freeze? Stone Skin? Trap Sense? Whadaya got?" Fantastic!
I guess I forgot to mention this earlier, but all inventories in the second post are updated after every update, and all spells (along with who knows those spells), is kept in the same post.