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Author Topic: Fireblood Mountain (Turn 19: Who Says Diplomacy Never Works?) [Waitlist Open]  (Read 18487 times)

DolosusDoleus

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #150 on: May 13, 2017, 11:40:52 am »

Turn 12: An Impromptu Amputation

Upon entering this dark and sticky cave, Jacob realizes that Ardelion could create an improvised trap based off of a dagger and some cloth! Jacob pulls out his dagger, before realizing that he doesn't have a scrap of cloth readily available. Shrugging his shoulders, he takes off his shirt and wraps his knife around it.

[- Item: Knife]
[+Item: Knife Wrapped in Shirt]

Following up on this, Ardelion attempts to mark this "trap".

[Ardelion, Arcana: 3+2]

Nothing happens for a second, and then a very faint toxic-green glow begins emanating from within the shirt. It isn't very bright however, and it only gives off visible light about a foot away from wherever it is. However, now everyone in the room can faintly see the glowing dagger, and Jacob's hands clutching it.

Next, in the name of magical inquiry, Ardelion attempts to conjure up another shiv.

[Ardelion, Arcana: 2+2]

A hunk of iron suddenly materializes into Ardelion's hand, twisting itself into a shiv! It's not very good quality, though, about that one would expect of a  novice blacksmith.

[+Item: Mediocre Shiv]

While all of this is going on, Ae-Hale exclaims "We should head back out now- this is no cave, it's the belly of a beast!"

[Ae-Hale, INT: 4+1]

Despite the cave's darkness, he manages to make it out of the room, where he fires a bolt of infernal bronze into the darkness!

[Ae-Hale, Arcana: 5+2]

At speeds too fast to even see, the bolt of bronze shoots into the darkness, straight at Gary, of whom Jerila is frantically attempting to pull out of the  floor before the bronze arrives.

[Gary, STR: 2+1]
[Jerila, STR: 3]

Despite their combined efforts, Gary is only able to pull his hand and inch further out of the floor before the bolt arrives!

[Gary, DEX: 5-2 (Stuck!)]

The demonic metal flies straight at Gary, striking him directly in the forearm above the hole. He hears a horrible wet meaty THUD, and then feels a horrible, excruciating agony!

[Gary is no longer stuck in the ground!]
[Gary's hand has been torn clean off!]
[Gary is undergoing major blood loss! Bleeding out in 3 turns]

[Gary, END: 2+1]

[Gary has passed out!]

Spoiler: GM Note (click to show/hide)
« Last Edit: May 14, 2017, 11:17:59 am by DolosusDoleus »
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Coolrune206

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #151 on: May 13, 2017, 11:57:16 am »

((Well, let's just have the medic patch Gary up.

Oh. Wait.))

Gary decides to not wake up just yet.

(I have a First-Aid kit on me. I suggest the most competent member of the group to take it from me and use it on my hand, but that's just my suggestion.)
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Glass

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #152 on: May 13, 2017, 12:06:28 pm »

Mages have a bonus to medicine. For whatever reason, bards get a malus to it. :/
One of you will have to take care of it.

However, I can help everyone get out of this tunnel, using my knife to help show everyone the way out.


EDITS: Things have been made more sensical, time to do good things.
Try to help get everyone out of the cave, with the help of my knifelight. Then, tend to Gary's wounds: try to stop the bleeding, get his stump patched up, and make sure that he's breathing. Use the medkit to help with that.
« Last Edit: May 14, 2017, 01:26:45 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Aliemma

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #153 on: May 13, 2017, 01:00:22 pm »

Of course, archers are only good for shooting things. Why is arcana the only thing I don't have a detriment in (apart from ranged, of course)?
 Who knows! Pick Gary up and get him to Jacob. NOT mages. check him out if it's bright enough to see once I get there
« Last Edit: May 14, 2017, 11:54:13 am by Aliemma »
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OceanSoul

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #154 on: May 13, 2017, 01:35:48 pm »

I'm sorry, but what? Why did my shot hit Gary? My action aimed at the floor/'cavern' in general, and had no preference for where except for being sorta close to Gary. I rolled a 7 on arcana, so I don't think it should have hit him.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

DolosusDoleus

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #155 on: May 13, 2017, 02:26:25 pm »

What's this about mages having a +1 to medicine and not bards just let me che- OH SHIT.

Uh, this is embarassing. Hmm. I'll get back to y'all on what I'm gonna do about that.

To OceanSoul: 7 is what we call "one hell of an overshoot". You say to shoot at the area around Gary's hand, ostensibly with the intention of freeing it. You overshoot, which means you do what you want to but it works too well. In this situation, you hit the floor around Gary's hand. You also hit Gary. Gary rolls a 3 to dex, which I generally equate with getting hit in one's limb. If your magic roll was lower, maybe it would have been a bruising or something. But you rolled a 7, so bad things happened

tl;dr, dice rolls dice rolls overshoot logic logic deal with it.
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Glass

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #156 on: May 13, 2017, 03:17:34 pm »

BTW, sum of bonus/malus per class:

[class]: [sum] (+[total bonus] [# of skills] cat(s), -[total malus] [# of skills] cat(s))

Medic: 0 (+2 1 cat, -2 2 cats)
Archer: -2 (+1 1 cat, -3 3 cats)
Fighter: -1 (+2 2 cats, -3 2 cats)
Mage: -4 (+2 1 cats, -6 3 cats)
Brawler: -2 (+2 1 cat, -4 4 cats)
Bard: -1 (+3 3 cats, -4 2 cats)

EDIT: cat=category
« Last Edit: May 14, 2017, 01:28:25 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

mastahcheese

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #157 on: May 13, 2017, 08:09:25 pm »

It seems that only the medic has a non-negative number of kittens.

And he still has zero kittens.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Glass

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #158 on: May 13, 2017, 08:22:43 pm »

It seems that only the medic has a non-negative number of kittens.

And he still has zero kittens.
...er, well, yes, but... y'know what, never mind.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Aliemma

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #159 on: May 13, 2017, 08:32:17 pm »

I will love and raise my negative kittens with care.
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OceanSoul

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #160 on: May 13, 2017, 08:34:07 pm »

It seems that only the medic has a non-negative number of kittens.

And he still has zero kittens.
...er, well, yes, but... y'know what, never mind.
There are 2 ways to remove our negative cats. The first method is to obtain normal cats in game. They, being real, would be positive cats, which then negate the negative cats; might cause an explosion, though. The second way is to give them a glass half-full of milk, not half-empty, thus making them optimistic.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

DolosusDoleus

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #161 on: May 14, 2017, 11:23:52 am »

Alright, so here's the scoop. The bard now has +1 to medicine, but a -2 to unarmed to make up for it. The mage now has no bonus to medicine, but there is a new item in the shop, the Wizard Hat, that should make up for it. Description of what it does is in the shop.

I also realized I forgot to give Ardelion his Conjure Shiv action, so edited the turn to fix that.

So yeah. Sorry y'all.
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Aliemma

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #162 on: May 14, 2017, 11:58:22 am »

Alright, action edited to account for that.
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Glass

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #163 on: May 14, 2017, 01:27:05 pm »

Edited my action, too.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

DolosusDoleus

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Re: Fireblood Mountain (Turn 12: An Impromptu Amputation) [Waitlist Open]
« Reply #164 on: May 18, 2017, 08:28:44 pm »

((Bumpity bump bump, Oceansoul and Shadowclaw))
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