All Characters:(Sheets are updated every turn)
Name: Ardelion Dallan
Age: 27
Appearance: A well groomed chap. Wears a nice fine suit to express his fine tastes. He is around 5'10" and has short brown hair with a petite goatee.
History: Was given to the righteous monk foundation dedicating itself to fabricating the most exquisite and valuable tea. His entire life has been driven on the insanity of the culinary arts, but more importantly on the history, development, implementation, etc of tea. His cultivation of magic was to find a secret way to make the best tea possible. After a long journey, he heard that their is a secret resource in this mountain, that will make tea so godly and potent that it could cause a man to insanity
Stats:
Strength: -1 Strength
Dexterity: 4 (+1 Modifier)
Endurance: 2
Charisma: 4 (+1 Modifier)
Intuition: 2
Class: Mage
Former Profession: Scholar
Inventory:
-Wand
-0 Gold
-Shiv-shaped Hunk of Iron
-Mediocre Shiv wrapped in cloth (Bright Light).
Status: Fine
[Brand on the left wrist, signifying the iron price. Effect: ?]
Name: Gary
Age: 23
Personality: Gary thinks of himself as the center of the universe. He's quite stuck up. However, he is quite honorable, and decently reliable; as long as he's sure that everyone appreciates him fittingly.
Appearance: Luscious waves of blond hair coming down to chin level, and a nobleman's face to boot. His well-built physique, however, betrays that he is not in any way noble. He has worked for everything in his life, yet still believes that he deserves anything he desires.
History: Gary was born to poor farmers, his father passing away shortly after birth. Without any siblings, his mother did her best to pamper Gary, believing that by showing him constant love and affection, Gary would become a good person. She may not have necessarily been wrong, but growing up under the impression that he was perfect has certainly inflated his ego. After his mother died of natural causes, Gary was quite distressed, and could not remain where he was due to the sad memories. He began traveling the lands... (Without knowing the lore, I cannot elaborate on how he got looped into this all.)
Stats:
Strength: 3 + 1 = 4
Dexterity: 2
Endurance: 3 + 1 = 4
Charisma: 2
Intuition: 0 - 1 = -1
Class: Medic
Former Profession: Farmer
Inventory:
-First Aid Kit
-Herbalism Kit
-Dagger (x 2)
-Bag with Grey Goo
Gold: 0
Status:
[Right hand missing. -2 to all dexterity rolls requiring two hands.]
[Tourniquet above right stump, preventing blood loss.]
Name:Ae-Hale Chasme
Age: 20
Personality: Calm and considering, he thinks twice about his every action. Not that you'd notice it, though; he's a quick thinker. Willing to do nearly anything to learn special magics.
Appearance: Black hair and deep blue eyes, almost pale skin, well fed. Clothing consists of a large dark blue robe that conceals everything except his face and hands.
History: Born to a pair of middle-class mages, and learned magic from a young age, an unfortunate accident with an amnesia potion and a flaming construct (don't ask) recently left his family with little money or property and made them forget a majority of their magic knowledge. He was far from the blast, so he didn't forget as much, so he's working to bring his family back to power.
Stats:
Strength: -1
Dexterity: 4
Endurance: 2
Charisma: 2
Intuition: 4
Class: Mage
Former Profession: Scholar
Inventory:
-Wand
-3 Magma Monster Teeth
Gold:0
Status: Fine
Name: Jacob Frost
Age: 21
Class: Bard
Prior occupation: Thief
Dex 3+1
Str 2
Cha 2+1
Int 3
End 0-1
Inventory:
-Crossbow
-22 Crossbow Bolts
-Knife
-First aid kit
-Arrow with Grey Goo
-100 gold
Appearance: Jacob is nearly as tall as a half-giant, but as wiry as an elf. His height and pale blue skin belie his family's heritage with the frost giants of old, although only wild magics have maintained the physical characteristics associated with it. His clothing is made for the wanderer that he is: his tunic is simple and handmade but comfortable, lined with furs on the inside, while his light sandals have rabbit fur soles, to lighten the stress of long treks. He also wears a hood, long enough to keep the sun out of his eyes, or, if necessary, cover his face in shadow to maintain his anonymity; a few messy white locks of hair sometimes find their way down to his nose and mouth.
Personality: Let there never be a person who says that Jacob doesn't look for the best course of action. He is pragmatic, especially when there are lives on the line; bandits know well that if you attack a man and Jacob sees it, nearby villagers will "mysteriously" start figuring out where your camp is. However, in cases where there is less risk, Jacob is quite willing to try new things, and will get quite excited when something works out well.
History: Like many of his culture, Jacob felt the call of wanderlust early on; there are few things more exciting than adventure! Except that adventuring is not entirely adventuring, and it gets tedious slogging from village to village, looking for things that people need done that are more important that being a glorified delivery boy. So, Jacob became an wanderer and explorer: seeking out places that none had sought before, seeing the sights that others could only ever hope to see in pictures, finding the beasts only found in legendary tales, and, as time went on, Jacob began to tell the tales of these beasts, draw the pictures of these scenes, and tell the tales of his adventures to enraptured tavern audiences. Of course, as he told the tales of his adventures to his drunk audiences, he stilll had to make his riches somehow, and drunk people enraptured in a story are not the best or most attentive gamblers...
Now, he goes to Fireblood Mountain to make another tale to share.
Status:
Fine
[Brand on left wrist, signifying the iron price. Effect: ?]Name: Jerila Nakiash
Age: 25
Personality: Jerila’s past as a thief has led her to go with her gut and take actions without thinking about consequences. This has led her to be light on her feet and quick to react whenever things go wrong and able to lie better than most, and she practices often.
Appearance: Light brown hair that falls to her shoulders and is an absolute mess of tangles. She’s built fairly lean, and tends to dress comfortably.
History:Born from a night of fun to a mother that wasn't ready, Jerila wasn't exactly well off. As she grew and she required more food to stay alive, she started joining in on odd-jobs by groups of thieves. She decided to stick with one which taught her the way of the bow, and it soon became her weapon of choice. When she heard rumors that Fireblood Mountain was active, she decided to see if there was anything valuable to keep her and her mother afloat.
Stats:
Strength: 2
Dexterity:3+1
Endurance: 0-1
Charisma: 3+1
Intuition: 2
Class: Archer
Former Profession: Thief
Inventory:
-Bow
-22 arrows
-2 daggers
-Knife wrapped in shirt (Glowing)
Gold: 175gp
Medicine: -1
Melee Weapons: -1
Ranged Weapons: +1
Arcana: +-0
Unarmed Combat: -1
Status:
[Profuse bleeding from the skull. Bandaged up. Effect: ?]
Name: Sir Lootington
Age: 26
Personality: Calm and collected stereo-typical posh Brit.
Appearance: Calm looking posh Brit wearing a tophat, monocle, cape, and holding a cane that looks like it would break instantly if used as a weapon in his left hand. He wears all this over everything else he ever puts on.
History: Well, supposedly he's travelled an extremely long distance to get here, but that's about all he's said... yet. And he also has apparantly never lost his temper.
Stats:
Strength: -1
Dexterity: 4
Endurance: 2
Charisma: 2
Intuition: 4
Class: Mage
Former Profession: Scholar
Inventory:
Wand: One-handed. Arcana. Magic Damage.(100gp)
Klodel's Guide to Magic: Contains a list of very simple spells, which can be learned by all characters. It disappears after being read once. (200gp)
Gold: 0gp
Name: Erik
Age: 20
Personality: Erik only rarely spoke with others, and was always sceptical when he did. He is often blunt, and doesn't understand courtesy in any form.
Appearance: Erik has had no easy life, and is marked with scars and callouses across his entire body, wearing them with pride. He has a broad, muscular build with no head hair, but a long and unkempt red beard.
History: After his mother had an illegitimate child with an adventurer that briefly passed through town, Erik's mother was unable to keep a steady occupation, and was only barely able to provide for her new child. They lived in poverty, frequently without a roof over their heads, as the townsfolk often shunned them. For this reason, Erik was never socialized, and grew to distrust those he did deal with. After his mother passed, Erik trained his body restlessly, and scraped together enough money to arm himself to follow in his unknown father's footsteps, the life of an adventurer. He has come to this place after hearing a rumor that his dad might be here, but whether Erik wishes to greet him with open arms, or the head of an axe, remains to be seen.
Stats:
STR:4
DEX:3+1
END:3+1
CHA:0-1
INT:0
Class: Fighter
Former Profession: Beggar
Inventory: Two axes (100 each), a shield (50), and a mysterious potion(50).
Gold: None
Name: Faker in the Azure
Age: 59
Personality: Pathetic. He's gonna be an adventurer! Or at least try.
Appearance: Pathetic. Shriveled. Unkempt. Probably hasn't washed this week. Seems unmotivated and easily dejected.
History: A human bard who got fired from his job for being bad at singing. Then his wife divorced him, he lost custody of the kids, and then he sorta gave up on life. Now he roams the streets as a b̶e̶g̶g̶a̶r̶ ADVENTURER!
Stats:
Strength: 1
Dexterity: 4 (+1)
Endurance: 3 (+1)
Charisma: 1 (-1)
Intuition: 1
Class: Bard (+1 Arcana, +1 Ranged Weapons)
Former Profession: Beggar
Inventory: x1 Healing Kit, x6 Daggers, x1 Staff, x1 First Aid Kit, x1 Mysterious Potion
Gold: 0 gp
Name: Svenon
Age: 20
Personality: A personality comperable to a drunken farmer that liked to get into fights with others over small things,or to put things easily,he's kinda an asshole
Appearance: Always looks drunk,has hair made so it's preety much always over one of his eye's (for additional edginess),cyan eyes,pale skin
History: Svenon was hated by his parents (otherwise he woulden't have that name),got always into fights and was preety much always seen in taverns and if not there out in the field doing something
Stats:
Strength: 5+1
Dexterity: 0-1
Endurance: 5+3
Charisma: 0
Intuition: 0-1
Medicine: -1
Melee Weapons: -1
Ranged Weapons: -1
Arcana: -1
Unarmed Combat: +2
Class: Brawler
Former Profession: Farmer
Inventory:
Greater Armor
Gold: 0
Ardelion Dallan
Gary
Ae-Hale Chasme
Jacob Frost
Jerila Nakiash
Blast of Ice (Ardelion Dallan). Required Items: Arcane Weapon.
Direct a high speed chunk of ice originating from the arcane weapon towards a target.
Bolt of Infernal Bronze (Ae-Hale Chasme). Required Items: Arcane Weapon
Produces a high velocity ingot of bronze originating from the arcane weapon, towards where the caster is pointing with said weapon. This spell is less effective when cast on demonic creatures and more effective when cast on holy creatures.
Conjure Shiv (Ardelion Dallan). Required Items: None.
Summon a shiv. Quality and sharpness are dependent on spell potency.
Deflect Heat (Ardelion Dallan). Required Items: Target Heat.
Deflect some object or force causing heat away from an area dependent on the potency of the spell.
Holes of Void (Gary). Required Items: Arcane Weapon
By channeling power through an arcane weapon, the caster is able to summon a hole to a separate reality of void. All items put in the void may be removed from the void if the caster so pleases, and creatures having been unwillingly placed in the void can escape through an open hole. Holes may be closed at any time.
Incantation of Seduce Elementals (Ae-Hale Chasme). Required Items: Target Elemental
Effect: Target elemental becomes enamored with the caster. Willingness of elemental to take commands from the caster is dependent on spell potency.
Kill Bears (Gary). Required Items: Target Bear
Instantly kill target bear.
Mark Traps (Ardelion Dallan). Required Items: Target Trap.
Make target trap highly visible to all entities nearby. The trap will glow with green energy until the spell wears off, usually taking about an hour to do so.
Melt Weapon (Ae-Hale Chasme). Required Items: Target Weapon
Effect: Target weapon melts into a red-hot liquid mass composed of the materials it is made of.
Purify Axe (Ardelion Dallan). Required Items: Target Axe.
Instantly remove all negative status conditions from target axe.
Spear Enlargement (Ae-Hale Chasme). Required Items: Target Spear.
Effect: Target spear grows dramatically in size. The final size of the spear is dependent on the power put behind the spell.