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Author Topic: Can't brew custom alcohol  (Read 881 times)

Praetonus

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Can't brew custom alcohol
« on: April 02, 2017, 03:07:11 pm »

Hi.

I'm having a problem with implementing a custom tree with brewable fruits. The tree shows up ingame and its fruits can be harvested, but they can't be processed at a still, even though the kitchen menu displays them as brewable. The job details at the still say that I'm missing a DRINK_MAT-producing item but I did add the relevant tags to the tree's raws.

Here are the raws for the tree. Am I missing something?

Code: [Select]
plant_custom

[OBJECT:PLANT]

[PLANT:FOOBAR]
        [NAME:foobar tree][NAME_PLURAL:foobar trees][ADJ:foobar tree]
        [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
        [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
        [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
                [STATE_NAME:ALL_SOLID:foobar wood]
                [STATE_ADJ:ALL_SOLID:foobar wood]
                [PREFIX:NONE]
                [SOLID_DENSITY:600]
                [STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
        [USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
                [STATE_NAME_ADJ:ALL_SOLID:frozen foobar alcohol]
                [STATE_NAME_ADJ:LIQUID:foobar alcohol]
                [STATE_NAME_ADJ:GAS:boiling foobar alcohol]
                [MATERIAL_VALUE:2]
                [DISPLAY_COLOR:5:0:0]
                [EDIBLE_RAW]
                [EDIBLE_COOKED]
                [PREFIX:NONE]
        [DRINK:LOCAL_PLANT_MAT:DRINK]
        [USE_MATERIAL_TEMPLATE:FRUIT:FRUIT_TEMPLATE]
                [STATE_COLOR:ALL:GREEN-YELLOW]
                [DISPLAY_COLOR:2:0:1]
                [EDIBLE_VERMIN]
                [EDIBLE_RAW]
                [EDIBLE_COOKED]
                [STOCKPILE_PLANT_GROWTH]
                [MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
                [MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
        [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
                [MATERIAL_VALUE:1]
                [EDIBLE_VERMIN]
        [SEED:foobar seed:foobar seeds:4:0:1:LOCAL_PLANT_MAT:SEED]
        [TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:5]
        [TRUNK_PERIOD:10]
        [HEAVY_BRANCH_DENSITY:0]
        [BRANCH_DENSITY:0]
        [MAX_TRUNK_HEIGHT:4]
        [TRUNK_BRANCHING:0]
        [MAX_TRUNK_DIAMETER:1]
        [TRUNK_WIDTH_PERIOD:200]
        [STANDARD_TILE_NAMES]
        [PREFSTRING:foobar]
        [WET][DRY]
        [BIOME:SUBTERRANEAN_WATER]
        [UNDERGROUND_DEPTH:1:3]
        [GROWTH:FRUIT]
                [GROWTH_NAME:foobar:STP]
                [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FRUIT]
                [GROWTH_DENSITY:1000]
                [GROWTH_HOST_TILE:TRUNK]
                [GROWTH_PRINT:'%':'%':2:0:1:0:403200:3]
                [GROWTH_HAS_SEED]
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StagnantSoul

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Re: Can't brew custom alcohol
« Reply #1 on: April 02, 2017, 09:25:09 pm »

I'm seeing nothing wrong, it's weird. I'll give it a try in one of my games.
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Praetonus

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Re: Can't brew custom alcohol
« Reply #2 on: April 03, 2017, 07:20:26 am »

I did some more testing and it looks like the problem is with fruits bought on embark. Should I report that on the bugtracker?
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StagnantSoul

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Re: Can't brew custom alcohol
« Reply #3 on: April 03, 2017, 09:05:42 am »

I did some more testing and it looks like the problem is with fruits bought on embark. Should I report that on the bugtracker?

Considering it's from a modded part of the game, I'd say no. Though it may be a problem with underground orchards (how the game sees collecting tree fruit) being bugged...
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.