Hi.
I'm having a problem with implementing a custom tree with brewable fruits. The tree shows up ingame and its fruits can be harvested, but they can't be processed at a still, even though the kitchen menu displays them as brewable. The job details at the still say that I'm missing a DRINK_MAT-producing item but I did add the relevant tags to the tree's raws.
Here are the raws for the tree. Am I missing something?
plant_custom
[OBJECT:PLANT]
[PLANT:FOOBAR]
[NAME:foobar tree][NAME_PLURAL:foobar trees][ADJ:foobar tree]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:foobar wood]
[STATE_ADJ:ALL_SOLID:foobar wood]
[PREFIX:NONE]
[SOLID_DENSITY:600]
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen foobar alcohol]
[STATE_NAME_ADJ:LIQUID:foobar alcohol]
[STATE_NAME_ADJ:GAS:boiling foobar alcohol]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:FRUIT:FRUIT_TEMPLATE]
[STATE_COLOR:ALL:GREEN-YELLOW]
[DISPLAY_COLOR:2:0:1]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[STOCKPILE_PLANT_GROWTH]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:foobar seed:foobar seeds:4:0:1:LOCAL_PLANT_MAT:SEED]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:5]
[TRUNK_PERIOD:10]
[HEAVY_BRANCH_DENSITY:0]
[BRANCH_DENSITY:0]
[MAX_TRUNK_HEIGHT:4]
[TRUNK_BRANCHING:0]
[MAX_TRUNK_DIAMETER:1]
[TRUNK_WIDTH_PERIOD:200]
[STANDARD_TILE_NAMES]
[PREFSTRING:foobar]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[GROWTH:FRUIT]
[GROWTH_NAME:foobar:STP]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FRUIT]
[GROWTH_DENSITY:1000]
[GROWTH_HOST_TILE:TRUNK]
[GROWTH_PRINT:'%':'%':2:0:1:0:403200:3]
[GROWTH_HAS_SEED]