10th Felsite, 137.
A cave blob and a flesh ball are in mortal combat.
12th Felsite, 137.
Ineth, First 7, has given birth to a healthy baby boy. When seeking the infant, she canceled a 'Dump Item' job.
"Stoat Jack"? Is that anything like Samurai Jack?
23rd Felsite, 137.
The mayor is pondering reproductive behaviour again.
At least it is not in the middle of an invasion like last time.
5th Malachite, 137.
"Mosus" has named his steel battle axe "The Reclusive Bowels".
It has killed five named goblins, one gremlin, one giant olm, seven unnamed goblins, two crundles, but no partridge in a pear tree.
2nd Galena, 137.
Migrants! Oh, and if someone does have a useful skill, but only very small level of skill(say, adequate) in it, I will list his proffession as X Mook, where X is his useful skill.
Anyway, the migrants include: "ABBA", "Radio Star", and five other anonymous migrants.
6th Galena, 137.
Some childrens' corpses were found. I don't know what did this, but whatever it was, it shall feel my wrath.
14th Galena, 137.
Zon Kubuksinsot, Miner has created Betannimem, A.K.A: Calmlonely, a galena quern!
15th Galena, 137.
Today I battled a giant olm. It was quite easy. Finally, we knocked it out, then left it, as no one got hurt, and it was not worth our time.
27th Galena, 137.
"Corset" was found dead, crushed by falling rocks. He will be missed. He was rather injured, with no use of his legs, nor one hand, and he had a head infection.
WHERE-EVER CORSET IS, MAY THE BEER BE EVERFLOWING.
MAY THERE BE PLENTIFUL SOCKS WITH NO HOLES IN THEM. DRINK, DRINK IN OLIN'S MEMORY! TONIGHT WE CELEBRATE HIS LIFE! TOMORROW WE MOURN HIS DEATH!
17th Limestone, 137.
The Dwarven Caravan has arrived. Oh, apparently the outpost liason is a goblin.
9th Sandstone, 137.
Migrants have arrived. Just seven anonymous migrants. And... they are all useless. Haulers, the lot of 'em.
23rd Sandstone, 137.
A poor, poor child has stricken by melancholy. Nothing we do seems to improve it's manner.
Not even the most expensive toys.
26th Sandstone, 137.
A child has gone beserk. I cry as I order the military to kill him.
28th Sandstone, 137.
The Forgotten Beast Ayanu has come! A towering quadruped composed of vomit. It has two long, straight tails and it undulates rhythmically. Beware its poisonous vapors!
Velvet apparently thinks the time to name your steel short sword is while running to a FB.
The FB is just sitting near the magma forges. I don't know whether I should risk locking it in, or just rush and attack it. Eh, I'll try attacking it, and if that doesn't work, I'll lock the civilians away from it.
28th Sandstone, 137. (Again. Damn crash.)
(I crashed to the 24th of Sandstone, then the child didn't go beserk, now a different FB has appeared.)
The Forgotten Beast Zabip has come! A huge one-eyed caddisfly. It has a spiral shell and it has a bloated body. Its slate gray exoskeleton is waxy. Beware its webs!
Thank the gods I got the walls up in time, It's got WEBS.
Oh, and it can fly.
3rd Timber, 137.
Velvet has named her/his sword "Murderpraises"( What a creepy name.), but at least s/he's not running to an FB this time.
12th Timber, 137.
Lead Zeppelin has named his spear "Fountainfrozen", even though it only has two kills, and none were from him.
19th Timber, 137.
Farmer Jane our most bad-ass hunter, has just given birth to a boy. Happy birthday!
Dear Next Overseer,
Okay, this is the end of my turn.
We have 88 citizens, and 60 Livestock. You may wish to butcher some of the livestock.
At level 96 is a suspended down stair. Unsuspend it if goblins or other surface-dwelling invaders are coming, so they will be forced to walk through the long way.
At level 93 are two things of interest. The first is the execution chamber, which is to the southwest of the stairs. Read the note for instructions.
The second thing of interest is the quantum stockpile at the northeast. It has a garbage dump on it, so just select dump on items to get them there, then use d-b-c to unforbid them. There is also a garbage dump on the 95th floor, but that one is of the atom smasher variety. Do not have both garbage dumps active at the same time.
At level 89 are some children locked into rooms. If you want them to die, keep the doors locked. If you want them to live, unlock the doors.
At level 89, there are also up stairs built on natural up/down stairs. If you think you can face the forgotten beast, you may deconstruct the stairs. Otherwise, keep them there. Oh, the FB is dead. so nevermind this particular instruction.
At level 95, many of the buildings have a minimum skill level on them.
SAve
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