Good evening Dorfs. Per
this recent discussion, I've been thinking about themes for a Succession Fort that would make it i entertaining to both old and new players alike. Just spitballing here, so any ideas (including mods, turn rules, etc.) are welcome. Here's what I've come up with at work today:
Tree Fort: Embarking in a heavily forested biome, the Fortress would be a constructed tree, with all aspects built inside it and on branches.
Beach Fort: Embarking alonside the ocean to do... fish things?
Mod, Fortress Defense: Adds a number of different invaders & critters.
Mod, equipment (various): There are a few plug-and-play mods which add new gear.
Volcano Fort: I think we've had like 5 different version of this SG now, with varying degrees of success.
Lake Fort: A body of water must be centrally located in the embark, with land on all sides. Possibly more of a pond fort than a lake.
Mod, Masterwork: The
literal proverbial elephant in the dining hall. Running a SG with this would require extreme coordination among all participants to ensure that we all have the same launch options enabled & disabled.
Cavern Fort: My personal favorite challenge. Everything must be done inside the Cavern zeds.
Challenge: An automated system which releases Clowns at a random interval once per year.
Surprise Fort: The author will generate a world, set embark & supplies, and write some goals or rules. Catch is, none of the players who sign up will know any of the details until the game has started.
Special goals/projects: I think these are best dictated based on the embark. i.e. We're not likely able to have a magmafall in the tree fort.
Thoughts?