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Author Topic: fixing vampires  (Read 1537 times)

Gigabytebob

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fixing vampires
« on: March 29, 2017, 09:42:33 pm »

I do not know were i should put this so I just put it here I wanted a vampire fortress I learn vampires move like a rock after awhile I do not want that I look up how to fix this find nothing but old forum posts with people asking the same thing and I here this and that on how to fix it but I don't know if it is true or it won't work in the latest version and I am frustrated and tired and I just want a straight answer on how to stop this nonsense with out A)Breaking immersion by removing alcohol dependency from all dwarfs or B)Breaking immersion by removing No_drink from vampires permanently   
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Shonai_Dweller

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Re: fixing vampires
« Reply #1 on: March 29, 2017, 10:01:51 pm »

Add a tavern keeper. Vampires drink booze if offered it.
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Gigabytebob

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Re: fixing vampires
« Reply #2 on: March 29, 2017, 10:07:45 pm »

Add a tavern keeper. Vampires drink booze if offered it.
thank you my good sir
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Shonai_Dweller

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Re: fixing vampires
« Reply #3 on: March 29, 2017, 10:12:03 pm »

No problem.
This way you not only have immersion, but also more motivation to indulge in the meta-game of making sure everyone gets time-off work to spend in the tavern.
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King Kitteh

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Re: fixing vampires
« Reply #4 on: March 29, 2017, 11:04:41 pm »

I think if you remove the [NO_DRINK] tag then they will drink alcohol. Unfortunately you can't edit vampire RAWS.

What I heard one group did was add a syndrome to Dwarf blood that removes [NO_DRINK] for a short time. This makes the vampire go get a drink, but the limited time on the syndrome means they won't die of thirst if there is nothing to drink.
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Gigabytebob

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Re: fixing vampires
« Reply #5 on: March 30, 2017, 07:13:59 am »

I think if you remove the [NO_DRINK] tag then they will drink alcohol. Unfortunately you can't edit vampire RAWS.

What I heard one group did was add a syndrome to Dwarf blood that removes [NO_DRINK] for a short time. This makes the vampire go get a drink, but the limited time on the syndrome means they won't die of thirst if there is nothing to drink.
yea i heard that too i just did not know if it was true or it would not work in 43.05
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Thisfox

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Re: fixing vampires
« Reply #6 on: March 30, 2017, 05:58:53 pm »

My solution was to wall one into a room with a table and chair, then appoint him the manager. He later appointed himself Mayor, and I made him a set of fancy rooms which he could never access. He worked at that table and chair for 6 or more dwarf years, doing managerial duties. I never had a situation in which his slowness meant that things didn't get done when I set them as work orders, despite his apparent "slowness" in other regards, and when the rest of the fort almost died (forgotten beast) he made the fort immortal until more migrants came.

....I always imagined that years from then, 200 years or more, someone would dig through a wall, and find a mummified vampire like a stalagmite, sitting there with a huge endless record book, writing ever so slowly....
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Gigabytebob

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Re: fixing vampires
« Reply #7 on: March 30, 2017, 06:57:15 pm »

My solution was to wall one into a room with a table and chair, then appoint him the manager. He later appointed himself Mayor, and I made him a set of fancy rooms which he could never access. He worked at that table and chair for 6 or more dwarf years, doing managerial duties. I never had a situation in which his slowness meant that things didn't get done when I set them as work orders, despite his apparent "slowness" in other regards, and when the rest of the fort almost died (forgotten beast) he made the fort immortal until more migrants came.

....I always imagined that years from then, 200 years or more, someone would dig through a wall, and find a mummified vampire like a stalagmite, sitting there with a huge endless record book, writing ever so slowly....
yes but if you had 50 vampire dwarfs doing labor intense tasks you would like them to go faster would you not?
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Thisfox

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Re: fixing vampires
« Reply #8 on: March 30, 2017, 07:15:35 pm »

I've never had more than two at a time, no. Most people kill them and go on with normal dwarves. Why did you gather 50 in one place?
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Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
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Gigabytebob

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Re: fixing vampires
« Reply #9 on: March 30, 2017, 08:30:36 pm »

I've never had more than two at a time, no. Most people kill them and go on with normal dwarves. Why did you gather 50 in one place?
at the moment i do not i plan on making a pit with spikes and kill the vampire with it then fill it with water and make it a well wall in my dwarves in there which will make them drink out of it turning them into vampires and vampirefing my fortress have you not ever made a vampire fortress before? 
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Gigabytebob

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Re: fixing vampires
« Reply #10 on: April 01, 2017, 01:36:29 am »

Add a tavern keeper. Vampires drink booze if offered it.
are you sure i saw a post only a year ago saying his necromancer vampires are not drinking from his tavern and do not think vampires have been changed at all in the past year but then again i could be dumb i don't ever read the patch notes :p
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adamantine, the only material that can be honed to an edge so fine it can cut light, cleave steel like butter, and sever heads with the enthusiasm of a deranged bloodthirsty child.

Turn those goblinoid uglybolds into adorable cutebolds

Shonai_Dweller

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Re: fixing vampires
« Reply #11 on: April 01, 2017, 01:55:50 am »

Add a tavern keeper. Vampires drink booze if offered it.
are you sure i saw a post only a year ago saying his necromancer vampires are not drinking from his tavern and do not think vampires have been changed at all in the past year but then again i could be dumb i don't ever read the patch notes :p
They don't fetch drinks from the tavern stockpile but anyone (including vampires) will drink when a tavernkeeper hands them a mug (no matter what's in it...).
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Gigabytebob

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Re: fixing vampires
« Reply #12 on: April 01, 2017, 02:12:34 am »

Add a tavern keeper. Vampires drink booze if offered it.
are you sure i saw a post only a year ago saying his necromancer vampires are not drinking from his tavern and do not think vampires have been changed at all in the past year but then again i could be dumb i don't ever read the patch notes :p
They don't fetch drinks from the tavern stockpile but anyone (including vampires) will drink when a tavernkeeper hands them a mug (no matter what's in it...).
ok thank you I was also confused because it did not say anything about vampires drink at taverns on the wiki btw i edited the vampire wiki page telling about how vampires will drink at taverns
« Last Edit: April 01, 2017, 02:26:25 am by Gigabytebob »
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adamantine, the only material that can be honed to an edge so fine it can cut light, cleave steel like butter, and sever heads with the enthusiasm of a deranged bloodthirsty child.

Turn those goblinoid uglybolds into adorable cutebolds