Try toopen the cargo door
"Let's get this done with, then we can explore a bit.
Normally I would wait for more actions, but I won't because you are doing this.
This door has same simple system as airlock did: two buttons to open and close. So opening it isn't an issue. The door slides aside and reveals the cargo hold on the other side. It is a large hall, big containers stacked on top of each other in numerous rows all the up to ceiling 20 meters above, each stack secured firmly in place with vertical bars running entire height of the stack. It feels like entering into giants' store room. Left side of the room, where the door opens to, is empty of cargo container stacks. The reason it is empty is mostly because of three large yellow rectangles. Cargo elevators, you presume.
This is all nice and neat, but you spot few far more interesting things. Firstly, pair of cargo containers on floor level are wide open, their contents spilled open and scattered around. Secondly, a swarm of vexiles skittering around. Not four, nor three, but god damn thirty of them. And those are the ones you can actually see clearly. Large portion of the room is hidden behind cargo stacks, so you have no clue how much
more there actually is. Thirdly, these vexiles are little different from what Dave displayed in briefing. Whereas Dave's hologram had smoothly colored shell, these ones have blotches of various shades of brown. Some have lone vestigial legs, and in general they do not have the same healthy symmetrical appearance.
> Huh, job request failed to mention any mutations. That means a minor change in objectives; finding out cause or origin of increased aggression and apparent mutation is no longer optional. I'm sure you won't have any problems with this assigment.Couple of closest vexiles take notice of your arrival and open their teethy mouths wide open like a patient on dentist's table. They make quite high pitched noise and every single vexile you can see stops whatever they are doing.