No, it does not require assent, though Omega wants me to ask for permission first before using it on teammates. Val already got Vlad's permission though.
Okay
Look about the caravan, talk to the slaves and slavers and try to get to know them. Also, do I have any weapons on me or do I need to steal borrow some
The slavers are gone, dude. The slaves are sleeping after a long thirsty day in a cage. I don't remember, did you bring any weapons on this adventure? If not, you needed to loot. If you haven't looted any, then you still need to. I'm assuming you are weaponless as of now, since you didn't keep track and neither did I.
Dar'yajira shall continue to laze as only a cat can.
Sure. Bunch a useless hangers on. Only one competent character in the whole damned party
-grumble-I suppose we'll head over to the safehouse to see if Command can't take these kids off of our hands there
You arrive at the safehouse - this one, that I already dropped you at:
farsight yields nothing, so you just go by memory, which directs you to a three story tenement building.
. Instructions for creating a portal have been downloaded into your memory banks. These instructions will self destruct as applied, because magic. You will require: marking items, six large flat surfaces. something imbued with magical power, something imbued with locomotive power, two lenses, a light source. You must essentially encase the room in magical markings, create a directed beam of light through the lenses, and destroy via magic the locomotive item, while activating the Omega Brands of all those present. Those with the Mark must chant the proper stuff as well. I'm not writing that mumbo jumbo down for you, just assume you teach them the spell. Of course, some have lower memories than others, so good luck with that. Anyway, all beings to be transported must be connected, and within the bounds of the portal spell at the time of activation.
Notes: the more magical power, the better. The more marked the room is, the better. The more lenses focusing light onto a specific point, the better. The more voices in concert, the better.
"Arson party!"
Set more things on fire!
(2) you race toward the next lamp, but going against the tide of the crowd proves challenging. Even in full on "stab em in the knee until they move outta the way" mode. Well, at least the screams and tears make the trip worthwhile.
it looks like pas'qet's plan is to knock shit over and babble
((Damn straight.))
"YOU HEARD THE LAW, QUIRE-FUCKLERS. GETTING UNDER ARREST RIGHT NOW, PEASANDQUIETLIKE. REISTLANCE ARE FORTUITILE."
Dash into the nearest crowd, giving anyone who stands in my way a mouthful of quills. Once I've forced my way to the front, barricade the exit they're fleeing towards. Instruct those who like their intestines where they are to surrender at once.
(3) you dash into the crowd and (3) poke a few people. You fail to get to the front, but have succeeded in creating a small space around yourself. The group is stararting to thin. People are escaping!
"Bird, pigeon guy hold your breath."
Try to fill the room with Paralosis (paralyzing stuff).
(3) you fill an area with paralosis. About a dozen people freeze up and topple over. About a third of the crowd has escaped at this point, and you have about a quarter of the remaining ones trapped.
(2) and to add insult to injury, the curtain that was on fire gets torn down and burns itself out.
Get out of here by flying and breaking through walls, lest I be violently rearranged. Maybe there will be food outside. Am I hungry?
(1) you must have hit a beam, because you rebound from the wall, quite dizzy. No, you are not hungry, you literally ate two turns ago (or so, I don't remember, but it was like, half an hour in game time).
Caught entirely off-guard by this development and on the verge of panic, Thrips hesitated for a long moment (a whole turn, in fact!) with his eyes wide in the direction of the inn's door and a utensil laden with food halfway to his lips. At length, he frowns sadly at his meal, eats that last mouthful with haste and hops to his feet.
He casts a quick glance around the common room, vaguely hoping not to see anyone who looks the sort to eat somebody else's food, then hurries out the door. Only then does he really begin to worry about just what might be going on, as opposed to his abandoned meal...
Finish one last bite of whatever-it-is that I'm eating, then head speedily back to the stable to see what's going on and assess the situation.
Oh, and of course, if on my way out I see the proprietor of the inn, or a waiter/waitress or whoever served me, mumble some apology and tell them I shall be back shortly to finish my meal. Hope to myself that this turns out to be the case.
(1) oyu leap up, nearly choking on your last bite, ending up spilling most of the food and coughing out the rest. People's eyes are on you, and you shrink within yourself as much as possible, mumbling bleak apologies as you sidle away from the dining hall. Once outside, you head toward the stable. Getting close, you see a number of the city guard rushing to and fro, wielding weapons and gathering water in buckets, nets, and setting up pedestals with braziers on top. Wonder what that's about.