Look around. How do I feel? Is there any food or water here? What's the nature of the room I'm inside?
You feel nauseous and dizzy. The room is dark. The floor is earth, the walls are stone, the ceiling and upper walls are wood. It smells of animals and excrement, of hay and leather.
There is a large pail of water nearby, but you don't see any food.
Ooh, a court! I wonder if they have those poofy wigs.
Subtly gnaw at my gag while I wait for the trial to begin.
(3) you chew leather and prepare to make a scene.
(This might be probably a terrible idea).
Wait for the right moment, if there is no right moment just act anyway.
Waltz confidently to the front.
"I will be defending my client, your honour."
Then when the charges are explained or something. I yell out: "Objection, there has been no physical evidence of these so-called crimes and therefore nothing can be proven."
When I may explain my case, I turn to the crowd and say: "Thank you, your honour. Dear ladies and gentlemen of the jury. Look at this creature and tell me what you see. (dramatic pause) A demon, a monster, a devil? I see a victim, a victim of prejudice and an unfair and unjust society. A society that treats anyone whose different badly. A society that favours the rich but pushes the poor down in the mud. Dou you think this hrrmm... man favoured an education? A steady job? An investigation to prove his innocense? Noo, of course not, that's only for the rich. When I look at this thing I see a hideous creepy metal baby doll, yes... but I also see you. (points at random dude in the crowd), and you and yes, even you! All victims of a poisoned society, when you condemn this man, you only condemn yourselves and you only side with the ones that supress you. Say no. No to unfairness, no to injustice, no to possibly condeming this man to hang. Thank you my honour. I rest my case."
I'm gonna have to roll a lot for this one. On the floor. laughing.
(1) You stride confidently to the front, make your claim to defend the defendant, and are barred from entering the floor by two rather hefty bailiffs, menacing with spikes of leather. You shout "I object!" And the judge shouts "No one asked! Sit down or get out!" The bailiffs don't wait for your compliance and simply grab you by the shoulders and start hoisting.
Smacking his lips with unexpected satisfaction as he lowered the bowl, Thrips was almost able to entirely forget the stresses and urgency of the situation for a moment - but then he caught a snatch of a conversation, something about a "scaly bastard", and the thought of his team of lunatics and their mission (the exact parameters of which he was a bit fuzzy on by this point, but it was certainly dangerous whatever it was) brought him sharply back down to reality- and his lazy eye sharply back into step with its companion.
He narrows said eyes and casts a furtive glance around the room. It still appears that nobody is taking any notice of him.
Well, then... he somewhat reluctantly gets to his feet, clutching his bowl of delightful soup before him, and heads for the door with what he hopes is the kind of purposeful-yet-unobtrusive gait that convinces any onlookers that a person has a good reason to be walking where they're walking, if they even notice them at all.
Casually get up, still holding my bowl of soup, and step outside to take a look around and see if I can find these stables.
Keep my head down and, whilst keeping out of sight as much as possible, act as though I've every right to be wandering the area. Hopefully I can fool the casual observer easily enough. If I hear angry or dangerously-authoritative voices approaching on my way to the stable, do my best to conceal myself from their owners before they spot me.
Sip at my soup here and there when I get a chance.
(2) you step outside but do not see anything like a stable nearby. You walk around to the back of the building - nope, just a guard shack and a training ground back here.
Vlad, b team, go kick the shit out of some of the slavers before looking around to see if anyone has really run off yet.
(3) you go and hit a few assholes for a while. One of them hits you back. You stumble back, blinking tears out of your eyes.
Fly clear of the lizard while its still distracted and keep an eye on it in case its anger at First Wing transfered over to me. while airborne check the surrounding area in case we missed someone. Afterwards land near the golem.
"So where will we move the kids? They're to sick to leave exposed like this. They need food, water, and the attentions of a doctor, or even more will die."
The lizard doesn't respond to you at all. While airborne, yuoctch a glimpse in the distance of what is probably the city these caravans come from. No stragglers from teh convoy are evident.
"So where will we move the kids? They're to sick to leave exposed like this. They need food, water, and the attentions of a doctor, or even more will die."
"Reply: This caravan surely has a supply of water, we will divide this between the kids. After that, we need to find them some shade and contact the Legion for an extraction. We do not have time to organize a picnic, and the children might be so malnourished that giving them food might worsen their states. Also, this one is somewhat unsure if it is wise to let any of its teammates practise their doctoring skills on the tiny organics."
Clunkers eyeglow grows slightly duller and his voice becomes even more monotone, if that's even possible.
"Dejected statement: that is, of course, assuming this one's team can go five minutes without destroying the mission objectives or fighting between themselves. This one will not get its hopes up."
Vlad, b team, gomkick the shit out of some of the slavers before looking around to see if anyone has really run off yet.
"Firm request: Non-useless teammate, please do not forget to ask them for the relevant information about the caravan while you attack them."
Clunkers will gather whatever water supplies this caravan carries and bring it over to the children. any of the slavers who so much attempts to attack/hinder him in keeping these kids safe gets fucking wrecked magically.
ALSO: is it possible for us to contact the legion, through our marks or something? I'm assuming yes, because how else would they expect to know of our failure/succes. If it's possible, do so and give them a situation report.
He will offer the kids water and do the following
Clunkers will approach the tiny organics with the water supplies, crouching down on one knee to get on their level.
"mollifying statement: Greetings, tiny organics. Please, don't panic. Despite what has occured, this one and its teammates are here to rescue you on behalf of the Legion. If you will all just follow our instructions, we will get you somewhere away from the people who captured you as soon as possible. In the meantime, this one would like to offer you all a drink. Please, don't panic."
(5) You compute out a situation report, place it in a crystal, and transfer it to Omega via Brand Symbolism. You have no idea f that worked or not.
(6) The children surge forward almost as one, reaching for the water. In their haste, they begin fighting one another over the proffered drink, biting , clawing, and kicking to be the first to fill their bellies. Those that can move much, anyway. The others simply stare.
...Well, keep trying to take down that lizard. It's still hostile and dangerous. Leap back onto the neck and try to rake it open, or if that is infeasible, go for its upper legs and try to cripple it.
(6) v (5) you leap about, nipping at possible weak points, while the lizard turns slowly toward the caravan. You sink your teeth itno a hamstring, causing the lizard to bellow out in rage and pain, and kick you off, sending you tumbling into the sage. The lizard issues a call, echoed by the others, and the three of them turn to chase after you.