This is a bit of a rough round. I made a lot of rolls to determine this one - more than usual. I try to mention everything that went into each outcome. No hidden rolls.spend it on endurance, because I suspect she's going to be taking damage soon and she can't save up killcredit for a later heal, it's all use-or-lose.
"Now that's not very nice."
Stop riding the birdcicle and fly up on top of the lizard and land on it, similar to a human rider, and attempt to get it to calm down and back off.
(2) it appears that your kill had a -2 constitution. Not surprising, for a slave child, though distressing.
(4) you fly up and land on the back of the lizard. it is an awkward ride - as the lizard is moving about while trying to eat Birdlet over there, but it doesn't throw you off, this round.
Edit: ugh. see sy's action for Valyrie's fate.
"Crapperly!"
Come on, switching targets obviously implies disengaging from the current target. Especially because the lizards are bound in front of their carts and I use ranged magic. How was I ever in their range to begin with?
Draw the ice into a projectile, and use it to freeze... the lizard, clunkers, valerie, whoever else looks like a good target. Whatever, I'm annoyed, I don't need to be logical here.
You may have disengaged, but that doesn't mean your opponent did. And no, these lizards were not bound to the carts - they were the guards' rides. the guards that Clunkers killed.
(5) well, you draw the ice inside, and it flows forward through your body and into your beak. You swivel, looking for a target. the lizard is mostly behind you ,as is Valyrie, so I'll roll each in order to see if you can aim at them. Clunkers is in sight of you, so he'll be your target if the others are unavailable. (1) the lizard is preventing you from turning your head far enough to get a bead on it, by virtue of having your shoulder in it's mouth. (3) Vayrie is in sight for an instant, but, as she gets behind you, she is unavailable as a target (you would have eeded a 5 for that). So, a roll to see if you hit Clunkers. (3) the ice strikes Clunkers a glancing blow, (durability roll:4) shattering against his rather durable armor.
And how do you fare in the mouth of the beast? (6) Your irritation takes physical form, as you shed a flurry of feathers in all directions, spraying a mouthful at the beast, who releases you and steps back, clomping it's mouth and sticking it's tongue out, trying to lick away the offending plumage. Meanwhile, you are caught up in a sudden sandstorm, which further aggravates your wounds. The lightning is the final blow, the accumulated damage from beast, earth, and lightning killing the First Wing.
Vlad B team, sort through the confiscated weapons for anything usefull to me to beast the lizard thing into submission.
"Metal sir, anything you need me to do?"
(4) you get a sturdy club and a whip. One of these might be useful.
Dar will try to kill that lizard biting the flockmind, if his teammates don't have a handle on it by the time he can act. If they do, he'll just remain hidden under the cart.
Okay, I'll go ahead and roll for methodology here. (6) Earth magic. (4) Dar sets the ground to trembling, and shards of stone and packed dirt rocket out like shrapnel in every direction. But the main effect of his attack is a sandstorm - or rather, a dust devil, centered on the lizard. This puts Valyrie and Birdlet in the path of destruction, so I'll have to roll for collateral on that front. The shrapnel will do minor damage to people nearby, but it's main effect is going to be to cause additional chaos.
alright:
damage to Lizard: (2) insignificant. (1) the sudden change sends the beast into a rage though.
damage to Valyrie: (5) total. Additionally, (1) Dar feels as though he is being ripped apart in the sandstorm himself, though he is clearly out of range. He ise mangled pretty badly, and will be physically unable to move about on his own for a while. His metal nature and bonus to constitution is all that saved him from a rather unexpected death.
damage to The First Wing:(4) similar to Dar'sn, though of less severity, due to having been released by the lizard and not being in the epicenter of the attack. Her plumage spray helped a bit too.
Effect on the caravan: (3) a lot of screaming and some of the beasts of burden try to drag the carts away, spilling one cart completely on it's side (one with slaves inside).
Oz, please note that Pan's last question has been sort of answered twice before, which is why there's contention. Kinda my fault for missing the first time and asking again, though it still is mildly ambiguous whether "search and rescue" was implied or explicit, as Clunkers would be waaay more likely to pick up on implication than Dar.
[spoiler:Relevant quotes]
--CLUNKERS, B-TEAM--
Did I correctly assume I was supposed to go to this thread then? If so, look around to see where the heck I ended up and what I'm supposed to be doing
Yer in the desert, on a trail north and south. You are supposed to be heading south, finding, and capturing a caravan. Your goal is information about the caravan's origin. Additionally, the caravan should have a set of slaves that it is transporting. Find and rescue.
...Is Dar close enough to Clunkers to have heard his statements? I would assume not, as he has ignored his allies in favor of sneaking in before anyone else acted, but I feel I should make sure. He'd stop to argue if he did indeed hear.
Otherwise, he'll buff and then start killing, from the back of the caravan forward. Twoleg (Demihuman) guards are a priority, then lizards, then any twoleg children. Surrendering enemies are just safer kills; the only twoleg Dar will try to leave alive is the head merchant.
Regardless of Dar's actions, did we explicitly get told to not harm the children? Pancaek's assuming we did, whereas I've been assuming it was only implied. The briefing wasn't written IC, so I'm unsure which is the correct interpretation. If we were told to leave the kids unharmed, Dar won't touch any of them.
Hmm, good question. Were you told specifically not to harm the slave kids, or was it simply implied? (2) simply implied. Overlooked even.
Now, the caravan is currently made up of: the line of surrendering merchants, several worker types who may be guards as well, but look like laborers - all trying to fix the wheels, the four de-ridered lizards, several oxen type creatures, and the slaves in the carts. at least, that's what you are aware of. Who are you attacking and how?
This is correct. Your objectives were to capture the caravan, interrogate the caravanneers, trace the caravan back to it's origin in order to attack them, and rescue the children being sold as slaves. However, as you say, the objectives were poorly worded and some such as Dar would have easily missed the fact that rescue and protection of the children was required, while Clunkers would have certainly understood that the children were to be saved.
The IC conflict between characters as a result of this miscommunication is understandable and reasonable. No player is at fault here. If fault exists, it is my own."Metal sir, anything you need me to do?"
"Reply: Our two mission parameters are thus; One, Interrogate the caravan personnel for information about the caravan. Purpose, destination, owner, et cetera. Two, search and rescue for the slaves carried by the caravan.
You can continue as you were for number one. This one endeavors to complete number two, if only its own teammates would stop ruining its progress."
Again, try and free the slaves and get them to a more secure location a bit away from the caravan. Guard them, look menacing while doing so, also close my magic dampening cloak around me. Anyone who tries to interfere in my freeing the slaves and keeping them safe will get Assume Control Heart Attack or a Lightning Totem charge to the face via staff. Don't hold back.
ALSO: For my own benefit here, I'm correct that our two mission objectives were to get info on the caravan and search and rescue the slaves, right? I just want some black on white confirmation here.
Yes, this is correct. And Clunkers is clear on the objectives. His irritation at the others is justified, as is their failure to recognize the rescue part of the mission.
I'll assume a direct physical attack counts as interference. Clunkers turns and points his staff at the First Wing: (3) and lightning arcs into the sandstorm, forking and dancing and jagging all about. some of it strikes the Wing, adding to the damage done by the sandstorm and killing her.