apologies for the use of the second person in describing your characters' actions this round. I'll try to keep it in third person as much as possible.
Waste not, in that case! Try the floorboards first, and then use any shiv splinters I get from that to make shivs out of my fellow inmate's bones.
I did mention that you are restrained, right? Well, anyway, (6) You flop over on your back and manage to wiggle your tiny little fingers into the crack of a board. The cart is moving, by the way. Well, you pull the board up with a horrible cracking sound and proceed to fall through the gap, getting thoroughly run over by the wagon wheel as a result. You hear a command, and the wagon comes to a stop while you lop about on the ground. (6) at least you haven't acquired any new dents as a result.
Fire.
(4) You send forth a thin, powerful stream of liquid fire, coating the area around where you suspect those guys are. Sure enough, the three hunters dash, fly, and leap out of the burning wreckage, their cloaks slightly singed. One unleashes some kind of magical attack at you, but whatever it was has no noticeable effect. The other two are too busy trying not to burn to respond. "Oh, it's on! It's on now!"
You know Demon Dust is the napalm like stuff right and not the tendril stuff? Should I read the activities of both teams or does the other team's actions not matter for me?
Try to control my body and make the tendrils go away. Are hostiles still around if so: try to run/ fly away by floating with dragon wings and then firing air, propelling myself in the other direction. If not: look around and try to find the commander.
I know what the demon dust is. I also know that Horatio got infected by some weird alien bullshit, and that makes for entertaining problems when you roll 1s on stuff. Or 6s, for that matter. (3) you manage to get your body moving, though slowly and awkwardly. Sometimes, moving a foot causes spikes of the black stuff to spread from your footprint, sometimes moving an arm fires a sliver of the stuff. Sometimes, you just go stiff. (2) The other hostiles show up, and do not seem to recognize the threat you represent, as they seem totally intent on taking you down.
Thrips glances slowly about the square, tucking his hands into the pockets of his coat.
Seemingly still somewhat dazed by his traumatising dragon-assisted flight, he eventually comes to his senses enough to stumble wearily in the general direction said dragon disappeared in.
Try to gain my bearings, then head in what I think is the direction Frederick went.
Are there any shops and businesses open around here, or is this more of a residential area? Also, are my funds intact, or did my pilfered coins fall out of my pockets during the flight?
This is a residential area. You could probably find a business district with a little walking, but you know the Dragon went toward the religious district, as is evidenced by the bells and the steeples and that one statue of that one goddess.
Well, you walk along, wet and out of place. No one bothers you though. It's almost as if none of them want to get involved. You come into the religious district and stop, half a street away from a big ol' fire. You see those three guys - they look military. And Frederick is holed up in the bell tower of the temple where the fire is.
Dar's priority right now is making sure none of them can escape. Disable the other wagons.
Dar Pulls the wheels off the remaining wagons as well. Both of them tilt toward the lost wheel, and frm both come the sounds of sudden surprised fear - a chorus of small shrieks and screams, and a whimper or two.
Clunkers - Team B
"Urgent Reminder: Do remind yourselves that we are to save the slaves in this caravan. So try not to blow the entire thing to smithereens."
Stand up straight and let my hood fall off, showing them all my shiny bronze glory. That might draw attention away from my teammates.
Then keep on stopping the hearts of caravan guards. Also those lizards they rode, if those become hostile. Don't touch the slaves though.
One more guard leaps at you, to fall dead at your feet. You turn your eyes on the nearest being who apears to be in any kind of charge. He swallows perceptibly and shouts "we surrender!" No one else really takes note of him at the moment, as they are all busy trying to keep the wagons form tearing themselves apart.
"Aw hell no sons. Y'all about to feel the wide world of hurt, you will."
Go back humanoid and blast the fuck out of those vultures. And also that caravan, if I've got lone of sight already.
(3) You revert to humanoid, tumbling to the ground as you do, and sending a spray of featherlike projectiles at your attackers. They scatter. Seems they aren't really up to fighting humanoids. THen the weird shadow thingy touches you and sort of morphs into you.
"Right now, I can't do much at all really. But after I've stuck with you and you've killed some things then I'll be able to help you out."
Ride the birdgirl
((Ride is a shortened version of an ability name. Valyrie isn't jumping on your character or anything. from your perspective she's just gonna try to touch you.))
You touch the birdgirl thingy and flow into her, making her shadow stand out in intense relief, almost as if it were a three dimensional being of its own.