Start throwing things and setting shit on fire! How's the riot-in-being coming along?
(2) v (6) You are hammered into the ground and rendered unconscious. When you come to, you are restrained and in the familiar environment of a lock-up wagon. Metal cage and all.
(3) Looks like the riot is more or less contained, though. No fires going, though property damage is noticeable in the area.
Take a quick look back to make sure there's nothing hanging on. Then fly at low altitude, looking for a place to hole up and examine the wound.
Nothing is hanging on, but you glimpse blood dripping as you look back. You find a tall tower and crash into the belfry, rebounding off the bell with a big, exceedingly annoying GONG!!! Your leg refuses to support you, and you collapse onto a wooden bit of flooring, spent.
Can I see these 'hunters'? If so, do they appear to have seen me? If I've been spotted, splash about wildly, gasping for breath and generally playing the part of the average, half-drowned dragon attack-survivor whilst attempting to extricate myself from the fountain.
If I don't think they've seen me, crouch down in the fountain and hide as best as I am able until they (hopefully) leave.
Of course, if I don't even know they're there I will most likely just... thrash about gasping for breath and attempting to extricate myself from the water, no performance necessary.
You see thre beings in military uniform. They aren't looking at you - they are running off with purpose and determination. You sit in the fountain and deflate a bit, breathing a sigh of relief that at least you are no longer airborne.
immobile?
Try to move, if I can't start to scream.
"Help... peasants. I am unable to move. Your superior needs you."
Your cries bring a pair of shiny booted feet into view. "Ugh! Get the medical sorcerer! This one looks contagious!" You remain immobile.
Team B
Spaz' guy and Valyrie stand around in the desert, looking flummoxed and dazed in the heat. Valyrie is wilting fast.
Dar'yajira, currently in metal form, looks around at his surroundings. Is the path to the caravan obvious? If so, he'll immediately start heading towards it, ignoring his "allies". If it's near enough to see, he'll sneak closer and examine how many people and soldiers there are.
You've been dropped ont oa side path - trail between the main road and a rest house to the north. The caravan is to the south, and you've been instructed carefully on the diference between north and south - sun positions and all that, so easy enough.
(5) you stroll along at a brisk pace until you see, in the distance to the southeast, a large cloud of dust. The sounds of twolegs travel contraptions and hte general noise of twolegs is evident. You continue forward until you reach a little rocky patch near the intersection. Looks like the caravan is three wagons, accompanied by four lizard riders - all are bright red, six limbed beings with long snouts. The lizards range from dull grey to sandy yellow. Besides these military persons, the caravan has about six adult beings - three two legs, soemthing like a crystal anemone, and two black, cylindrical fellows with soemthing like astrolabes protruding from the top of them.
--CLUNKERS, B-TEAM--
Did I correctly assume I was supposed to go to this thread then? If so, look around to see where the heck I ended up and what I'm supposed to be doing
Yer in the desert, on a trail north and south. You are supposed to be heading south, finding, and capturing a caravan. Your goal is information about the caravan's origin. Additionally, the caravan should have a set of slaves that it is transporting. Find and rescue.