Pas'qet pauses. "Evening, law. Has there a problem?"
Address the whistler.
"There won't be a problem if you cooperate. State your name and where you're from. Why you out so late on a night like this, buddy? A night full of fire alarms and other trouble?"
Look around. What else is nearby? Any other inns, taverns, or cafes where I might be able to sit and wait?
I'm probably feeling a bit peckish by now, anyway. All this excitement is bound to have worked up an appetite, and I'm a growing lad runt.
What time of day is it, anyway? Any helpful-looking passersby whom I might be able to ask for the establishment's trading hours?
Should probably have a bit more of a look, and see if such are shown on a sign somewhere on the building already.
(1) you find nothing open. Even the bar nearby (evidence by the sign depicting a drunk guy and a large tankard) is quiet. It starts to rain on you. It's late night, nearing false dawn by now.
(2) you see no indication hat the inn opens at all. It doesn't look abandoned, though. Someone must use the place.
Take a nap. How am I feeling?
You feel fine, except for some nerves from being in an unusual place, having dealt with some unusual excitement, and being surrounded by such unusual fellows. Of course, this is offset some by your long experience with the gnomes and their chaos. You sleep lightly, still aware of your surroundings, but dormant for the moment.
"Why not? You're not using them."
I was being nice! But no more of that - dart in and stab his legs and maybe groin until he falls over.
(6) v (5) You dodge under his swing and get a cut in on his leg before he shoves you away with the back end of the maul. (Dodge roll: 2) You are buffeted by several other weapons, the sound of metal and wood on metal deafening. (endure: 5) You laugh, plucking a couple of weapons from your assailants as they strike. the weapons are a bit unweildly for your small form though.
Horatio
Look around in the building, if I find people. I try to paralyze them (Paralosis) and then I bring them to the captain.
(6) you find a small band of sickly and thin children. they are asleep, but you paralyse them anyway and start dragging their inert forms to the captain. there are eleven altogether.
Right. Good on ye, lad. Now we got us an in. just gotta wait for 'em to wake up, and we can parlay. Maybe these'uns'll be helpful to us. maybe."Climb a building and take a look around see if we are still being followed or if there is anything interesting around
You climb to the top of the building you are in and stat scouting. You see a small group nearby, out in the open. it looks like four people on one side are addressing one individual on the other side.