Gnaw gnaw gnaw. Subtly test my bindings for weak points.
(6) you pull a hand out of your bindings, remove the gag from it's uncomfortable position around your face, and begin chewing on the leather in earnest. It tastes like sweat and ... leather. And when the red mist fills the room, the leather takes on a spicier flavor. It's not the strongest taste, but it sure beats the boring fare you've had so far.
Wait a minute for the dizziness to pass. When feeling slightly better, move my head towards/between my feet, and try to pry my muzzle off between my claws and the stone floor.
(2) you paw stupidly at your face. After a time, you realize that something is wrong with your claws. They are soft and blunt? You paw at your face, but only succede in rubbing your cheekbone and nostril.
Start struggling, not in an agressive kicking and biting kind of way but in a I-want-to-stay-here way. Start blurting out the speech (the one above) as fast as I can. If I have enough time blurt out at the end: "You can't silence the truth!". If no revolt happened by the crowd yet and I'm about to be thrown out I say: "I have one more point!"
Then I puff up with Demon Dust I try to cover the entire courtroom with it.
(3) you manage a quick summary, shouted between the arms of the burly guards as some of the crowd eggs you on, and some attempt to shush you. As you are lifted physically by the guards you begin to swell, and they back off suddenly, eyes wide. Looks like the guards know that something is not right here. You puff out, and the room is filled with red mist and the shrieks of the affected. The mist is primarily in front of you, so the guards go down first, followed by the court attendants, attorneys, jury, defendants, and first couple of rows of audience. the judge is affected, but manages to back away before being incapacitated, along with a few bailiffs at the back of the room.
"Now now, Yer' honor. Let's hear the man out. I think he makes a few solid points, don' 'e? Right? Waddya think? We oughta take this case up the ladder to High Court, eh? Very interestig points of discussion on the finer points of law, innit? If a rebel rebels against a rebellion, is he a 'ero? Or a villian? Shall we find out?"Alright, plan 'B' I guess.
Head back towards the door, summon up a miserable sniffle or two, then clutch my bowl as though it's all I have left in the world and go in search of some important-looking person, doing my best to look as wretched and pitiable as possible. It shouldn't be too hard. Once I locate some guard, preferably one who looks like they might be in charge around here, tug at their sleeve and say the following:
"E-erm, excuse me, [SIR/MISS]? I w-was walkin' me da's camel ta the market when, wh-when..." Thrips wipes a gross string of mucus from his face with a balled fist, stifling a (pretend) sob in the process before managing to continue, "The... the dragon! It burnt things an' grabbed me an'... an'... d'you reckon it et me da's camel? One a' the guards what brang me here said they found 'im, an' brought 'im in the stable, but I cain't find it nowhere... please, [SIR/MISS], me da will kill me if'n anything 'appened to that camel, dragon or no! C-can ye show me to th' st-stable, so's I can see if 'e's there?"
That said, sniffle a bit more and go back to slurping sadly at my soup as I await their response. Hopefully my performance was sufficient to melt the stoniest of law-enforcer hearts. Try and think up a suitable name for a camel, in case that comes up at some point. If it looks like they've seen through my act and are about to seize me, do my best to at least finish my soup first.
You approach an officer with a tidy uniform and some kind of shiny badge. His boots are shiny too, like he spends a lot of time caring for his appearance. (1) The man frowns at you, especially when you mention your camel, Barry the Bactrian. "What do I look like, some kind of babysitter? Stables' off limits to civilians, camel or no." He pointedly returns his attention to the paperwork on his desk, and you seem to disappear from his universe altogether. (4) You catch sight of another officer, off to the side of the room, looking your way with a more relaxed attitude. He seems rather amused, and is decidedly not paying attention to his paperwork. His eyes dart quickly to a side hallway and back (like, he looks that direction. His eyes don't actually leave his face or anything) before returning his attention to whatever conversation is going on near his desk.
Vlad B team. Kick the guy in the nuts and tell him slavings bad, mkay.
(6) the guy drops like a rock and you yell "Slaves are bad! Tehy are terrible! Awful! Are you listening to me?!" The others look confused, but murmur their agreement, nodding emphatically when you turn your glare on them.
Upon noticing the metalcat anger the lizards, doing low damage and drawing the ire of a group of them, Valyrie sees both a danger and an opportunity.
Fly above the cat, keeping myself clear of the fighting but easily able to join in quickly.
"Would you like some help getting clear of the lizards?"
You fly, below the circling vultures, a long flight from the birds that attacked the Wing so long ago (only this morning?) And fail to feel the heat of hte day beating down on you.
"Insistant remark: Dear teammates, please do not forget to also interrogate the caravan guards while hurting them. This one currently has its hands full with the children, and cannot do it itself."
Let's put the water into seperate containers and space them out a bit, so everyone can get a share. If that isn't enough to get them to calm down, just stride in their middle and very very gently break them up. Also carry some water to the kids who have gone catatonic. Try to be as non-threatening as I can be.
Also ask them if any among them knows info on the caravan, as typed below. Surely there's one cocky urchin who's talkative inside this gaggle of kids.
"Mollifying statement: Children, please, don't panic. The legion will provide you all with water, food and accomodations in due time. Meanwhile, please stay calm and take some water in an orderly fashion. If any of you can tell this one what happened to you and what these people were planning to do with you, this one would be most appreciative to hear. Please, don't panic."
(3) you begin physically separating the children and giving them water, on at a time, placing the watered kids to one side with a stern rebuke to stay put. You get through about five or six kids this round, but are unable to ask about the caravan and stuff like that due to the chaos.
Dar'yajira doesn't pause to look at Valyrie as he leaps away from the lizard. "No!" is all he says.
Activate one of the blur gems, and if this is possible, draw on the nature of the sand and become the same color as it. If it isn't possible, just buff with the wind's speed.
Then, sprint full-tilt away from the lizards, preferably towards the cover of the wagons if the lizards aren't between them and Dar. If the lizards are in the way, sprint directly away from them for about six seconds before juking to the side and circling around.
(5) you disappear, skitter away, and circle back. the lizards rampage off into the distance a few hundred feet before they start to slow. One Blur gem is expended. I forget what we discussed about their duration and recharge.
All told, the chaos around the carts is lessening, but the children are still being difficult, with fighting and crying and all. None of the sickliest children have been watered, and your healer is busy violating all kinds of medical oaths with hapless abandon.