I can see that. The locks produced by humans would be simpler and heavier, even if built of the same quality of material. The dwarfs could produce better locks out of comparable material, and create them for a larger variety of uses.
Not necessarily. The thing here is that the dwarves do not need many locks since the nature of how they live minimises the number of locks needed, as they can lock the door of a whole district and the rooms in that district will be secured. Humans on the other hand have a load of houses along an open street, which means every single house has to have it's own lock in order to be secure.
And the difference between having dwarfs with locks on each bedroom verse humans with each house?
And what is the relation to.....
I am not talking about the capacities of the individual dwarf, I am talking about the efficiency of the whole's entities locksmithing reactions. Because of the overall societal situation being so different in regards to how dwarves live the tech level is going to be skewed so that some techs are far more advanced than others, that in turn effects a whole raft of factors which determine availability of the locks, that is what I was talking about rather than how advanced they are *as* locks.
The topic was about locking/barring doors on private bedrooms for dwarf safety, and the topic went into having keys or being able to bar doors, and into lock complexity, and seems to be about "dwarfs can make anything better than humans".
I like the idea that the dwarfs in a state of paranoia/fear could bar/lock the door from the inside when they are in their own room. This seems within easy reach of current code and would let terrified dwarfs express their fear.
I also like the idea of all door-locking requiring a dwarf to run over to the door to lock it, because the current system is a bit exploitable.
I don't like the idea of keys because there are far too many hazards down that road.