Sorry for lateness :v
Anyway, I have the rest of this prologue of sorts planned out, but I'm not sure where to take the campaign after it. So I want to ask you guys what kind of direction you want to take the game in:
- How much magic do you want to see? What kinds?
- How much of the world do you want to travel to? Where specifically?
- Are you comfortable with raiding or do you want that phased out?
- Are you comfortable with mass combat?
- What kind of tone should the game have?
- Anything else? Plot setups you can't stand? Types of villains you don't want to see?
-Úlfr's no interest in magic, besides the occasional prayer and subsequent boon. I don't mind lots of magic, but Úlfr will be muttering about damn sorcerers under his breath whenever they show up.
-Úlfr and I both want to see as much of the world as possible, but specifically anywhere where we can make lots of money, through trade or plunder.
-Raiding's fine for me, but Úlfr will mutiny if he has to steal from priests too many times. I wrote that into him before the game, and I feel kinda bound to stick to it. :/
-Never done mass combat seriously, but I'd be interested. (Does this involve naval combat too?)
-I always enjoy a variety of tone in games, but I'll leave that up to you.
-Pretty much what everyone else said. I built a character that's geared towards support, and non-social out-of-combat problem resolution, so I'd really appreciate it if you threw a couple skill challenges in too.