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Author Topic: Denizens of Pangaea: High King Sal of the Dwarves  (Read 1047 times)

Tyrant Leviathan

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Denizens of Pangaea: High King Sal of the Dwarves
« on: March 24, 2017, 03:39:55 pm »

This is way back. In the earliest years of the world. Before laws were written and relations were made. Before humans came with their empires. This is the time. If the non Human reign.


Another Pangaea game. This time more like Spam Kingdom in years go by and no research tree or equipment issues (usually.) The trick this time. Instead of humans. Your non human.

Pick your race.


No Winter Lords or Dea Kings or stuff but below I rolled up.


12 people.

Dwarf: The proud crafters from under the mountains. With their fortress homes they make excellent works of art. And in function. The Dwarves of Pangaea are ferokinetic. Meaning they can effect metals with self controlled magnetic fields.
Pros:

1: Best crafted stuff in game.
2: Can access all metals and can control metals with their minds.

Con:
1: Greed: The more wealth dwarves get. More likely they will turn on each other.

Elf: The children of the Sun. Who are 7 feet tall and proud warrior poets who love nature.
Pros:

1: Can tame any beast.
2: Really good stats.

Con:
1: Slow reproduction. So less numbers.

Shivan: Four armed humanoids of various color and body build. Who live for combat and power.
Pros:

1: Good fighters.
2: Can wield four weapons, two great weapons or mix and match.

Con:
1: Schemers: Their love for personal glory means watch your back. They want promotions badly.

Imp: The spawn of demons and humans. These tentacle head folk get mad dreams turned into work ideas.
Pros:

1: Most high tech race in game. With robots and such.
2: Decent magic users.

Con:
1: Their constructs are not all that stable.

Wylding: Mutated humans from exposure to Wyld stone. They tend to look like tieflings from d and d.
Pros:

1: Can have extra mutation for bonus.
2: Best sneakers.

Con:
1: No one trusts them.

Dinn: Alien crystal lizards from a dying world who came by portal to settle here. They are adjusting to things. As their tough bodies makes them seem invincible. Not the case. They are highly attuned with magic  though.
Pros:

1: They make Green Iron. Only Dwarfs get access if they find it. But these guys make it.
2: Best magic users in game.

Con:
1: Cannot have armor aside shields due to natural armor.


Winged Ones: Humans who were given the gift of flight by a sky God. They rule from up high in their retreats and cast judgement to those of lower homes.
Pros:

1: They fly
2: Second best magic to Dinn

Con:
1: Easiest to kill due to weak bones.

Trolls: Proud and noble warrior children of the Moon. Tidied humanoids with feelers and handsome/pretty figures.
Pros:

1: Elf equals in stats.
2: They are hard to hurt.

Con:
1: They get less magic dice results.

Ogres: Large beings ruled by hunger and emotions. Men are dumb and ugly. Their women are pleasant. But just as hungry.
Pros:

1: .Biggest and strongest race to pick
2: Their women are strong magic users.

Con:
1: Women Rule: Myst appease the council of mothers. For they wield the magic.

Duckin: Once proud sky fliers. A cruel God took their wings and now they are on a crusade to impress the heavens. To gain back their wings.

Pros:

1: They are really good fighters
2: They can detect evil

Con:
1: Rage: Do not mock a Duckin. Otherwise likely they break your face. So your people take penalty of insulted and will take things as insults.

Kurgan: Looking like a frog mixed with a man and T. rex. These jungle predators love a good fight.
Pros:

1: They reproduce like crazy so numbers.
2: The only race who can make guns!

Con:
1: can only access rune magic.

Rastaban: Halfing sized lizard folk with head spines who are basically miniature wolverines. They love a good drink, smoke and adventure.


Pros:

1: Toughest race to kill in game. With healing factor and all.
2: They are crafty so on scout missions less likely caught.

Con:
1: They are not well organized so gear is crap.
« Last Edit: March 25, 2017, 10:02:50 pm by Tyrant Leviathan »
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Shadowclaw777

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Re: Denizens of Pangaea (SG)
« Reply #1 on: March 24, 2017, 05:11:26 pm »

I vote for Dwarves!, even if it might seem like the boring choice
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Tyrant Leviathan

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Re: Denizens of Pangaea (SG)
« Reply #2 on: March 24, 2017, 08:14:58 pm »

If no one else will start. And since Spam Guard flopped because I lost interest. The next game post will be In Your Image and work on two more. ( Max I do is four. No more.)

Anyway you guys will be Dwarves next post unless someone else and then a roll or more votes.

Tyrant Leviathan

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Re: Denizens of Pangaea (SG)
« Reply #3 on: March 25, 2017, 12:43:32 pm »

From the glorious halls of Khazan your people come. Squat in height but stout in widith. Masters of metal who have a honor code. Dwarves. You are Sal Modin. First High king of the Dwarves and it is time to make the regalia of your nation. In Your massive mountain home that extends in the Earth. Life is good.

What is thy weapon?

A: Runic Axe:
B: War Hammer with runes
C: A Rune Engraved sword.


Armor:

A: Armor of Mountain: Earthen texture armor that does big time protection.
B: Armor of Beasts: Empowets your killing Priestess in battle.
C: Armor of Magi: Allows you to cast magic.

Shadowclaw777

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Re: Denizens of Pangaea (SG)
« Reply #4 on: March 25, 2017, 12:44:49 pm »

-Choice B than
-Choice C
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Funk

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Re: Denizens of Pangaea (SG)
« Reply #5 on: March 25, 2017, 01:48:26 pm »

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Tyrant Leviathan

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Re: Denizens of Pangaea: High King Sal of the Dwarves
« Reply #6 on: March 25, 2017, 10:05:42 pm »

You pick up the war hammer and the Magi armor. The Magi armor glows like lava as younplace it on. As for hammer.


For Smiter: Heavy Meteor iron hammer. Has flight tune, smash, and unbreakable.

Magic: The colors. Red, Blue, Green, Purple, and White.

More info latter as well as first situation. Picking your wife.

Tyrant Leviathan

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Re: Denizens of Pangaea: High King Sal of the Dwarves
« Reply #7 on: March 28, 2017, 03:38:33 pm »

It was time to select a bride, no. Abwueen. In Dwarve culture only one male and one female. They do not believe in Harry's. Below are your brides to be.


Conservative Dwarf picks.

Helena: Baroness of Svurok. Owner of Dearvern liquor resources. A nice catch.

Olga: Daughter of the last great king before you. Knows politics well.

Morrigan: The Bloody. Leader of the Lady blades. Group of dwarves women who fight with their men. Noted to be a southern dwarve. Which ironically are more Native American/ Inuit in fashion.

More exotic picks: Hey your the High King. You write the rules. Below are three options for non dwarf brides.

Brigid: Favored daughter of the Sun. Princess of the Elfs. A skilled magic user. To marry her is to increase favor with elves.

Tara: Human queen of West. Tall, dark and gorgeousl. Be in favor with humans.

Claire: Lady of the Wyldings. With silver hair, gold eyes, blue skin and typical features. In this case favor with the mutant ninja group.

Shadowclaw777

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Re: Denizens of Pangaea: High King Sal of the Dwarves
« Reply #8 on: March 28, 2017, 03:42:14 pm »

I'm just giggling at a idea for a "mutual alliance" with the Elves

Anyways, we select Brigid, the Princess of the Elves
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Tyrant Leviathan

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Re: Denizens of Pangaea: High King Sal of the Dwarves
« Reply #9 on: March 28, 2017, 10:32:21 pm »

Notice: Going to post science thread soon and Arms Race in Space soon. Tomorrow rrsults.

Tyrant Leviathan

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Re: Denizens of Pangaea: High King Sal of the Dwarves
« Reply #10 on: March 29, 2017, 09:14:16 pm »

One has married Brigid of the Elves. It was a mighty display of honor and power. Besides, they own bright steel.

Favor: Elves
Greed: +1

As the new haul of material is tempting. Though daddy of Brigid. High King Elric is stil in command of their homelands.



Three crisis have occurred. Which do you address first and deal with.

A: There is a monster raiding our elves friends. Hunt it down.

B: Roden are attacking the underground settlement of Alford. Send help.

C: Goblins spotted to south. Time for a army.

Shadowclaw777

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Re: Denizens of Pangaea: High King Sal of the Dwarves
« Reply #11 on: March 29, 2017, 09:25:08 pm »

Choice B, the Goblins aren't a threat yet...
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Tyrant Leviathan

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Re: Denizens of Pangaea: High King Sal of the Dwarves
« Reply #12 on: March 29, 2017, 09:48:14 pm »

To the tunnels. Going to the underground realm of strange lights and gems. There was the stench of vermin in the air. As the sieved city was currently cleaning up the dead of dwarf and rodent man. But fear not. There may be a solution!


A engineer has revealed that there is a vein of magma. If one pumps it correctly in a tunnel and lava door.  One could flood the rats with lava. But this method has never been tested before.


A: Donit. Let them burn.
B: No. we lick down and wait and smite them in honorable combat.

Shadowclaw777

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Re: Denizens of Pangaea: High King Sal of the Dwarves
« Reply #13 on: March 29, 2017, 10:03:05 pm »

Choice A, what could go wrong?
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Tyrant Leviathan

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Re: Denizens of Pangaea: High King Sal of the Dwarves
« Reply #14 on: March 30, 2017, 04:09:35 pm »

" Open the lava gate!" Is your order. You have engineers divert the lava vein and open.


2 out of 12.


Well it works. But not as you wanted it to. The lava wall that floods tunnnels does burn away the pests. But it buckles the flood gates and soon enough. Half the city is on fire and melting as dwarves also die. Boat murder is the term for this as the engineer who suggested it was named Boat. And the effect is murder.


A huge wave of disappointment hits you as your people suffer. When it dies down you cut the tunnels off with a blue glow. Mind over matter as the rats will have to try harder to get the dwarves. Oh and news of Brigid being pregnant makes you a little happier.


Next:


A: Send funds to rebuild city?
B:  Rally forces  for upcoming war with goblins.
C: Kill that critter invading the Elf turf.
D: Re enforce the city.
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