Go to the breifing room
Briefing. Do your part, save nature (and janitors), and throw the pamphlet into trashbin instead dropping it on floor.
((The starting skill points are a lot harsher than I remember.))
Name: "Grits"
Age: 27
Gender: Male
Appearance: Bald but with a full beard. Usually wearing grey overalls in his spare time. Average height.
Personal information: Grits used to be a mechanic for the regular old military, until he decided to "upgrade" one of the vehicles. A lot of people and expensive material got collateral damage'd in the ensuing chaos, landing him with a one way ticket to the HMRC.
Reason assigned to HMRC: Unsanctioned upgrades with deadly consequences
Stats
Strength: 3
Dexterity: 5
Endurance: 3
Charisma: 0
Intelligence: 3
Willpower: 3
Intuition: 3
Skills
Conventional Weapons: 5
Unconventional Weapons: 0
Exotic Weapons: 0
Handiwork: 0
Auxiliary Systems: 3
Medical Tech: 0
General Knowledge: 0
Profession: Technician
Get Gauss rifle and 2 scout eyes from the armory, then get to the briefing room.
Welcome. Rifle got and two pallets of scout eyes packed under arms. Briefing room has a plenty of empty and uncomforable steel seats.
Get gauss rifle,Get microwave field manipulator. Get absouloutly everything in the medical section since it all appears to be free having no price tag. Focus on pain relievers and medi foam. also get a scout eye. Get the best armor that is free.
"Man....I love free stuff."
Gauss rifles are in high demand today, the armory master have to retrieve new one for you from back room and restock armory kiosk already. Mass murder manipulator received. However none of the medical or aux stuff is free, nor is any armor except that one Mk I suit in your personal locker. I don't know what gave you that idea.
Tiny tingles of electricity twitching your neck tells you to head in for briefing.
"Awake please!"
[INSTALL]
The nurse, no, actually Doctor Rush now that you glance at name printed on chest of her white jacket smiles slightly, although her smile doesn't quite reach her pitch black eyes. "Sure." She taps her syringe pistol and moment later you feel a tiny prick on your neck. Five seconds later you are completely paralyzed and numb. Rush and another nurse rolls the bed through back doors into long hallway and past number of doors before pushing you into one seemingly random.
This room is just as white and perfectly clean as everything else. It's mostly empty too, except a computer display on side wall and another on a rolling table, and surrounding operation table is a whole array of mechanical arms ending with wide range of tools such as vacuum tube, circular sawblade and whole array of others you have no idea about. Doc and nurse lift your limp carcass on the operation table, secure restraints tightly so your head and rest of body stays tightly in place. Doc goes to the wall display out of your field of vision while nurse drags the mobile TV in front of you. The TV shows you, giving you perfect view of entire operation that will take place.
"We used to have one inmate here who liked to see all operations performed on him with great detail. Boys in maintenance installed these cameras and displays in most of operation rooms just for him. Unpleasant fetish if you ask me, but I'm not one to judge. Let's start then."
[Will: 5]
[End: 3-1]
Mechanical arms whirl in motion. You remain completely unfazed when vacuum tube sucks all your hairs out of the way and a scalpel makes three cuts on your scalp and pulls the flap of skin aside revealing skull underneath. Edges of cuts are quickly coated with some transparent paste that prevents blood making a mess. Sawblade moves in, cuts neat square section of skull out revealing your soft and so fragile brain beneath. Camera moves to display how a very thin black box is secured tightly against the cut out piece of skull and then the whole piece is put back in. You promptly pass out.
An indeterminate time later you wake up in infimary. Nurse instructs you to avoid head injuries until you have to go stasis again and escorts you out. You wander over to briefing room where everybody else is waiting.
> Alright cookies. This is not the mission site we were originally going to, but since our travel route took us through this system we might as well lend few expendable hands to local authorities to make their job a little bit easier.Holographic projector activates and displays a six legged ovoid creature with a heavy brownish gray shell, small mass of tentacle arms and a great sucking maw of teeths.
> So, are you familiar with Vexile? Those six legged xeno pests that that eat everything and shit almost nothing? That plague almost all Tomb worlds and large transport ships? Literal garbage disposal system in few worlds? Well, one of the big corporate freighters that arrived into this system just before us has slightly unusual problem with them. Unusual is the keyword here; normally Vexiles are pretty content with eating whatever trash they find and basically never attack humans. However Vexiles on this ship have turned exceptionally aggressive and in unusually large numbers. They have attacked the crew, eaten good number of them and blocked rest from ship command room.
> Your task here is simple. You will be dropped near one of the service airlocks, you get in, find and secure cargo hangar for more professional pest exterminators to get in en masse and kill as many Vexiles as you can in progress. Figuring out what made them so aggressive in first place or where they came from would be nice bonus, but not exactly required. Keep in mind this is a corporate ship, so try to keep looting and structural damage in minimum.
> If you have no questions to ask or weapons to buy, then get into the shuttle and pray you won't be eaten alive.