Vunico's dungeon entrance has a summoning chamber. There are several notes nearby explaining how to summon various enchanted objects. Through trial and error you manage to get the ancient device up and running and producing semi-sentient objects to fight beside your soldiers. An incredibly evil book is found locked in a small golden lockbox covered in holy symbols. It contains much more intricate and complex notes and procedures for summoning a demon commander! Those Vunico bastards are going to discover the true meaning of fear! Several maps of the dungeon are discovered as well. There are four major routes your army could take to make it to Vunico: The boiler wing, the frozen tunnels, the expanse, and the mushroom caverns. Knowing that the enemy may have gained access to the dungeon, your king distributes the troops evenly.
In the Boiler Wing, the two nations have come to a complete standoff. The tangle of pipes, boilers, and other machinery provide numerous opportunities on both sides for ambush. Goria losses multiple slime knights and soldiers to mechanical spiders who can navigate the labyrinth with ease. However, Vunico manages to ambush the Gorian forces several times as well. Their brogs were especially deadly here. The heat of the area has a negative effect on the Vunico infantry, but the Gorians are right at home in the heat. The two armies soon come into full combat, and no clear winner could be determined. The slime mages provided great support for the Gorian infantry, but the Vunico flying swords evened out the combat. Neither the flying slimes nor the magic carpets were able to be used to full effect in these close quarters. However, the arrival of a terrifying ice drake for the Gorians tipped the scales. Its icy breath froze the humid air and wet Vunicans, its claws and teeth ripped them to shreds, and the Gorians made decent gains in this area.
The mushroom caverns were a similar situation. Ambushes of flying slimes and mechanical spiders made the multi-leveled skirmishes fairly even. Both sides won and lost fairly evenly in the skirmishes. When the full melee broke out, Goria's number proved incredibly difficult to deal with, especially so because the Vunico army had incredibly difficulty actually getting to the fighting as they were bombarded by giant balls of slime that was somehow both slippery and sticky at the same time. Infantry aboard flying combat were able to fly over this inconvenience, but not enough men could be transported to gain an advantage. Gorian numbers really did give them an advantage here, but thanks to a fair amount of luck on the Vunico side, the Gorian army only made small gains.
The expanse was yet another close call. Ambushes and surprise is incredibly difficult to accomplish here. Small skirmishes erupt, giving Goria an advantage before the full melee began. The full strength of the Gorian horde was brought to force here, and everything seemed to be lost for the Vunicos. Large darts skewed men trapped in slime, and dragalos roasted infantry alive. All seemed lost until the rival of a terrify demonic commander. The demon was covered in black armor and engulfed in sickly green flames. The eyes of the Vunico men around him began to glow green and they fought with renewed strength and ferocity. This terrifying arrival managed to rebuff the advancing Gorians. Neither side made any gains.
The frozen tunnels were a completely different story. Vunico managed to lead several successful ambushes against the freezing Gorian army. Slimes and Gorian soldiers were slaughtered left and right. When the actual fighting began, Goria was already at a severe disadvantage. This was made even worse by the close quarters of the icy tunnels, which made men easy targets for spiders who could move along the ceiling of the tunnels. The Vunico enchanted swords danced through the air, cutting through many in the close quarters. The flying slimes had great difficulty navigating the low ceilings and the enemy weaponry simultaneously. Vunico managed to force the Gorian forces to rout. The rout was successful, largely due to slime mages making it very difficult to follow the fleeing men through the close tunnels.
Your soldiers are finding it very easy to lay waste to the undisciplined and lightly trained Gorian soldiers. That is, when and if you can even reach to them. The enemy seems to have allied themselves with various sentient slimes, the most annoying of which are the slimes that shoot more slime. It makes moving your troops incredibly difficult, and gives the enemy a distinct advantage in controlling areas of the battlefield. Your magic carpets are capable of providing great support to your infantry, but are contantly pestered by flying slimes whose stings are cripplingly painful. Seeing the enemy's giant ice dragon as a terrible threat, your king has decided to bolster forces in the Boiler wing to prevent the enemy from successfully forcing a retreat.
Vuncio Homelands: 4/4 Vuncio
Boiler Wing: 2/4 Vuncio, 2/4 Goria
Mushroom Caverns: 2/4 Vuncio, 2/4 Goria
The Expanse: 2/4 Vuncio, 2/4 Goria
Frozen Tunnels: 3/4 Vuncio, 1/4 Goria
Goria Homelands: 4/4 Goria
It is now a design phase. The year is 513.