Turn 1
absentmindedly pet Freza while exploring.
You reach out to pet the cute baby dragon. Froza looks annoyed, but you ignore her, instead focusing on your surroundings.
{_} You vault the thigh-high barrier separating the plaza's perimeter from the graveyard, and begin inspecting the gravestones one by one. You easily manage to make out a few names, but mostly dates and times, likely of the subject's death. More disturbing is that the larger ones seem to ramble on about what smell was on their breath; how many teeth they had; or the cadence of their final heartbeat, used as a line to compose a short, macabre poem.
Head to the mausoleum and see what's there for me to utilize. That being corpses, of course. Raise any I find.
You stride across the plaza towards the mausoleum. All you find is a single coffin at the end of a narrow hallway. You push the slab aside, revealing... a button. A bright red button sitting at the bottom of an empty sarcophagus. Angered by the seeming presence of a riddle to come, you press the button.
{_} The entire quantum corpse stockpile explodes into the space, knocking you sprawling from the insane force of several hundred pounds of compressed and preserved flesh and bone slamming into your body!
{_}{_} Your ribs crumple and break from the strain, caving in to puncture your lungs, coming dangerously close to your heart. You hit the stone floor hard on your back, and are nearly buried underneath the pile of bodies.
Just as the flow of corpses stops and the silence returns to the now half-filled mausoleum, you register a green wisp of light flittering in through the doorway. When it touches your body, you feel an immense jolt of energy roar through you like fire. Seconds later, nearly all the pain has gone from you, and you realize that you are fully healed!... albeit still trapped up to your neck underneath a pile of corpses.
Search for anything useful and an exit, in that order of priorities
Your attention is drawn first to the nearby dais, out of place among the otherwise flat stone of the circular plaza.
{_} Amazingly, it is contiguous with the floor; you can't help but feel some fleeting admiration for the stonework, though it may or may not be truly natural. An array of patterns and figures is carved into the top: the very center boasts a depression of roughly the same dimensions as a hand or clawprint, while around it are smaller, almost finger-sized indentations, clearly marked with lines leading to single-digit numbers. 1, 2, 3, and so on, all the way up to 7. An eighth indentation and accompanying number sits at the top, though upon closer inspection, you see that it is covered in a small, semi-transparent force field that forms a dome around that single carving.
Your intuition tells you that this dais may serve as some kind of key, or control console, relative to this plane.
Head into the mausoleum, in hopes of finding whatever information of where he is.
{_} After witnessing the sudden and near-total flooding of the mausoleum with corpses, you hold back, in case more traps may be present. You spot a curious green wisp of light flittering down from somewhere high above you, and watch it fly through the door of the mausoleum. There is a bright, silent flash, and then... nothing.
Froza glares at the dwarf then searchs for corpses in the mausoleum.
{_} You follow the lizardman, and are just to the door he went through when a loud rush of displaced air assaults your ears, accompanied by a sickening cascade of crunches against stone. Seconds later, a ball of green light sails through the door ahead of you, but before you know it it's gone, vanishing in a flash.
Zakir goes exploring, food and supplies are at the forefront, corpses and gear would be nice too.
While your companions disperse to scout the mausoleum or perimeter, you pick a random direction and walk, searching for any sign of some kind of supply cache or storage site for food. The latter is unlikely, given that the only time your master ate was for pleasure, not out of any real need to do so; such was one perk of being a lich.
{_} After about a minute, you finally spot something that doesn't exactly belong; a long iron stake driven into the dirt, which narrows all the way down its length, to what you can only guess is a pyramidal shape. The top is wrought with a large, grinning skull motif.
Nix joins Zakir in searching for supplies.
Curiosity leads you towards the skull on the stake.
{_} Something about it nags at you, almost as though it could hinge open. You grip it with both hands and twist; and sure enough, the top opens up easily, and reveals a single orangish-white wax candle inside a sconce where the throat of a creature would be, and where the iron of the stake begins. The black wick of the candle looks fresh, as though it's never been lit.
Pick up a gravestone or other appropriate object if I'm able to (I have 15 STR but am tiny) and stick it through the fog-barrier, then pull it back. Did the item that I stuck out there change?
{_} You skitter off to the graveyard, looking for an object of appropriate substance. After finding a suitably weighty chunk of a chipped gravestone, you maneuver carefully to the edge where the fog meets the visible ground, and use your tentacles to push the stone against it. After pulling it back, you find that the other half is disconcertingly cold to the touch, and that a spiderweb of cracks has formed. The chilled portion is now discolored; blackish, and looks almost warped in shape.
Background: {_} Froza notices a subtle humming noise from above, seemingly coming from the sphere at the top of the dimension. The humming coincides with the arrival of the strange green wisp of light. It subsides after a few seconds, and the dimension is still once again.
Name: Zakir Varuk
Race: Kitsune-Tsuki
Gender: Unknown. Check, or don't. Very ambiguous.
Status: Around the periphery of the demiplane.
Items: Unadorned black robes.
Name: Zal-hasar
Race: Lizardman
Gender: Ambiguous (uses male pronouns)
Status: In the mausoleum, buried up to his neck in corpses.
Items: Unadorned black robes.
Name: Froza
Race: Baby blue dragon
Gender: Female
Status: Standing just outside the mausoleum.
Items: Cute little black sash and bow (neck).
Name: Urist McNecromancer
Race: Dwarf
Gender: Male
Status: In the graveyard, around the periphery of the demiplane.
Items: Unadorned black robes.
Name: Victor Superbia
Race: Humanoid black dragon
Gender: Ambiguous
Status: In the center of the plaza.
Items: Unadorned black robes.
Name: Nix
Race: Human
Gender: Male
Status: With Kevak, around the periphery of the demiplane. Inspecting an iron stake with a skull motif.
Items: Unadorned black robes.
Name: Kithrax
Race: Incutilis
Gender: Male
Status: At the very edge of the demiplane, right next to the fog barrier.
Items: Black sash (wrapped around his shell).
Name: Naoztxr'itra
Race: Ethergaunt
Gender: Male
Status: Standing just outside the mausoleum doors.
Items: Unadorned black robes.
GM notes: Since people keep calling for it, I'll go ahead and see about how to make a Discord server for this game. Details forthcoming.