On the proviso that this will be dropped at the end of March or passed onto another GM (unlike Wands Race, which will be picked back up later if not concluded), let's try a quick SPAM game! [Be ready for this to die an inglorious death!]
Rather than a king or warlord ruling through righteous authority or force of arms, you are a wizard seeking to forge their destiny! Unfortunately, the world has absolutely gone to the dogs; the old Empire has crumbled, warlords are roving the land carving out fiefdoms and monsters have crawled up out of the earth to feast upon humanity. Terrible times, but great for an opportunist like yourself! But first, we must learn who you are:
Name: [preferably something sensible]
Background: Who are you, and how did you get into wizardry?
A - University student: A member of the elite course of academic magic in the finest city of the Empire, you secured a place and a scholarship by dint of your intelligence and enthusiasm. Your long university career has left you book-smart and well read, but perhaps not the wisest in the ways of the world. During a field expedition beyond the Empire's borders, everything went to hell.
B - Battlemage: You started out as an officer in the Imperial Army, fighting for glory against rebels and traitors, when you were discovered as having a knack for magic. The Empire paid for your tuition in the military's school for battlemages and you retained your former rank. You were on a mission to stamp out a rogue wizard for the Empire when everything went to hell and monsters ate the rest of your team.
C - Merchant: You were born into wealth and comfort as the heir of a banking and shipping dynasty. You learnt the arts of business and dealmaking, buying spellbooks and learning from them and a few select tutors in your spare time. On your way to inspect some of your dynasty's distant holdings, everything went to hell.
D - Nobility: You were born the third-in-line to a county, educated in politics and leadership, duelling befitting a noble, and had a private tutor in magic who taught you alongside your other lessons. When everything went to hell, you alone escaped the devastation of your fief.
E - Brigand: You became an outlaw, preferring the freedom and thievery of the life and also having little choice on account of your various crimes. Banding together with other ne'er-do-wells, you made friends with an exiled mage who taught you everything you know shortly before everything went to hell and he (and the rest of your band) died.
F - Peasant: You were born with the spark of magic - onto a pig farm with no prospects and no money. You learnt the value of hard labour and how to work the land, and you had recently started your apprenticeship with the village witch to learn a thing or two about herblore and how to control your innate gift when everything went to hell.
Skills: You're on your own with nothing but you, your magic and your skills. But there's one skill you excel in.
A - Martial
B - Negotiation
C - Lore
D - Leadership
Magic: You have been trained in one field of magic in particular, and that is where your strengths lie.
A - Abjuration. You're good at sealing entrances, summoning shields and protections and binding spirits when you find them.
B - Conjuration. You're good at summoning objects and creatures out of thin air.
C - Divination. You're good at seeing things at a distance, or through time.
D - Enchantment. You're good at messing with people's minds.
E - Evocation. You're good at destroying things with channelled energies.
F - Illusion. You're good at making things appear to be what they're not.
G - Necromancy. You're good at channelling the powers of life and death.
H - Transmutation. You're good at altering the properties of materials and objects.
I - Generalist. What speciality? You learnt a little of everything, and you don't excel at anything.