- Transparency for workshop tiles used to work, but does not any more (black background instead of ground tile).
Yeah was experimenting with this and disabled it. I was going to maybe make it configurable as I'm not completely sure transparency for workshops is required. The problem is that tiles used in workshops will most likely have transparency as they're used in other places, but this makes it difficult to notice workshops on some backgrounds - unless tileset provides overrides for all workshops. But probably I shouldn't have disabled it in the build, right.
- I forgot to tell it before: the trade depot is not drawn below the items it contains (in addition to the old issue of overrides not working for these items).
I'll check again, I looked at depots briefly and didn't notice.
I don't know how this works, but would it be possible to draw more than two tiles (as a configurable setting maybe)? I liked how drawing items over one another made some tiles feel cluttered (and they actually are). Ideally, I'd like to have: ground/construction + stockpile/building + a few items, but I don't know if it is possible or easy.
Well, as it's implemented currently, it's two layers only. However I'll probably try other ways later. Game draws (i.e. calls the draw function for) all the items anyway, and OpenGL performance isn't a problem nowadays, so we should be able to draw more stuff.