Constantine wakes up and resumes hiking to Balmora.
[4]
Like a true legionnaire, you rise with the sun, feeling refreshed and ready for the day. You quickly gather your things and head downstairs to leave. It's fairly quiet down there at this hour, aside from a few well-to-do farmers in there for a drink before they head out to their work. You notice the bosmer wizard from last night apparently passed out at his table, and a Khajiit woman with earrings poking at him.
"Gentlemen, and one lady, welcome to Balmora! City of opportunity! Or so I've heard. Fargoth, how are we on objects of interest?"
What have we got for loot, to be exact? How much of it could we plausibly sell?
"First of all we'll need to find decent lodgings. And then I do believe I have an appointment at the South Wall."
Land in Balmora and seek out a good spot to get situated and get our collective bearings (and also get some decent clothes for my slave friends) as well as safely store our loot.
[2]
With a rowboat and 5 people, you were only able to bring 2 barrels of stuff with you, though you packed them as full as you could. You have one barrel that's primarily full of stolen legion armament: pauldrons, boots, helmets, greaves, all stacked up neatly inside of each other, several of each. The other mostly contains various alcoholic drinks and mid-to-low-grade potions. You packed the remaining space in each with clothing and jewelry from the rest of the stash back in the cave, and you suppose the slaves can help themselves to some of that. It's only fair. And nothing too too valuable.
It shouldn't be too hard to move this stuff, though, it's only a matter of finding someone to buy it as a trade load rather than individually. And general traders are a drake a dozen. Preferably one who won't ask too many questions, but if what you've heard of this city is true, that shouldn't be overly difficult.
[3]
You don't have much direction to go on, aside from your official instructions, but you at least seem to have loyalty from the others for the time being. The two Argonians decide to stay and watch the stuff in the well-guarded waterfront while you, Baadargo, and Fargoth go out to explore. Hostels for travelers and riverrunners abound, and for less transient lodgings there seem to be plenty of flophouses available around either side of the river where all of you could at least lie down and store some stuff. You'd likely need a bit more investigating to find anything more robust, but in a city this size it surely must be available. However, depending on your plans it shouldn't be hard at least to find a space to rent for a few days while you do your business.
[6]
A few minutes walk brings you to the Gate Plaza, near the city's Southern entrance and its sizeable strider port. One store placard immediately catches your attention - "Ra'Virr - Trader"
Wake up, preen self, find something to eat. Like bread, or a bug, or bread with bugs!
If there is any feasible way to messily make pancakes in Caius' house, do that.
Wake up and look around for Caius.
The three of you awaken gradually with the light of day streaming through the green-glass windows, finding a basket of bread thoughtfully placed near your impromptu nest, though no sign of Caius. The Bosmeri girl makes a half-hearted attempt at getting up, taking a single bite of bed before rolling back over and snoozing again, leaving you two Argonians to face the morning for now.
[3] Eetz picks over the corners of the room for bugs, finding a few pensive-looking spiders lurking up above one of the shelves, and garnishes his bread with them. He also thoughtfully peruses the room for any means to make pancakes. Unfortunately, though one might conceivably find a way to cook using a single plate and that surprisingly decent skooma pipe stashed under the bed, without water there's not really a way to make dough, batter, or even gruel.
Said plate also seems to contain a small pile of some kind of jerky.
Get up and explore my new surroundings! Ask around for how I got here and who's to thank.
You find yourself on the bottom of a stack of bunk beds, near several other bunk beds, which are mostly filled with sleeping people of various shapes and sizes, all wearing similarly varied robes. On getting up, you find this space to be partitioned from a larger room via discreet paper screens, likely for the benefit of the sleeping. It seems to be a large and well-furnished basement of some kind, lit by blue paper lanterns and a large planter filled with (among other strange flora) glowing mushrooms. There are a number of people going about their business in here; reading books, futzing with alchemic equipment, meticulously writing something on a scroll. From the sparks, there even seems to be someone practicing Illusion a bit. An Altmeri woman notices your emergence and greets you.
"Up early, I see. Good! You were in a bit of a bad way last night. As a courtesy I decided to patch you up a bit, hopefully you don't have a headache." On your prompting, she explains the condition she saw you in last night after you'd passed out and what she'd heard later from the one who let you in. "You should probably go see the guild Steward straight away, sir. She'll be upstairs, in her office." She gestures towards a ramped corridor leading upwards.