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Author Topic: Roll to Morrowind (6/4) - Balmora: Is that the Main Quest calling?  (Read 37170 times)

Enemy post

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #90 on: April 03, 2017, 10:30:58 pm »

"I shall keep an out for this villain, sir. However, I have orders from the Emperor that I must attend to as swiftly as I can."

Go back to hiking to Balmora.
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Draignean

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #91 on: April 03, 2017, 10:55:37 pm »

Eetz tucked his scouting haul into his clothes as well as he could manage and set off smartly for the Silt Strider, opening his letter and reading while on the way. Vivec sounded like a nice place to go, had a good ring to it....

Head to the Silt Strider, inquire as to destinations, Read the letter!
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Rautherdir

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #92 on: April 04, 2017, 09:09:46 am »

"For both of us, here is 5 gils. Perhaps you could tell this one what direction the South Wall cornerclub is?"

After listening to the driver's reply, Taahni motions to Tyrian to follow her and walks to a point where no one should be able to hear them speaking, and then turns to Tyrian and states, "The two of us share the same instructions, do we not? To find a Caius Cosades and deliver a package? Taahni thinks the best course would be to find him together."

Regardless of Tyrian's answer, Taahni finds the South Wall cornerclub and asks around for Caius Cosades.

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WillowLuman

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #93 on: April 04, 2017, 11:22:11 am »

"I shall keep an out for this villain, sir. However, I have orders from the Emperor that I must attend to as swiftly as I can."

Go back to hiking to Balmora.

"Very well, I understand. We'll start on our own investigation here."

And so you set out in earnest towards Balmora. Following the road signs, [3] you make it about two miles into the swamp before you hear a piercing and undignified scream from the sky.

Eetz tucked his scouting haul into his clothes as well as he could manage and set off smartly for the Silt Strider, opening his letter and reading while on the way. Vivec sounded like a nice place to go, had a good ring to it....

Head to the Silt Strider, inquire as to destinations, Read the letter!

Spoiler: Letter (click to show/hide)

It seems that the strider to Balmora will be leaving soon, while the one to Vivec leaves in about an hour. You spot two of your fellow prisoners boarding the Balmora one, and another loafing around. There are also routes from here heading to Gnisis (a very long trip, it's a mining village on the other end of the island), and Suran, a small town about an hour's journey further out than Vivec.

The fares are as follows: [3]

Balmora: 16
Vivec: 7
Suran: 9
Gnisis: 44
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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #94 on: April 04, 2017, 11:26:04 am »

Look for the source of the scream. Leap to catch them if I can.
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Harry Baldman

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #95 on: April 04, 2017, 11:32:15 am »

"I've got a place, a time and I think I've found the people! You seem like a tough sort - I expect your friends are much the same, no?"

Entice the smuggler!

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Tiruin

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #96 on: April 04, 2017, 12:14:40 pm »

((So Hugo told me it was 8pm in Taahni's bits with me :P Also WOW is Eetz going to be RICH.
Also that was beautiful imagery, Hugo :3
...I really wonder how it feels in-game. ALL THAT IMAGERY has me thinking of Miyazaki's Nausicaä of the Valley of the Wind. Oom! :D But transportable!))
Meanwhile, with Taahni at 8pm...
"You know, I had a feeling that the wording wasn't customized, especially the formal headline of this officer. I agree, but we shall invoke plausible deniability," Tyri said, not facing Taahni. She turned to smile at the Khajiit after that.

"Now that it's said and done--I'll be shadowing your tracks. Best not to delay what we need to know and do; I bet there's always something to follow this up."

What had attracted those Dunmers' attention--ask this before the embarking.
Tip that driver with thanks! ...Probably get a few generic coins from one of the richer (and maybe snobby) looking fellows to do that. If there are none, don't tip! But still offer much thanks for his chat and talks.

Ask what dangerous creatures usually use around here to sense--smell or otherwise?

((I just realized there was no snobby jerks around :O But nice traveling folk instead.))

PPE: 3 posts!
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WillowLuman

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #97 on: April 04, 2017, 01:57:58 pm »

(Gonna hold off on that a bit more until I see where Eetz is going)

Look for the source of the scream. Leap to catch them if I can.

A book lands smack! in the road in front of you. Looking up, you see a short, robed figure flailing rapidly towards the ground. [4] Your guard instincts take over! Jumping up to catch the falling person, you collide with them midair and are instantly struck to the ground and the wind is knocked out of you. You think you ought to have come out worse than that, but you're not complaining. However, the other is: he seems to be a bearded bosmer, wearing a very expensive blue robe and a fur hat in the Colovian style. He lies moaning on the ground, nursing what are likely a few broken bones, but at least he seems to be alive.

"I've got a place, a time and I think I've found the people! You seem like a tough sort - I expect your friends are much the same, no?"

Entice the smuggler!

[4] She practically drags you by the hand further into the tunnel. There's an antechamber with a campfire and a rowboat stashed against the wall, and another shabby wooden gate leading deeper into the cave. "Oi!"

After a moment, the gate swings open and a dunmer man, a hedge wizard by the look of him, steps into the light. "Tanisie, who's this and why isn't he dead?"

"This n'wah says he has a deal for us."

"A deal? Is he here to buy the slaves?" He looks you over, sizing you up, "You'd better not be with the Thieves' Guild, Imperial."
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Draignean

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #98 on: April 04, 2017, 02:14:42 pm »

Eetz pondered the oddly specific instructions, then whipped out whatever form of writing implement he had and drew a smiling face on the package. There, now he certainly couldn't be accused of defacing the package. He took his work very seriously, and it certainly didn't pay to completely disregard the instruction you were given.

Eetz paid the fare to head to Balmora.
« Last Edit: April 04, 2017, 02:22:27 pm by Draignean »
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Harry Baldman

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #99 on: April 04, 2017, 02:20:42 pm »

"Thieves' Guild! Hah! As if I would give those bottom-feeders the time of day!" Marcius laughs. "No, I do rather set my sights higher! I am a man of business and connections, and I have heard of enterprising souls in this area with great expertise in my twin specialties of import and export."

"Oh, but where are my manners. They call me Drasus Tellurius, and I happen to possess knowledge of some highly valuable goods that I and my associates would like to recover, and a very good plan to do so. All I require, as it were, are a few dab hands in the business of specialty import. By which I mean yourself and your lovely associates - I've heard a little about you, and I dare say you show a good bit of promise. There'd be a great deal of coin in it for you if you have as much skill as I've heard."

Be a man with a plan.
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Enemy post

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #100 on: April 04, 2017, 02:46:17 pm »

(What? He didn't die? Plot ruined RTD over.)

Slowly pick myself up, brushing off swamp detritus. Help the bosmer up if he can stand.
"Unnn...Are you alright sir? How was that you fell from such a height?"
« Last Edit: April 04, 2017, 04:21:08 pm by Enemy post »
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WillowLuman

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #101 on: April 04, 2017, 04:36:53 pm »

(What? He didn't die? Plot ruined RTD over.)

Slowly pick myself up, brushing off swamp detritus. Help the bosmer up if he can stand.
"Unnn...Are you alright sir? How was that you fell from such a height?"
(Well, you rolled a 4 to catch him, so vOv )

The bosmer weakly raises his hand and casts a restoration spell upon himself. After you help him climb, limping, to his feet, [1] he simply says, "I don't want to talk about it..."

"Thieves' Guild! Hah! As if I would give those bottom-feeders the time of day!" Marcius laughs. "No, I do rather set my sights higher! I am a man of business and connections, and I have heard of enterprising souls in this area with great expertise in my twin specialties of import and export."

"Oh, but where are my manners. They call me Drasus Tellurius, and I happen to possess knowledge of some highly valuable goods that I and my associates would like to recover, and a very good plan to do so. All I require, as it were, are a few dab hands in the business of specialty import. By which I mean yourself and your lovely associates - I've heard a little about you, and I dare say you show a good bit of promise. There'd be a great deal of coin in it for you if you have as much skill as I've heard."

Be a man with a plan.

[5] "Conncections, eh? And you've heard of I, Melar Baram? Well, let me hear of this job." Artfully extracting rumors and hints from this Melar fellow using vague questions, and then pretending that you already knew the info, you cobble together a proposal. "So, you want us to help you get a load of Dwemer loot back from a gang in the Vivec underworks? Interesting. But... you sure they aren't with the Tong? Hmm..." He steps aside to whisper with his associates, Tanisie and Mulvisie. "Alright. We'll take you up on it. IF you can assure us we won't be crossing the Tong, and IF your people can help us move some of this sugar. So, when is this going down? And when and where would we meet up for further arrangement?"

Eetz pondered the oddly specific instructions, then whipped out whatever form of writing implement he had and drew a smiling face on the package. There, now he certainly couldn't be accused of defacing the package. He took his work very seriously, and it certainly didn't pay to completely disregard the instruction you were given.

Eetz paid the fare to head to Balmora.
(I refer you to the long-winded description of the journey)

[3] As you disembark onto the tower's broad top, where people of all sorts work busily to load and unload striders by the light of paper lanterns, you see that Khajiit from the prison ship take the Bosmer lady over behind a stack of crates. Moving in closer, you overhear: "The two of us share the same instructions, do we not? To find a Caius Cosades and deliver a package? Taahni thinks the best course would be to find him together."

You note a number of guards wearing a rather striking, if strange sort of armor standing on the platform. It looks like chunks of yellowed bone and shells warped and wrapped around the frames of their bodies, making them look a bit like spiny crustaceans in the shape of men.

"For both of us, here is 5 gils. Perhaps you could tell this one what direction the South Wall cornerclub is?"

After listening to the driver's reply, Taahni motions to Tyrian to follow her and walks to a point where no one should be able to hear them speaking, and then turns to Tyrian and states, "The two of us share the same instructions, do we not? To find a Caius Cosades and deliver a package? Taahni thinks the best course would be to find him together."

Regardless of Tyrian's answer, Taahni finds the South Wall cornerclub and asks around for Caius Cosades.
Meanwhile, with Taahni at 8pm...
"You know, I had a feeling that the wording wasn't customized, especially the formal headline of this officer. I agree, but we shall invoke plausible deniability," Tyri said, not facing Taahni. She turned to smile at the Khajiit after that.

"Now that it's said and done--I'll be shadowing your tracks. Best not to delay what we need to know and do; I bet there's always something to follow this up."

What had attracted those Dunmers' attention--ask this before the embarking.
Tip that driver with thanks! ...Probably get a few generic coins from one of the richer (and maybe snobby) looking fellows to do that. If there are none, don't tip! But still offer much thanks for his chat and talks.

Ask what dangerous creatures usually use around here to sense--smell or otherwise?


The caravaneer thanks you for your tip, and answers Tyrian's question. "Oh, that would be Cliff Racers. They're a real menace in the mountains. Big, legless flying reptiles, like a snake and a bat had a baby. They harry their prey incessantly, stabing with their tails, but they're awkward on the ground, so it's best to find some cover to stand under. Or better yet, to not travel alone near the mountains." At her next questions, the Dunmer woman holds up her hand, "If you want to talk more, I'm heading to the Eight Plates for a drink. You'll find it at the bottom of the stairs." And with that, she sets off for the stairs that lead off the top of the tower into the city.

After your brief conference, the two of you set off in the same way. It seems there are a number of establishments lining the street beneath the strider port, but none of their signs read "South Wall." You ask an Argonian woman hanging around at the base of the stairs for direction. "South Wall? That's on the other side of town, I'm afraid, but not hard to find from here. Just follow the city wall East, cross the river, and keep following the wall."

The city is huge. It takes a few minutes to reach the waterfront, but the street is at least straight and easy to follow, sloping gently downhill. It seems to be fairly organized, too, at least along this street: the inns, taverns, and clubs are in a line, then a row of shops, then modest-looking residences and boarding houses. The waterfront is filled with throngs of people even after dark, and those funny-looking dunmer guards patrol the area in numbers. A number of people simply stand on the bridge as you cross its length, simply watching the river. However, things seem a bit quieter on the other side. Once you leave the wide-open area of the waterfront, the street going uphill again, there are fewer people out on the streets and fewer guards to be seen. It's darker on this street, too, but eventually you come to a blue lantern illuminating a banner: "South Wall." A corner-club indeed: the wall-hugging street turns north here.

The inside of South Wall is a bit humble, but noisy and crowded. It seems like a fairly working-class joint. [4] You are directed to the owner upstairs, who "knows things," an Imperial by the name of Bacola Closcius. "Old Caius, eh? He rents a little bed-and-basket on the North edge of town. Go out the front door, and up the stairs on your right. Then follow that street North until you can see the northern wall of the city. Caius' place will be at the dead end of the street, facing South."
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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #102 on: April 04, 2017, 04:42:12 pm »

"Have it your way sir. I'm on my way to Balmora, if you would like to travel together. I could also escort you to Sedya Neen, if you prefer."

Do as I promised, if he agrees to either offer. If he refuses, keep trying to get to Balmora.
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WillowLuman

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #103 on: April 04, 2017, 04:48:48 pm »

"Have it your way sir. I'm on my way to Balmora, if you would like to travel together. I could also escort you to Sedya Neen, if you prefer."

Do as I promised, if he agrees to either offer. If he refuses, keep trying to get to Balmora.

"Balmora? So, this is Vvardenfell?" He pulls out a parchment from his pocket and studies it for a moment. [4] "Hmm. Well, stranger, I think I could help you there. And I probably owe you one. What would you say to a little... shortcut?"
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Tiruin

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Re: Roll to Morrowind (6/4) - Seyda Neen and Balmora
« Reply #104 on: April 04, 2017, 04:54:40 pm »

"Taahni, I haven't seen the others with paper and packages so I'll assume we're either the first, or otherwise. Regardless, I think we are being tested in terms of endurance...and patience to move everywhere given these kinds of instructions," Tyri said, examining her paper again after moving to a quiet spot where she could speak to the nice Khajiit.

Quote from: Memory
Proceed to the town of Balmora in Vvardenfell District. Report to a man named Caius Cosades. He will be your superior and patron; you will follow his orders. His residence is not known, but ask at the cornerclub called "South Wall". People there will know where to find Caius Cosades. When you report to Caius Cosades, deliver the package of documents to him, and wait for further orders.

"Good thing is it's straightforward. Would you like to test out Caius' instructions? And when we get there--would you like to go first or me to go first?"
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