Bloody physics always getting in the way of awesome.
Well, as discussed in Discord, the Berserker Array may have some velocity and safety issues.
I'll put forwards an alternative idea, though I'm not shifting my vote just yet.
SA-1: Railed Man Cannon:We've developed a rather large cannon especially designed to fire the strangest projectile of all, men. This is an utterly brilliant idea, but one with some safety and velocity issues.
Safety issue one: this won't be pleasant for any man fired. Heck, men are nowhere near as durable as shells.
Safety issue two: and it won't be pleasant upon impact, either.
Solution: A special variant crystal suit, designed to be especially aerodynamic and resistant to an explosion from underneath. The idea is the suit allows a fired man to fly through the air at a further distance than normal, survive the acceleration and explosive force, and after landing on an enemy sky ship, jump off and fly down to safety. Our Crystalworks should manage this easy.
Velocity issue: The suit handles the aerodynamics well enough, but reaching sufficient velocity may be a bit difficult. This is handled by a modification to the suit and the cannon. The cannon's insides are equipped with rails, which correspond to little attached wheels on the suit. Instead of using a single explosion, we apply several smaller explosions which, in total, add up to far more velocity applied than the single explosion we normally use, at many points on each rail. This also makes it safer, using a more gradual acceleration as opposed to one big acceleration.
Here, have a diagram.
X=cannon walls, M = man, E = explosion.
A normal cannon would work like this.
XXXXXXXXX
EM
XXXXXXXXX
This won't get the man inside very far, and will be quite a jolt.
The Man Cannon would work like this.
XXXEXEXEXEXEXEXEXEXEXEXE
XEM
XXXEXEXEXEXEXEXEXEXEXEXE
Firstly, we make it much larger than normal. This will lead to aiming and setup issues, but we have breech loading and the men fired can adjust.
The explosions are smaller than the big explosion used in the first diagram, but added together, they reach much higher velocity over a longer period of time, keeping our fired man from dying horribly. I reiterate, when the fired man passes each E, it goes off, adding velocity. This requires quite a bit of coordination, but we have mathmagics and circuitry and blast ball experience which should do the trick.
The implications of this are enormous. We can fire forces behind enemy lines. We can fire forces directly onto enemy ships. We can fire troops into the air and have them come back around on our territory and report what they saw. The ultimate in scouting. The ultimate in troop transportation. The ultimate in awesome. Vote for the Railed Man Cannon now, if you think it would be better than the Berserker Array. Glory to Arstotzka.
DESIGN
1 - ASAF-F43 Interceptor: Chiefwaffles
1 - Direct Application Frost Towers: Andres
3 - Berserker Array: helmacon, FallacyofUrist, Kadzar
2 - Aerial Mobility Unit: Andrea, Draignean
0 - SA-1: Railed Man Cannon:
If it doesn't pass, the Berserker Array is my second choice, which is why I'm keeping my vote there for the moment.