1. The R1 shouldn't have had "Hybrid Rifle" added to its name. The R2 shouldn't have it just because the R1 had it and in fact it should be excluded.
2. Magic is how we propel all our guns. None of our guns use non-magic propellant. Please stop sticking "hybrid" on anything that does not purely use magic. It's really annoying to see it included in the names of all our guns and I really hate the idea of looking at our list in the future and seeing "hybrid tank, hybrid rifle, hybrid helicopter, hybrid cannon, etc." all because they happen to use fireballs to power them. Please, just drop the name and save it for when it would be actually meaningful. Just as an example, using "hybrid" in the name of a gun that is also a sword would be a meaningful use of the term.
1. Well in my opinion it should have.
2. Yes, and our guns are hybrid because they use magic propellant and mundane projectiles/whatever. And as for "hybrid tank, hybrid helicopter, etc.": In the real world, we (mostly) don't name our vehicles after their engines. While the steam engine may be hybrid (magic -> mechanical energy), the vehicle isn't. It just runs off of a hybrid engine. And yes, the steam engine probably would have been called hybrid if I suggested it.
It's not a big deal. I just like having names that are more than one word. "AS-R2 Rifle" doesn't have the same ring to it.
1. What's not to like about it? It simplifies the reloading process. That meaning less moving parts - meaning greater reliability and higher chance of design success - and increased reload speed. We could incorporate magazines into things besides bolt-action rifles, such as pistols, assault rifles, and sub-machine guns. It's logistically easier, because instead of having to make, transport, and keep track of two separate types of clips, you just have one kind of magazine.
By the way, I forgot to mention last time, but I hope you don't mean to make our combat armour have pockets. It would make more sense to give our soldiers stuff to wear over the armour - like bandoleers and jackets - instead.
2. Read here for my question and this was his response:
1) No.
1.) It's still more complicated involving the process of recharging Magegems. While it
is possible to make a single magazine/clip containing both Magegems and bullets, remember that Magegems are reusable while bullets are not. We can make the Magegems detachable/removable/whatever, but in the end it's still adding complexity and still rigid if we ever upgrade our magegems/improve efficiency.
2.) Evicted wasn't responding to a question about an included revision to it. He was answering to this:
With the blastshell, there are two in-design revisions that could've been done, one of which we tried to go for. The first in-design revision could've been making magegems more powerful so we could outfit smaller shells with the designs or make the HA1 ones cheaper. (We did not try to go for this one.) The second in-design revision that could've been making the PSF-C exert a constant force rather than a brief force. (We did in fact try to go for this one.)
If adding an explosive payload would've made the shell too expensive, couldn't the excess success of the 6+1 have gone to achieving one of these two revisions? (The R1 got a 2 to effectiveness but we still got the Fireball revision.) If not, which stats and in what circumstances allow for these in-design revisions to be completed or to spontaneously happen? (A low complexity/ambition design might be it, but to my understanding high complexity/ambition designs just result in lower bonuses/higher DCs.)
First, Evicted also said that the "6+1" is the same as a "6". Your revisions here are also way more ambitious than the "revision" I want to include in mine.
I want to make the SPSF-C slightly more efficient and less powerful (made up by optimizations in the barrel) to allow for 1 Magegem = 2 Charges instead of 1 Magegem = 1 Charge. You wanted for a shell design to improve our magegems or to make a new variant of Blastball that the shell did not need.
And the pouch thing is mostly fluff. It's an extremely tiny """buff""" to Combat Armor if it gets through, and it's minor enough to not increase the complexity of the revision + to just not be included if we get bad rolls.
Our blastshells are bottlenecked by the cost of magegems. If all our magegems were cheap, our blastshells would be cheap. Making blastshells out of crystal would still have them be Expensive because a vital component in their design - magegems - are Expensive.
We already talked about this in the Discord, and evicted said this (and you even responded to it):
Honestly, the expense system is a load of crap. A wooden shield runs the risk of being a NE and a top-of-the-line ship has the chance to be Cheap.
It'd be easier to make judgement calls, but now we wind up with things using Expensive components that somehow end up cheap.
You can just "make rifles cheaper", yeah. They'll get cheaper despite the gems.
And this obviously doesn't just apply to rifles.
Another thing to consider is that summoned crystal disappears in the presence of anti-magic. Only machined crystal is immune to it. The idea of conjuring crystals is a good one, but the Conjuration magic needed to make it work wouldn't be summoning, it would be teleportation. They'd need to get already-made machined crystal ammo rather than make it themselves.
All that said, I support the idea of a kind of heavier crystal, but only if it's heavy as a compromise to increase its durability. Even then, we currently have little need for crystal of a more durable quality and there are more pressing things which require a Revision.
Glory to Arstotzka.
Well, the conjuration point is true, but it's not the focus of the design. Our mages can already very easily make crystals of any shape. A part of the design is that mages would be able to conjure these crystal shells without any notable amount of effort from us regarding this specifically.
The shells are vulnerable to anti-magic, yes, (and I touched upon this in the Weighted Crystal Shell revision), but that's not the point. Crappy anti-magic vulnerable shells >>>> No shells.
And the point of the revision is not weighted crystal. I don't really care about that. The entire point of the weighted crystal is so we can make our shells crystal without sacrificing anything. Considering we made Crystal Glass as easily as we did with literally zero drawbacks, doing something as minor as making crystal a bit heavier as the main focus of a revision should be easy to do without purposely sacrificing anything.
And we'll see about the revision. The point of Weighted Crystal Shells is to decrease the expense level of
all our special shells. We'd get Cheap Range/Explosive ammunition, Expensive Range+Explosive ammunition, and Expensive Equalizers.