Revision: Insulating CrystalWe build upon our efforts to create insulating crystal from the Combat Armor project. With this foundation, insulated crystal shall be an easy task.
The structure of crystal is changed to no longer facilitate electricity flowing through it. We already have plenty of experience tweaking crystal to achieve particular ends, and this is no different. The Crystalworks allows us unprecedented control of the properties of crystal, and things such as Crystal Glass only prove this. While we may have had not enough time to finish insulating crystal as a part of Combat Armor, we can use the work done there to gain a head-start here.
Insulating Crystal is to be primarily used in layers. In instances such as Combat Armor, our Crystalworks shall create the insides of the Combat Armor out of insulating Crystal while ensuring a path from the head to the ground in conducting crystal. As a result, the occupant is virtually entirely protected by lightning and other similar environmental hazards, and the electricity harmlessly flows to the ground.
This layered approach can be used for practically any design, with Combat Armor being the highest priority. With this revision, we aim on equipping as many designs as possible with the new crystal variant.
TL;DR: Use our experience from the failed attempt in Combat Armor to make insulating crystal. This should be easy given we already gave it
some effort as a part of Combat Armor. Should typically be incorporated in designs via layering conducting crystal on the outside, giving a path to the ground, with insulating crystal protecting the occupant/design/tech/whatever. Should be applied to Combat Armor and preferably everything else.
Experience/Difficulty - We already made a (partial) attempt at insulating crystal with the Combat armor design. We have experience with finely manipulating individual properties of crystal just in general, and with Crystal Glass. We have the Crystalworks, which greatly facilitates tweaking Crystal's properties. The actual layering part is easy. We can already seamlessly integrate crystal glass into our designs, and insulating crystal should be no different. This should be easy.
Insulating - Insulating crystal insulates against electricity. Surprise, eh?
Layering - While it should be acceptable anyways in Wands Race, apparently it's not the best idea to just make the whole armor out of insulated crystal. But if we just insulate the inside, the occupant is protected against electricity while the electricity can still path through the conductive crystal to ground. This method obviously should be applied to crystal armor first, but can be used with pretty much any design - the Crystalclad, steam engine, our cannons, etc.
Distribution - It should be pretty easy to incorporate this into our designs given the apparent ease we had with Crystal Glass. But priority from most critical to least is: Combat Armor, Steam Engine, Cannon, Crystalclad, Restless, any other crystal designs I forgot about.
If anyone wants to reintroduce any revision, please feel free to just copy it over from the other votes.
Revisions:
2 - Insulating Crystal: Chiefwaffles, Helmacon
But yeah, the Blastball is great! The better AS-R1 should be great, the combat armor should be nice, and hopefully insulating crystal goes well too. The steam engine comment seems promising, as we can use that in conjunction with our "steam engine credit" to get a much better engine. At some point, we should look into improving the accuracy of the AS-R1 as well. And cheapness. Cheapness can be done by better magegems (which can also be used for the HA1 to decrease its apprentice cost)
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Let's do the IDE!)
Also people
use the discord please so I can talk about designs without doing it post-by-post on the forums!
Note to self: If we decrease apprentice requirement of HA1 down to anywhere(?) from 3, it should lower in cost from Expensive to Regular.
EDIT: Evicted, two questions:
1.) Will the Concussive variant be useful as a regular spell, for use in anti-air? (Knocking riders off of carpets, etc.)
2.) Does the Concussive variant have potential against Moskurg armor?
And I just realized that the lack of water requirement should really help us with the HA1 as even with the train, it should benefit because we can focus on transporting shells, we can set up the HA1 anywhere instead of near a lake, etc.
Oh, and our cannons RoF should increase too without the requirement to load water!
EDIT2: I added the "advanced summary" to Insulating Crystal.