You want to make a crystal-lead alloy.
We have never done anything like this before. At best this is a revision of its own. You're seeking insane overcomplication here and I frankly don't know why.
An alloy is acombining two materials to make a new material. This is different. Crystal is low-density, it has space inside it, the crystal is completly normal crystal overlayed with lead, which occupies the space within the crystal. Calling this an alloy is a falsehood.
We have done exactly this before, since we first made crystals. Crystals have always been low density and always had space within them. It is one of their defining traits. In fact their primary defining trait, given that low-weight is what made them special. I am assuming that the empty space is occupied by the air that was previously in the space that it now occupies. I am assuming that if lead were there instead it would work the same as air, just summoning a crystal that has a lot of non-crystal space occupied by whatever had previously been there. This is a normal crystal summoning, just with unusual circumstances. We have done normal crystal summoning before.
As for why? Well, lead is soft, it would be more effective if it were harder. A crystal coating would still work, but less effectively. I still dare say that if the speed is high enough lead would be more effective than steel, but we are probably not quite at that speed yet. A steel bolt would be preferable if the crystal-lead process fails.
The only reason crystal caltrops are cheap is because we don't actually need to pay attention to the shape.
Our shells have to be a very uniform shape. We have rifled barrels. It'd take a very long time to summon something to the level of precision we need for shells.
Crystalworks crystal very explicitly does not dispel. That's half of the point of the Crystalworks. It makes non-dispellable crystal.
Crystalworks is composite spellcraft. Taking out the permanent element is easy. We just take out the crystalworks permanent summoning and put in the EXTREMELY FAMILIAR basic crystal summoning. The crystalworks operates based upon templates, we just have to make up a templae and it is good to go, and given the low power requirements to maintain a brief spell, it is not an issue to power it. I think that you are massively underestimating our crystal experience and don't know how the crystalworks works. It ended up being a template deal which works perfectly with making a field template, which would be for a tiny little shell, so ought to be much smaller than a cannon.
I have no idea what you mean by "our circuits can be automated". I actually don't understand a lot of what you're trying to say here.
That would pertain to autoloaders in the future, so is not important in the present. It is just pointing out that it would not add much to the hassles of future-proofing.
Oh, now you want to make a field crystal summoning tool? That's its own design.
If we did not already have ALL of the parts then it might be. That is not the case. Using existing elements to get an existing result with a slightly different outcome is normal partial-revision stuff.
You're literally making a crystal-lead alloy. No amount of wordplay can change that. You want to combine lead and crystal.
You want to combine steel and crystal. I am not trying to mix them, just overlay them, they would still maintain their separate compositions. Bringing up the word alloy is the only wordplay here.
And you want to do it using this extremely strange method that'd likely just result in "okay you have blobs of lead embedded in crystal" at best.
Extremely strange methods are the whole point of this game, and this specific one is just a logical putcome of realising that crystals are so light because they are filled with air. It is not even that strange honestly. On the other point, it is an arrow-shaped blob of lead ebedded in crystal, which is exaclty the aim of the effort. It is a win condition and gets us the mass of lead with enough rigidity to be a functional penetrator. Heavier materials would be nice but it really doesn't matter.
A steam-powered helicarrier
-_-
It is just a crystal summoning template, that is exactly what the crystalworks is. And I would power the helicarrier with fireball-derived Orion-drives, not steam...
Except that we also have to make an entirely new alloy when we've never made an alloy using crystal before, and we have to spend large amounts of time (see my point above regarding summoning times) to summon the crystals for every single shell. A very big deal.
Not an alloy, just summoning a crystal where lead already exists instead odf sumoning a crystal where air already exists. And ending with a crystal that is filled with lead and thus heavy instead of a crystal filled with air and thus light. And if it is impractical to make shells with the crystalworks magic then it is impractical to have crystal in shells. these devices barely need to be manned, assuming that they take a full hour just for a little cover for shells it is still not a problem, we can use other ammunition and operate them in parallel
AkA "My design is the best because I say it is! I say it's the best armor piercer, so therefore it must be!"
Also, we can easily do explosions. Magegem + Circuit = Fireball.
Explosions are tough because they need a trigger. And they would be vulnerable to antimagic because the spell would activate at the destination. It is something that we do not yet have. I expect that we could do it easily as a design, but it would need some creative justification. I would like to try something with living spells for it...
And the physics involved is not really up for debate. More concentrated energy is the way to penetrate. You can also try sustained energy or something but it still comes down to concentration of energy. Yours has a low energy crystal in the middle, ow energy because it is low mass and the whole bullet is moving at the same speed so mass is the only factor. Now, if your bullet remains intact and rigid then maybe you can focus that energy on a point, until the area widens and you are back down to having to push the back of the bullet through the hole, so you gain nothing except to weaken the defending structure. This is a pretty big assumption though, it is almost certain that your bullet crumples and your shaped-penetrator is meaningless. It is a simple fact that a big bullet is a big bullet and without a new allow that won't change. You want to magic up some hardened steel that will withstand a cannon impact with adamant, which is not likely, and would achieve very little if it did. It still all comes down to the "AP Shells" having to make a large hole when hole-size is the important factor. If we were trying to do more damage in total then your idea might well have merit, but armour-piercing is not achieved by fragile hardness and microscopic speed increases.
... there is no reason to believe that the energy is being transferred into the fragmentation of the bullet and thus failing to be transferred into the target. It is not obvious that this is important. But it is plausible that they might notice it and I noted that. A heavier bullet at a smaller impace makes sense. It is why maces have spikes, and lances have points, and axes have blades, and needles go through fabric. That heavy-shots work better than light shots is also obvious, just as it being difficult to launch a heavy shot from a light cannon. This is the obvious extension of trying to launch a small projectile with the force of a large cannon. You make the heavy part small and the rest of it light.
An armor-piercing shell must withstand the shock of punching through armor plating. Shells designed for this purpose have a greatly strengthened body with a specially hardened and shaped nose. One common addition to later AP shells is the use of a softer ring or cap of metal on the nose known as a penetrating cap, which both lowers the initial shock of impact to prevent the rigid shell from shattering, as well as aiding the contact between the target armor and the nose of the penetrator to prevent the shell from bouncing off in glancing shots.
That and again, velocity matters more than mass in terms of kinetic energy. Increasing the mass of our shells doesn't magically increase the power of our cannons. The shells will be fired with less power and will impact with less speed, resulting in less energy being transferred to the target. This is hyperbole, but someone getting hit by a 1 kg projectile going 100 m/s is going to be hurt a lot more than someone getting hit by a 100 kg projectile going 1 m/s.
The wikipedia quote is misdirected. My quote was referencing what our designers could reasonable think of. It IS useful, but it applies more to my design than yours, with a rigid-lead pole being much more fitting than a steel tip against adamant. Mine does shatter as it hits, but only at the point of impact, the back is still a line of rigid heavy material. Yours bends open as the heavy outside strikes and deforms because of the open structure.
You are trying to magic velocity out of nothing, and we do not have that magic. Your projectile will move slower than mine because your projectile is heavier because it is wider because its weight is distributed to the outside. A tiny dash of aerodynamics will lose to my thinner, longer projectile, aerodynamics is very kind to long thin things. Both designs get shot out of the same cannon, mine has a more concentrated projectile, concentration=penetration.
How much energy does it take to get those wieghts up to speed?
The fundamental point of discarded sabot is that it applies the full force of the shot into a smaller projectile. Smaller projectiles displace less air, so are more aerodynamic barring extreme problems. smaller projectiles have a smaller impact area, so have much more penetration per unit of energy inserted. My projectile's impact area is smaller than its launch area. discarding sabot can be lighter to launch and heavier to hit because iof this. Discarding sabot has a higher launch-velocity from being lighter, and a superior penetration from being heavier. It uses almost the full force of the cannon because it is the same calibre and only discards the minority of its mass, and hits with that same force at a much smaller clalibre, because it is both an unusaully light round in a heavy calibre and an impossibly heavy round in a small calibre.
Honestly, we are already using aerodynamic hardened steel. These "AP Shell" are not armourpiercing, they are just an upgrade. nice, butdo not address the current issue.
DESIGNS
2 - AP Shells: FallacyofUrist, Chiefwaffles
0 - No More Hinges:
1 - Giant Mutant Falcons: Kadzar
0 - Discarding Sabot rounds:
1 - Sliding-Hatch Breech Loading: Helmacon
Putting the author of the design in the votebox makes zero sense and just adds bloat, by the way.
I did that last turn, but idid not start it this turn. Someone else did that all by themselves for the revision phase. And I find it to be useful because I would rather not vote for my own designs if I can help it. Meanwhile it is basically devoid of clutter, I mean, really, ar you honestly having trouble with the complexity of the vote list? I am being honest here, I really don't know. I can't see it happening myself but it is perfectly normal for people to vary in this sort of thing. On the other hand, I will go so far as to say that the dashes add nothing but busiwork to people adding new entries. I find the numbers with just a single space to be abundantly clear in their meaning. and requiring of no further demonstrations. But, unfortunately I have a strict "no lost data" policy. But i will refrain from adding them in the future, if it occurs to me, and someone else agrees. Oh, I am putting them in order of when they were submitted, which is very easy by referencing the links. Again, lost information as far as visibility goes.
And I'm done trying to prove the validity of my design. You'll continue pointing out inconsequential usually-not-even-true "flaws" in my proposals regardless of what I do, and I'd rather not argue some more. I'll let others see the merits of my stuff.
Thankyou for giving me the last word, it is nice!
DESIGNS
0 - (Voidslayer) No More Hinges:
1 - (Kadzar) Giant Mutant Falcons: Kadzar
0 - (RAM)Discarding Sabot rounds:
1 - (Chiefwaffles)Sliding-Hatch Breech Loading: Helmacon
2 - (Chiefwaffles)AP Shells: FallacyofUrist, Chiefwaffles