Future Design: AS-STV-1 "Restless"(Steam Transport Vehicle 1)
We set out to make a land vehicle. Powered by a steam engine.
But this proved to be a difficult design task. So in order to facilitate speed and cargo capacity using our steam engines, we've settled on a kind of compromise - tracks. They're built specifically for the Restless, but provide guidance for it and allow it to move without difficulty. Our mathemagicians are calling this type of a vehicle a "train".
The tracks required are constructed utilizing mountain-sourced metal, making them cheap and easy to build. Their design is very simple and they use small amounts of material. This means large sections of track can be easily built at a time with untrained workers, soldiers, or combat engineers. Extending the range of the Restless isn't a problem.
To facilitate a large cargo capacity on these tracks, we've devised a system of cars. The first car is the engine car and houses the steam engine(s) required to move the whole train. The driver of the train resides here, and powers the engine(s) as well as controls the acceleration, stops, and other aspects. A limited Magegem battery is present in the car, but this is merely to allow the train to operate for minutes at a time while the operator's attention is elsewhere.
The other cars are specially made for holding cargo, passengers, weapons, and more. These can be easily hooked on or off the engine car as needed, and can be chained allowing for large numbers of cars all moved by a single engine car.
Additionally, the Restless shall possess a limited HA1 armament to provide occasional fire support and for self defense. This armament isn't the main focus of the Restless, but it should provide significant benefits. The vehicle would be capable of protecting itself to a significant degree, and the mobility provided to the onboard HA1s would give them an extreme advantage. The train can easily move from place to place with its HA1s instead of the slow and arduous process to set up just one HA1.
The Restless is made utilizing machine crystal. The crystal makes it very tough against bombardment. It also makes it much lighter than one made out of metal due to the large volume of materials used, and thus makes it faster than an equivalent metal train. The tough crystal additionally allows for heavier load capacities before the integrity is compromised.
As a significant aspect of the design, our Mathemagicians aim to noticeably decrease the size of the steam engine for best performance. This is a very high priority design goal compared to any other individual element.
The Restless promises to be a gamechanger. Troops from both Moskurg and Arstotzka are forced to bring their troops and supplies in via long, arduous, and expensive means in limited quantities at a time. But the Restless completely changes it. It's fast speed allows it to carry massive amounts of cargo and passengers at a time to anywhere in the front lines and back. Our troops can easily move through the battlefield. Retreating becomes easier. Reinforcement comes easier. Supply lines become
extremely easier. The Restless can bring in massive amounts of shells, water, and other supplies for our artillery to allow them to fire nonstop. Rations and supplies for our troops can be brought with ease, meaning they never run short. The issue of cargo and passenger becomes a nonissue. And as a bonus, the HA1 armament means we have what's essentially a mobile artillery emplacement that can shell the enemy from multiple places and move around far quicker than our HA1s and HC1-Es.
EDIT: I'd like to emphasize its ability to carry in water+shells for our HA1s and other weapons. This is a very big/obvious problem with the HA1 that was quite explicit in its original design result and in pretty much every combat phase we've used it in. Fixing this problem should be a huge improvement to the HA1 in addition to the train's other very substantial benefits.
TL;DR: A train. It carries massive amounts of cargo and people, as well a couple HA1s to serve as mobile artillery. This doesn't have any benefit in any direct avenues, but it should be a massive overall buff to our performance in every land theatre. It should also rectify the problems our artillery has with water and whatnot. And more! Also, it's really cool for culture. Built entirely out of crystal and uses metal tracks.
DESIGNS
1 Hunter Falcon: Kadzar
1 AS-STV-1 "Restless": Chiefwaffles
0 Ritual of Flame:
0 Institute of Mathemagical Analysis:
0 Internal Detonation Engine:
0 Lighting Control Towers:
0 Pulse-jet:
0 Longshot rod:
0 AS-HAC-1:
0 Longshot rodd:
0 Shinesteel Armour:
Made the changes Andres suggested. I'd prefer either this or the HAC-1 in terms of this turn's design.
Regarding magic/steam rifles, personally I think either works. Steam rifles are probably more energy-efficient, easier to anti-magic-resist, and are much cooler, but magic rifles are more versatile (different spells) and probably simpler to make.