This feels necessary, really. Either that or independently design/revise our steam engines and weapons to accept Magegems.
Future Revision: Magegem Tech
We refit all magitech - HA1, HC1-E, and the steam engine - to be able to accept power from crystal conduits and to have slots for magegems of any size (regardless of how effective that size would be). In addition, we make some minor revisions to the circuitry where necessary to be able to accept this power for all of its operation (assuming there's enough) instead of relying on a mage to cast the spell.
The desired result is all our tech being able to operate without a mage as long as they're connected to power via crystal conduit or Magegem.
You know what I also want? Giant powered artillery emplacements, with power being routed to them by a power generator. Would make our fortifications a lot stronger. Actually, on that note...
Future Design: Aethergem
We've done some research into the way our mages harness new magical power from seemingly thin air.
Their families have been compensated well.
We still have a very paltry understanding of it, but we believe it's enough to work. Through careful spells, we can imbue a Magegem with a mild power to generate magical energy autonomously. The generation rate is quite slow and is clearly beaten by the raw power of the lowliest apprentice, but it's a huge breakthrough.
With the Aethergem, our creations can no longer require mages. They work exactly the same as Magegems in every way but their ability to create power. So with an AA-sized magegem fit into a cannon, that cannon will be able to recharge without a mage present.
Of course, mages are still good things to have. With our weaponry, Aethergems don't immediately recharge - it can take quite a while for a Magegem to charge enough to power a shot or whatnot. But they can still be recharged by mages. But think of the possibilities - we can wire tons of Aethergems in series to create a kind of power plant and connect it to our weapons and magitech. We can issue our troops Aethergems to use where needed and store on their person while recharging. If we ever develop magic rifles, our troops' ammunition doesn't have to be restocked and they can use their weapon indefinitely in the field. Our Crystalclads could operate with zero mages. And much, much more.
If their prices match those of our Magegems, Aethergems shall completely phase out Magegems. Otherwise, those who can be given Aethergems shall, to allow (even more but still present) limited operation in our magitech without a wizard presence.