Thought so. Still fine with revising them next turn assuming there's no major problem.
Current plan of support for me:
Giant Falcons -> Magegems -> Crystalworks -> Crystalclads.
Assuming they don't introduce gamechangers again.
I just want to do something
new, really. This entire time we've been playing catch-up. This entire cannons thing is because they introduced ballistae, and now we're essentially just copying them in terms of air. Though I do have great confidence in non-awful rolled Giant Falcons being great counters to their carpets as well as unlocking future things.
Designs
2.5 - Improved Frost Towers: Andres, 10ebbor10 RAM.5
1? Dragon Micro-Cannons: Light Forger?
2 Magegems: Chiefwaffles, Generally me
4 - Giant Falcons: Chiefwaffles, Helmacon, FallacyofUrist, Roboson
1 - Flare Wands: RAM
1.5 Homing Fireballs: RAM.5 voidslayer
I added Generally me's vote to Magegems.
EDIT: To clarify on my plans... (Moskurger spies get out)
First, we get Giant Falcons. They serve as a basic air interceptor with limited ground support capabilities. I have confidence that assuming no awful rolls, Giant Falcons will last for quite a while with the occasional revision to keep them relevant.
Revision-wise, we should go for Flares. It's a simple spell that we know we can definitely do in a revision. It helps in skirmishes, it helps our HA1's spot, helps our ground forces be less useless against their carpets in the night, and helps in communication. In terms of the action economy, Flares are an extremely wise decision for just a revision.
Next, we get Magegems. This should be done as soon as possible, because Magegems are extremely useful for just about every design.
For the revision, I'd tentatively say Frost Towers. I don't like pre-planning revisions because there's always a good chance you'll need them to either fix that turn's design or to update a design to be relevant against Moskurg designs.
Then, Crystalworks. Crystal was a major advantage of ours and we still have designs based on crystal that while useful, we just can't use because of their dispelling. Making crystal permanent and easy-to-make will help us greatly in the future.
Revision will
probably be needed to fix Crystalworks. It's a fairly ambitious design. Not over-ambitious, but ambitious enough that I'm sure there will be
some problems.
Crystalclads should be possible with Crystalworks and Magegems. The crystalworks serves as infrastructure for most of the Crystalclad (Hell, if the Crystalworks goes well enough most of the Crystalclads can be made out of crystal due to its lightness). Crystalclads will be
our gamechanger in terms of naval warfare. Crystalworks is immensely helpful in this regard, as it'll really help with the expense of the Crystalclad and make it so the crystal can't be dispelled. Magegems is essential for the design, but shouldn't add any complexity as with well-rolled Magegems, we can just say "plop some magegems in there" and it should work. Really, the main parts of Crystalclads are "make it a lot bigger and out of crystal". Crystalworks helps a lot with both.
Revision again has a decent chance of going to the Crystalclad. But if the Crystalworks and Magegems go well, then Crystalclads should actually be fairly simple to make.
After Crystalclads, I tentatively want to move towards antimagic and Walkers. Perhaps antimagic-proof circuits can be developed, allowing for our magegems + circuits to make designs such as the steam engine effectively mundane other than occasional recharging of the magegems. This may actually be able to be done in a revision to Magegems, as it can be reasoned-fluff wise and in terms of balance, it'd only be affecting our magitech stuff.
Once we can antimagic-proof circuits+magegems, we can make Walkers. Crystal armoring is provided by the Crystalworks, power provided by Magegems, and resistant to antimagic; making the Walker a surprisingly obtainable design.
Sheesh. Stupid browser spell-checking; that above edit is nearly unreadable while editing due to all the red squiggles.