I swear to god, if they somehow got their ballistae to be even better...
And
Evicted, can the SBP1-A's provide artillery support on the shore? Is it default or do we need to explicitly order them to? Also, if we lower the HC1-E's expense, can we fit >1 on them on Fog-O-Wars (and older boats) and/or will that allow us to field more SBP1-A's this upcoming combat phase?
Regarding the plains, I definitely think we should attack it. Force them to divide their attention, remove their bonus, and more. We just need enough a force to hold at least 1 section of it.
Orders
1 - Attack plains w/ primarily cavalry
Revisions
1 - Assembly Line Cannons (cheaper HCx-E's): Chiefwaffles
1 - Statemagically Argumented Cannon Production: Light forger
3 - Simplified frost tower: 10ebbor10, Andres, Andrea
Future designs & revisions: (Descriptions are a bit simplified - if we actually submit them we can think of better descriptions then)
Revision: SE1-L "Unyielding"The
Steam
Engine
1 - Light "Unyielding" is a basic improvement over the current steam engine. More efficient use of lighter metals allow for us to keep the rest of the design the same while drastically improving its weight, and to a lesser degree, size. In addition to being a step towards further miniaturization for the steam engine, this provides a huge improvement for the Fog-O-War.
Fog-O-Wars would be equipped with these new engines as part of the revision, and hopefully could either improve maneuverability and/or fit more cannons.
Design: SE2 "Loadbearer"The SE2 is simply a suite of improvements over the current steam engine. It's lighter, cheaper, and more powerful. It doesn't innovate in any groundbreaking areas, but instead it
works. Only one of these would need to be fitted onto a SBP1-A and would allow for greatly increased power at a much lower weight, meaning the SBP1-A's speed is increased, its maneuverability is increased, and if needed other things can now be added to the SBP1-A such as more cannons.
Design: SBP2-A "[Name TBD]"Self-explanatory. Maneuverability, more cannons, speed, etc.
Personally I think the SE2/SE1-L would be better options to fix our problems with the SBP1-A over this for the time being.
EDIT: Oh yeah.
Please.
Please.We
need to set aside all other things and counter Lucky Strike. It is the source of our problems. I don't even think stop-gap measures like Crystal Canopy would work - we need an actual design
countering Lucky Strike. We should even use our revision on it too. Their ballistae are so accurate because of lucky strike. The firebombs are affecting us the way they are because of lucky strike. Their archers are still effective because of Lucky Strike. And think of it - they've been relying this whole time on Lucky Strike like a crutch. If we suddenly knock it out we should gain a significant advantage and cripple them for a bit in the process.
We
NEED to counter Lucky Strike.